今天写shader流光效果,shader代码少了个括号,unity shader compiler卡死且不提示原因

今天写shader流光效果,shader代码少了个括号,unity shader compiler卡死且不提示原因

 

好在找到了原因,shader 代码如下,原理是提高经过的颜色亮度

 今天写shader流光效果,shader代码少了个括号,unity shader compiler卡死且不提示原因

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void surf(Input IN, inout SurfaceOutputStandard o) {
            // Albedo comes from a texture tinted by color
 
            fixed2 scrolledUV = IN.uv_MainTex;
 
 
            fixed xScrollValue = 5 * _Time;
            fixed yScrollValue = 5 * _Time;
 
            scrolledUV += fixed2(xScrollValue, 0);
 
            fixed4 c = tex2D(_MainTex, IN.uv_MainTex);// *_Color;
 
            fixed4 d = tex2D(_FlowTex, scrolledUV);
 
            //if (d.a == 1) {
            if(d.a > 0.5) {
 
                o.Albedo = c.rgb;
            }
            else {
 
                o.Albedo = c.rgb + float3(d.a,d.a,d.a);
                 
            }
            // Metallic and smoothness come from slider variables
            o.Metallic = _Metallic;
            o.Smoothness = _Glossiness;
            o.Alpha = c.a;
        }
本文转自jiahuafu博客园博客,原文链接http://www.cnblogs.com/jiahuafu/p/6339961.html如需转载请自行联系原作者

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