开始画面
游戏画面
代码
<!DOCTYPE html>
<html>
<head>
<script src="rpg-beta-2.js"></script>
<script>
var rpg;
RPGJS.loadPath = "rpgjs/core/";
RPGJS.load({
plugins: ['title']
}, function() {
rpg = new Rpg("canvas_rpg"); var scene = new Scene_Title(rpg);
scene.onExit = function(init) {
if (!init) return;
rpg.loadMap('MAP009', {
tileset: 'forest.png',
autotiles: ['002-G_Shadow01.png', '002-G_Shadow01.png', '003-G_Ground01.png', '004-G_Ground02.png', '011-G2_Ground02.png'],
events: ['EV001'],
player: {
x: 12,
y: 20,
direction: 'up',
filename: '001-Fighter01.png'
}
}, loadMap); } }); function loadMap() {
rpg.bind("eventCall_save", function() {
rpg.save(1);
window.location.reload();
});
rpg.setScreenIn("Player");
} </script>
</head>
<body style="margin: 0; overflow: hidden; background-color: #000;">
<canvas id="canvas_rpg" width="640px" height="480px"></canvas>
</body>
</html>
plugin/title.js
function Title() { } Title.prototype = {
Core: { },
Event: { }
} function Window_Title(rpg, parent) {
this.parent = Window;
var h = 50;
if (rpg.slotExist(1)) {
h = 115;
}
this.parent(rpg, parent, 200, h);
} var p = Window_Title.prototype = new Window(); p.onLoad = function() {
var self = this;
this.setPosition(this.rpg.canvas.width / 2 - this.width / 2, this.rpg.canvas.height - this.height - 40);
this.setBackOpacity(0.5);
var w = 6, h = 1; this.addCommand(5, 12, w, h, function() { self.scene.newGame(); } );
this.drawText(30, 35, "New Game", "18px Arial", "#FFF"); if (this.rpg.slotExist(1)) {
this.addCommand(5, 47, w, h, function() { self.scene.loadGame(); });
this.addCommand(5, 82, w, h, function() { self.scene.deleteSlot(); });
this.drawText(30, 70, "Load Game", "18px Arial", "#FFF");
this.drawText(30, 105, "Delete Save", "18px Arial", "#FFF");
}
this.selectable();
} p.update = function() { } function Scene_Title(rpg) {
this.parent = Scene;
this.parent(rpg);
this.main();
} var p = Scene_Title.prototype = new Scene(); p.newGame = function() {
var self = this;
new Effect(this).fadeOut(5, function() {
self.exit(true);
})
} p.loadGame = function() {
var self = this;
new Effect(this).fadeOut(5, function() {
self.exit();
self.rpg.load(1, loadMap);
})
} p.deleteSlot = function() {
this.rpg.deleteSlot(1);
this.window_title.commands = [];
this.window_title.refresh();
this.window_title.setSize(200, 50);
this.window_title.onLoad();
this.window_title.index = 0;
this.window_title.moveCursor();
} p.main = function() {
this.drawBackground('title.png');
this.window_title = this.addWindow(Window_Title); }