添加两个苹果到主界面
Coordinate定义坐标,其中有能够判断是否相等的equals方法,用以判断两个坐标是否相等。MyRandom随机数生成类,封装random能够控制随机数产生的范围,产生随机坐标。SnakeView中判断产生的苹果是否重复,如果重复再产生一个,直到不重复为止。
Coordinate.java
package edu.hhxy.util; public class Coordinate { public int row; public int column; public Coordinate(int row, int column) { super(); this.row = row; this.column = column; } @Override public int hashCode() { final int prime = 31; int result = 1; result = prime * result + column; result = prime * result + row; return result; } public boolean equals(Coordinate obj) { if (column != obj.column) return false; if (row != obj.row) return false; return true; } @Override public String toString() { return "Coordinate [row=" + row + ", column=" + column + "]"; } }
MyRandom.java
package edu.hhxy.util; import java.util.Random; public class MyRandom { public static Random RNG = new Random(); public static int MAXROWS = 0; public static int MAXCOLUMNS = 0; //限定隨機數產生的範圍 public void reset(int rows, int columns) { MAXROWS = rows; MAXCOLUMNS = columns; } //得到一個座標 public Coordinate getCoordinate() { int newR = 1 + RNG.nextInt(MAXROWS - 2); int newC = 1 + RNG.nextInt(MAXCOLUMNS - 2); return new Coordinate(newR, newC); } }
SnakeView
package edu.hhxy.view; import java.util.ArrayList; import android.annotation.SuppressLint; import android.content.Context; import android.os.Handler; import android.os.Message; import android.util.AttributeSet; import android.util.Log; import android.view.KeyEvent; import android.view.View; import android.widget.TextView; import edu.hhxy.mysnakegame.R; import edu.hhxy.util.Coordinate; import edu.hhxy.util.MyRandom; public class SnakeView extends BasicView { private int mMode = READY; public static final int PAUSE = 0; public static final int READY = 1; public static final int RUNNING = 2; public static final int LOSE = 3; public static final int RED_STAR = 1; public static final int YELLOW_STAR = 2; public static final int GREEN_STAR = 3; public static final int BITMAP_ARRAY_SIZE = 4; private TextView mStatusText; private ArrayList<Coordinate> appleList = new ArrayList<Coordinate>(); // ////////////////// private long period = 500L; private long lastMove = 0L; @SuppressLint("HandlerLeak") class Refresh extends Handler {// 开启子线程,定时对界面刷新 @Override public void handleMessage(Message msg) { SnakeView.this.update(); SnakeView.this.invalidate(); super.handleMessage(msg); } public void delayed(long times) { this.removeMessages(0);// 把栈顶消息清空 sendMessageDelayed(obtainMessage(0), times); } } private Refresh gameFresh = new Refresh(); // ////////////////// public SnakeView(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); initGame(); } public SnakeView(Context context, AttributeSet attrs) { super(context, attrs); initGame(); } /* * 初始化SnakeView加载图片 */ private void initGame() { setFocusable(true); /* 调用父类方法设置bitMap大小 */ resetBitmapArray(BITMAP_ARRAY_SIZE); /* 调用父类加載picture資源 */ loadPicture(GREEN_STAR, this.getResources().getDrawable(R.drawable.greenstar)); loadPicture(YELLOW_STAR, this.getResources().getDrawable(R.drawable.yellowstar)); loadPicture(RED_STAR, this.getResources().getDrawable(R.drawable.redstar)); } public void setTextView(TextView findViewById) { mStatusText = findViewById; } public void setMode(int newMode) { int oldMode = mMode; mMode = newMode; if (newMode == RUNNING & oldMode != RUNNING) { mStatusText.setVisibility(View.INVISIBLE); update(); return; } CharSequence str = ""; if (newMode == READY) { str = "Snake\n Press Up to Play"; } if (newMode == LOSE) { str = "Game Over\n"; } mStatusText.setText(str); mStatusText.setVisibility(View.VISIBLE); } @Override public boolean onKeyDown(int keyCode, KeyEvent msg) { // 判断是否隐藏主界面,显示当前界面 if (keyCode == KeyEvent.KEYCODE_DPAD_UP) { if (mMode == READY | mMode == LOSE) { initNewGame(); setMode(RUNNING); update(); return (true); } return (true); } return super.onKeyDown(keyCode, msg); } private void initNewGame() { appleList.clear(); addRandomApple(); addRandomApple(); } private void addRandomApple() { MyRandom myRandom = new MyRandom(); myRandom.reset(rows, columns); Coordinate coordinate = null; boolean collsion = false,found=false; while (!found) { coordinate = myRandom.getCoordinate(); collsion = false; for (Coordinate c : appleList) { if (c.equals(coordinate)) { collsion = true; } } found=!collsion; } appleList.add(coordinate); Log.d("SIZE",appleList.size()+""); } public void update() { if (mMode == RUNNING) { long now = System.currentTimeMillis(); if (now - lastMove > period)// 如果当前时间离最近一次刷新的时间大于period,就刷新,同时更新lastMove { clearMaps(); // 更新墙 updateWalls(); // 更新苹果 updateApple(); gameFresh.delayed(period); lastMove = now; } } } private void updateApple() { for (Coordinate c : appleList) { setMaps(YELLOW_STAR, c.row, c.column); } } /* * 初始墙 */ private void updateWalls() { for (int x = 0; x < columns; x++) { setMaps(GREEN_STAR, 0, x); setMaps(GREEN_STAR, rows - 1, x); } for (int y = 1; y < rows - 1; y++) { setMaps(GREEN_STAR, y, 0); setMaps(GREEN_STAR, y, columns - 1); } Log.d("freshed", "freshed wall"); } }
运行结果: