zxing github连接:https://github.com/zxing/zxing
以下为修改方法
Step
1: Add following lines to rotate data before buildLuminanceSource(..)
in decode(byte[]
data, int width, int height)
DecodeHandler.java:
byte[] rotatedData =newbyte[data.length];
for(int y =0; y < height; y++){for(int x =0; x < width; x++)
rotatedData[x * height + height - y -1]= data[x + y * width];}
int tmp = width;
width = height;
height = tmp;
PlanarYUVLuminanceSource source = activity.getCameraManager().buildLuminanceSource(rotatedData, width, height);
Step
2: Modify getFramingRectInPreview()
.
CameraManager.java
rect.left = rect.left * cameraResolution.y / screenResolution.x;
rect.right = rect.right * cameraResolution.y / screenResolution.x;
rect.top = rect.top * cameraResolution.x / screenResolution.y;
rect.bottom = rect.bottom * cameraResolution.x / screenResolution.y;
Step
3: Disable the check for Landscape Mode in initFromCameraParameters(...)
CameraConfigurationManager.java
//remove the following (下面代码新版本,应该是木有了)
if(width < height){Log.i(TAG,"Display reports portrait orientation; assuming this is incorrect");
int temp = width;
width = height;
height = temp;
}
Step
4: Add following line to rotate camera insetDesiredCameraParameters(...)
CameraConfigurationManager.java
camera.setDisplayOrientation(90);
Step 5: Do not forget to set orientation of activity to portrait. I.e: manifest