maskView遮罩中多张图片的动画
说明
用多张图片做遮罩效率极高,非常好理解,而且极其美观!
效果图
素材
源码
//
// ViewController.m
// FeedBack
//
// Created by YouXianMing on 15/5/6.
// Copyright (c) 2015年 YouXianMing. All rights reserved.
//
#import "ViewController.h"
#import "UIView+SetRect.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// 前景图
UIImageView *background = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 200, 200)];
background.image = [UIImage imageNamed:@"base"];
background.center = self.view.center;
[self.view addSubview:background];
// 背景图
UIImageView *upGround = [[UIImageView alloc] initWithFrame:background.frame];
upGround.image = [UIImage imageNamed:@"background"];
[self.view addSubview:upGround];
// maskView
UIView *mask = [[UIView alloc] initWithFrame:upGround.bounds];
upGround.maskView = mask;
// 图片1
UIImageView *picOne = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 100, 400)];
picOne.image = [UIImage imageNamed:@"1"];
[mask addSubview:picOne];
// 图片2
UIImageView *picTwo = [[UIImageView alloc] initWithFrame:CGRectMake(100, -200, 100, 400)];
picTwo.image = [UIImage imageNamed:@"2"];
[mask addSubview:picTwo];
// 动画
[UIView animateWithDuration:4.f delay:5.f options:0 animations:^{
picOne.y -= 400;
picTwo.y += 400;
} completion:^(BOOL finished) {
}];
}
@end
//
// UIView+SetRect.h
// TestPch
//
// Created by YouXianMing on 14-9-26.
// Copyright (c) 2014年 YouXianMing. All rights reserved.
//
#import <UIKit/UIKit.h>
@interface UIView (SetRect)
// Frame
@property (nonatomic) CGPoint viewOrigin;
@property (nonatomic) CGSize viewSize;
// Frame Origin
@property (nonatomic) CGFloat x;
@property (nonatomic) CGFloat y;
// Frame Size
@property (nonatomic) CGFloat width;
@property (nonatomic) CGFloat height;
// Frame Borders
@property (nonatomic) CGFloat top;
@property (nonatomic) CGFloat left;
@property (nonatomic) CGFloat bottom;
@property (nonatomic) CGFloat right;
// Center Point
#if !IS_IOS_DEVICE
@property (nonatomic) CGPoint center;
#endif
@property (nonatomic) CGFloat centerX;
@property (nonatomic) CGFloat centerY;
// Middle Point
@property (nonatomic, readonly) CGPoint middlePoint;
@property (nonatomic, readonly) CGFloat middleX;
@property (nonatomic, readonly) CGFloat middleY;
@end
//
// UIView+SetRect.m
// TestPch
//
// Created by YouXianMing on 14-9-26.
// Copyright (c) 2014年 YouXianMing. All rights reserved.
//
#import "UIView+SetRect.h"
@implementation UIView (SetRect)
#pragma mark Frame
- (CGPoint)viewOrigin
{
return self.frame.origin;
}
- (void)setViewOrigin:(CGPoint)newOrigin
{
CGRect newFrame = self.frame;
newFrame.origin = newOrigin;
self.frame = newFrame;
}
- (CGSize)viewSize
{
return self.frame.size;
}
- (void)setViewSize:(CGSize)newSize
{
CGRect newFrame = self.frame;
newFrame.size = newSize;
self.frame = newFrame;
}
#pragma mark Frame Origin
- (CGFloat)x
{
return self.frame.origin.x;
}
- (void)setX:(CGFloat)newX
{
CGRect newFrame = self.frame;
newFrame.origin.x = newX;
self.frame = newFrame;
}
- (CGFloat)y
{
return self.frame.origin.y;
}
- (void)setY:(CGFloat)newY
{
CGRect newFrame = self.frame;
newFrame.origin.y = newY;
self.frame = newFrame;
}
#pragma mark Frame Size
- (CGFloat)height
{
return self.frame.size.height;
}
- (void)setHeight:(CGFloat)newHeight
{
CGRect newFrame = self.frame;
newFrame.size.height = newHeight;
self.frame = newFrame;
}
- (CGFloat)width
{
return self.frame.size.width;
}
- (void)setWidth:(CGFloat)newWidth
{
CGRect newFrame = self.frame;
newFrame.size.width = newWidth;
self.frame = newFrame;
}
#pragma mark Frame Borders
- (CGFloat)left
{
return self.x;
}
- (void)setLeft:(CGFloat)left
{
self.x = left;
}
- (CGFloat)right
{
return self.frame.origin.x + self.frame.size.width;
}
- (void)setRight:(CGFloat)right
{
self.x = right - self.width;
}
- (CGFloat)top
{
return self.y;
}
- (void)setTop:(CGFloat)top
{
self.y = top;
}
- (CGFloat)bottom
{
return self.frame.origin.y + self.frame.size.height;
}
- (void)setBottom:(CGFloat)bottom
{
self.y = bottom - self.height;
}
#pragma mark Center Point
#if !IS_IOS_DEVICE
- (CGPoint)center
{
return CGPointMake(self.left + self.middleX, self.top + self.middleY);
}
- (void)setCenter:(CGPoint)newCenter
{
self.left = newCenter.x - self.middleX;
self.top = newCenter.y - self.middleY;
}
#endif
- (CGFloat)centerX
{
return self.center.x;
}
- (void)setCenterX:(CGFloat)newCenterX
{
self.center = CGPointMake(newCenterX, self.center.y);
}
- (CGFloat)centerY
{
return self.center.y;
}
- (void)setCenterY:(CGFloat)newCenterY
{
self.center = CGPointMake(self.center.x, newCenterY);
}
#pragma mark Middle Point
- (CGPoint)middlePoint
{
return CGPointMake(self.middleX, self.middleY);
}
- (CGFloat)middleX
{
return self.width / 2;
}
- (CGFloat)middleY
{
return self.height / 2;
}
@end