25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

首先贴一下Unity支持的模型文件类型,以前没有收集过。

Unity支持两种类型的3D文件格式:

1.  通用的“出口型”3D文件

.fbx.dae.3ds.dxf.obj等文件格式。

2.  3D软件专用的3D文件格式

Max, Maya, Blender,Cinema4D, Modo, Lightwave & Cheetah3D 等软件所支持的格式,.MAX, .MB, .MA等等。

 

 

Unity3D手机中Input类touch详解:

1.Input.touchCount 触摸随之增长,一秒50次增量。

2.Input.GetTouch(0).phase==TouchPhase.Moved 手指滑动中最后一帧滑动的状态是运动的。

3.TouchPhase  触摸的几个状态。

4.Touch.deltaPosition 增量位置(Input.GetTouch(0).deltaPosition)最后一帧滑动的值,只返回xy轴坐标,也可用vector3(z轴为0),所以一般用vector2接收。

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)
 1 static var aa:int;
 2 function Update () {
 3 if(Input.touchCount>0)
 4 {
 5 print(Input.touchCount);
 6 }
 7 }
 8 function OnGUI()
 9 {
10 GUI.Label(Rect(34,34,34,34),"sdff");
11 }
25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

touchCount指的是触摸帧的数量。要注意的是:touch事件 只能在模拟器或者真机上运行(已测试通过),大约一秒钟touch不放。touchCount+50次左右。2.Input.touches 触摸列表。

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)
// Prints number of fingers touching the screen
//输出触摸在屏幕上的手指数量
function Update () {
var fingerCount = 0;
for (var touch : Touch in Input.touches) {
if (touch.phase != TouchPhase.Ended && touch.phase != TouchPhase.Canceled)
fingerCount++;
}
if (fingerCount > 0)
print ("User has " + fingerCount + " finger(s) touching the screen");
}
25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

3.让cube随着touch 移动代码:

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)
static var count:int; //定义touchCount数
var particle_:GameObject;//定义存放cube对象
var touchposition:Vector3; //存储移动三维坐标值
function Update () {
if(Input.touchCount>0)
{
count+=Input.touchCount;}
if((Input.touchCount>0&&Input.GetTouch(0).phase==TouchPhase.Moved)) //[color=Red]如果点击手指touch了  并且手指touch的状态为移动的[/color]
{
touchposition=Input.GetTouch(0).deltaPosition;  //[color=Red]获取手指touch最后一帧移动的xy轴距离[/color]
particle_.transform.Translate(touchposition.x*0.01,touchposition.y*0.01,0);//[color=Red]移动这个距离[/color]
}}
function OnGUI()
{
GUI.Label(Rect(10,10,100,30),"cishu:"+count.ToString());
GUI.Label(Rect(10,50,100,30),touchposition.ToString());
}
25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

 

 移动物体:

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    public float speed = 0.1F;
    void Update() {
        if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved) {
            Vector2 touchDeltaPosition = Input.GetTouch(0).deltaPosition;
            transform.Translate(-touchDeltaPosition.x * speed, -touchDeltaPosition.y * speed, 0);
        }
    }
}
25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

点击碰撞克隆:

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    public GameObject projectile;
    void Update() {
        int i = 0;
        while (i < Input.touchCount) {
            if (Input.GetTouch(i).phase == TouchPhase.Began)
                clone = Instantiate(projectile, transform.position, transform.rotation) as GameObject;
            
            ++i;
        }
    }
}
25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

点击屏幕,射线法发射一个粒子

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)
using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
    public GameObject particle;
    void Update() {
        int i = 0;
        while (i < Input.touchCount) {
            if (Input.GetTouch(i).phase == TouchPhase.Began) {
                Ray ray = Camera.main.ScreenPointToRay(Input.GetTouch(i).position);
                if (Physics.Raycast(ray))
                    Instantiate(particle, transform.position, transform.rotation) as GameObject;
                
            }
            ++i;
        }
    }
}
25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

 

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate),布布扣,bubuko.com

25.Unity3D手机中Input类touch详解-Unity触屏事件解析到底(Twisted Fate)

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