ue /metal texture memory management

https://developer.apple.com/documentation/metal/setting_resource_storage_modes/choosing_a_resource_storage_mode_in_macos

https://developer.apple.com/documentation/metal/setting_resource_storage_modes/choosing_a_resource_storage_mode_in_ios_and_tvos

GMetalForceIOSTexturesShared

StorageModeShared

StorageModePrivate

rt用private

可以硬件开启lossless compression

xcode可以查看

可以降低带宽和footprint

ue /metal texture memory management

 

 你要是不改 ue就是 默认都是shared 不知道他是出于什么考虑

 

还有metal fp32那件事。。。真是尴尬

ue /metal texture memory management

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