这篇教程是向大家介绍利用3DSMAX书房材质贴图的制作方法,教程比较实用,介绍制作方法及步骤也非常详细,所以推荐过来和学习3DSMA的朋友们一起分享,希望大家能喜欢。我们先来看看最终的效果:
INTRODUCTION | 介绍
Here will explain very simple practice interior render with HDRI lighting· 关于室内HDRI真实灯光的一篇简单教程
PREPARATION | 预置
For all my projects I set my gamma for LWWF(Linear Workflow) to get a correct brightness and because I want to do post production on my image:个人的一个作图习惯 - 把gamma设置成LWWF(Linear Workflow.线性流程)以获得最真实的光感,减少后期工作。
MODELING | 建模
In this scene I used ready made models for accessaries, so I just modeled the wall, floor, window object using basic edit poly. And I created a simple decorative cloth model in Clo3d 2011.· 场景里基本使用的都是外部引入的家具摆设模型,只需要建门窗地板,然后要提到的是用Clo3d 2011(三维服装软件)做了个简单的衣服模型。
Fix model for camera view.· 视角如下 Book case for reflection on the mirror.· 镜子反射用到的书柜 Cloth made in clo3d 2011 and the floor made only from a simple box.· clo3d 2011做的衣服模型,地板只是个简单的盒子 LIGHTING | 打光As I said before, in this scene I am using HDRI lighting with Vraylight Dome+HDRI map. You can see my method in the image below.· 场景用到的是HDRI 灯光和Vray灯光顶(Vraylight Dome)+ HDRI贴图,如下图所示。
You only have to set the mapping type to spherical, horiz,. rotation to control the sum beam direction, and gamma to set a correct GI, sun and strong shadow shape.· 只需把设贴图设置成球形水平旋转来控制光束的大方向,把gamma设置成正确的GI,太阳光和重阴影形状。This is the simulation using different gamma values:· 下面是不同gamma值下的效果。
Increased gamma can make a soft shadow effect and weak sun lighting. Decreased gamma can make the shadow look sharpen and strong sun lighting.· 较高的gamma值能达到柔和的光影效果,而较低的光影对比更强烈。
Of course it is not a fixed setting. Different scenes require you to set different gamma values and also different horiz. rotation to get the correct lighting in your scene.· 当然这不是唯一的参数设置,对于不同场景要灵活运用不同的gamma值和不同的水平旋转来达到最佳的光影效果。
CAMERA SETTINGS | 相机设定
MATERIAL AND TEXTURING
There are a lot of advanced materials that I use in the simple scene. I only use standard method color selector to set the diffuse and reflect properties.· 在这个简单的场景里有很多高级材质设置,在反射上只用到了基本的方法,没什么特别的。Wood floor · 地板
Red Leather · 红皮革
Fabric · 布料
RENDER PRESET | 渲染预设Here are my render preset settings:· 以下是这里用到的渲染预设
And this is the final raw rendered image:· 下面是无后期的渲染图
Z-depth map image · 深度图
Reflection map image · 反射图
POST PRODUCTION | 后期In this process I only use a simple technique for post production. I like natural colors in my rendered image.· 这一步用了个简单的后期技巧,我喜欢做很自然的颜色。1. Color correction using color balance and curves and then add
2. Blend with a reflection map· 与反射贴图混合
3. Add a Depth Of Filed effect using a z-depth map· 用深度图增强效果
4. Chromatic Aberration · 色彩调节
FINAL RENDER RESULT | 最终图That‘s all of the post production and this is the final result:
教程已完结,利用3DSMAX书房材质贴图的制作方法大家应该已经学会了吧,希望这篇教程对大家有一定的帮助。谢谢观看。