Material

Material

  Materials are used in conjunction with Mesh or Particle Systems attached to the GameObject. They play an essential part in defining how your object is displayed. Materials include a reference to the Shader used to render the Mesh or Particles, so these Components can not be displayed without some kind of Material.

  Material用于引用一个Shader和一个Texture,以让Mesh和ParticalSystem使用。

Properties

The properties of any Material will change depending on the selected Shader. These are the most often used properties:

   
Shader The Shader that will be used by the Material. For more information, read the Built-in Shader Guide.
Main Color Any kind of color tint can be applied. Use white for no tint.
Base The Texture that will be displayed.

Material

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