import java.util.concurrent.CountDownLatch;
import
java.util.concurrent.Executor;
import
java.util.concurrent.ExecutorService;
import
java.util.concurrent.Executors;
public class CountDownLatchDemo {
private static final int
PLAYER_AMOUNT = 5;
public CountDownLatchDemo() {
// TODO
Auto-generated constructor stub
}
/**
* @param
args
*/
public static void main(String[] args) {
//
TODO Auto-generated method stub
//对于每位运动员,CountDownLatch减1后即结束比赛
CountDownLatch begin = new
CountDownLatch(1);
//对于整个比赛,所有运动员结束后才算结束
CountDownLatch end = new
CountDownLatch(PLAYER_AMOUNT);
Player[] plays = new
Player[PLAYER_AMOUNT];
for(int i=0;i<PLAYER_AMOUNT;i++)
plays[i] = new Player(i+1,begin,end);
//设置特定的线程池,大小为5
ExecutorService exe = Executors.newFixedThreadPool(PLAYER_AMOUNT);
for(Player p:plays)
exe.execute(p);
//分配线程
System.out.println("Race begins!");
begin.countDown();
try{
end.wait(); //等待end状态变为0,即为比赛结束
}catch
(InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}finally{
System.out.println("Race ends!");
}
exe.shutdown();
}
}
接下来是Player类
import java.util.concurrent.CountDownLatch;
public class Player implements Runnable {
private int id;
private CountDownLatch begin;
private
CountDownLatch end;
public Player(int i, CountDownLatch begin,
CountDownLatch end) {
// TODO Auto-generated constructor stub
super();
this.id = i;
this.begin = begin;
this.end = end;
}
@Override
public void run() {
// TODO Auto-generated
method stub
try{
begin.await();
//等待begin的状态为0
Thread.sleep((long)(Math.random()*100));
//随机分配时间,即运动员完成时间
System.out.println("Play"+id+" arrived.");
}catch (InterruptedException e) {
// TODO: handle exception
e.printStackTrace();
}finally{
end.countDown(); //使end状态减1,最终减至0
}
}
}