ID3DXMesh接口 创建自己的立方体网格

D3DXCreateMeshFVF

首先创建一个ID3DXMesh接口。 ID3DXMesh接口的说明可以参数龙书。

这里主要是用代码来讲解:

#define VERTEX_FVF   (D3DFVF_XYZ | D3DFVF_TEX1)

	hr = D3DXCreateMeshFVF(
12,
24,
D3DXMESH_MANAGED,
VERTEX_FVF,
m_pd3dDevice,
&pMesh
); VERTEX vertices[] =
{
//正y面?
{-5.0f, -5.0f, 0.0f, 0,1},
{-5.0f, 5.0f, 0.0f, 0,0},
{5.0f, 5.0f, 0.0f,1,0},
{5.0f, -5.0f, 0.0f, 1,1},
//侧¨¤面?r
{5.0f, -5.0f, 0.0f, 0,1},
{5.0f, 5.0f, 0.0f,0,0},
{5.0f, 5.0f, 10.0f,1,0},
{5.0f, -5.0f, 10.0f, 1,1},
//后¨®面?
{5.0f, -5.0f, 10.0f, 0,1},
{5.0f, 5.0f, 10.0f,0,0},
{-5.0f, 5.0f, 10.0f, 1,0},
{-5.0f, -5.0f, 10.0f, 1,1}, {-5.0f, -5.0f, 10.0f, 0,1},
{-5.0f, 5.0f, 10.0f, 0,0},
{-5.0f, 5.0f, 0.0f, 1,0},
{-5.0f, -5.0f, 0.0f, 1,1}, {-5.0f, 5.0f, 0.0f, 0,1},
{-5.0f, 5.0f, 10.0f, 0,0},
{5.0f, 5.0f, 10.0f, 1,0},
{5.0f, 5.0f, 0.0f, 1,1}, /* {-5.0f, -5.0f, 0.0f, 0,1},
{-5.0f, -5.0f, 10.0f, 0,0},
{5.0f, -5.0f, 10.0f, 1,0},
{5.0f, -5.0f, 0.0f, 1,1}*/ {-5.0f, -5.0f, 0.0f, 0,1},
{5.0f, -5.0f, 0.0f, 0,0},
{5.0f, -5.0f, 10.0f, 1,0},
{-5.0f, -5.0f, 10.0f, 1,1}, //底下的面。需要用逆时针。不然会被剔除
}; 把上面的顶点数据拷贝到 网格里面
void* pBuffer;
pMesh->LockVertexBuffer(0,(void**)&pBuffer);
memcpy(pBuffer,vertices,sizeof(vertices));
pMesh->UnlockVertexBuffer(); 接着创建 索引数据
WORD* i = 0;
pMesh->LockIndexBuffer(0, (void**)&i); // fill in the front face index data
i[0] = 0; i[1] = 1; i[2] = 2;
i[3] = 0; i[4] = 2; i[5] = 3; // fill in the back face index data
i[6] = 4; i[7] = 5; i[8] = 6;
i[9] = 4; i[10] = 6; i[11] = 7; // fill in the top face index data
i[12] = 8; i[13] = 9; i[14] = 10;
i[15] = 8; i[16] = 10; i[17] = 11; // fill in the bottom face index data
i[18] = 12; i[19] = 13; i[20] = 14;
i[21] = 12; i[22] = 14; i[23] = 15; // fill in the left face index data
i[24] = 16; i[25] = 17; i[26] = 18;
i[27] = 16; i[28] = 18; i[29] = 19; // fill in the right face index data
i[30] = 20; i[31] = 21; i[32] = 22;
i[33] = 20; i[34] = 22; i[35] = 23; pMesh->UnlockIndexBuffer(); //下面是创建了6个集合,创建多少个接口。后面就需要绘制几个集合
DWORD* attributeEuffer = 0;
pMesh->LockAttributeBuffer(0,&attributeEuffer);
for ( int a = 0; a < 2; a++)
{
attributeEuffer[a] = 0;
}
for ( int b = 2; b < 4; b++)
{
attributeEuffer[b] = 1;
}
for ( int c = 4; c < 6; c++)
{
attributeEuffer[c] = 2;
} //优化
hr = pMesh->OptimizeInplace(
D3DXMESHOPT_ATTRSORT |
D3DXMESHOPT_COMPACT |
D3DXMESHOPT_VERTEXCACHE,
&adjacencyBuffer[0],
0, 0, 0); for ( int c = 6; c < 8; c++)
{
attributeEuffer[c] = 3;
} for ( int c = 8; c < 10; c++)
{
attributeEuffer[c] = 4;
} for ( int c = 10; c < 12; c++)
{
attributeEuffer[c] = 5;
}
pMesh->UnlockAttributeBuffer(); std::vector<DWORD> adjacencyBuffer(pMesh->GetNumFaces() * 3);
pMesh->GenerateAdjacency(0.0f, &adjacencyBuffer[0]); for(int i = 0; i < 6; i++)
{
pMesh->DrawSubset( i );
}
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