封装CoreGraphics的API简化绘图操作
效果
说明
1. 将CoreGraphics的API接口抽象为对象,让绘图变得简单易懂
2. 简化常用的绘制操作
3. 源码长期更新
源码
https://github.com/YouXianMing/CGContextObject
//
// CGContextObject.h
// DrawRect
//
// Created by YouXianMing on 15/7/2.
// Copyright (c) 2015年 YouXianMing. All rights reserved.
//
#import <Foundation/Foundation.h>
#import <CoreGraphics/CoreGraphics.h>
#import "RGBColor.h"
#import "GradientColor.h"
@class CGContextObject;
typedef void(^CGContextObjectDrawBlock_t)(CGContextObject *contextObject);
@interface CGContextObject : NSObject
/**
* 操作句柄
*/
@property (nonatomic) CGContextRef context;
/**
* 线头样式
*/
@property (nonatomic) CGLineCap lineCap;
/**
* 线条宽度
*/
@property (nonatomic) CGFloat lineWidth;
/**
* 线条颜色
*/
@property (nonatomic, strong) RGBColor *strokeColor;
/**
* 填充颜色
*/
@property (nonatomic, strong) RGBColor *fillColor;
/**
* 由context进行初始化
*
* @param context 绘制句柄
*
* @return 绘制对象
*/
- (instancetype)initWithCGContext:(CGContextRef)context;
#pragma mark - 绘制操作流程
/**
* 开始path
*/
- (void)beginPath;
/**
* 关闭path
*/
- (void)closePath;
/**
* 线条绘制
*/
- (void)strokePath;
/**
* 填充绘制
*/
- (void)fillPath;
/**
* 线条绘制 + 填充绘制
*/
- (void)strokeAndFillPath;
/**
* 绘制线条用block (beginPath + closePath + 你绘制的代码 + strokePath)
*
* @param block 绘制用block
*/
- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block;
/**
* 填充区域用block (beginPath + closePath + 你绘制的代码 + fillPath)
*
* @param block 填充用block
*/
- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block;
/**
* 绘制加填充
*
* @param block 绘制加填充用block
*/
- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block;
/**
* 绘制线条用block (beginPath + closePath + 你绘制的代码 + strokePath)
*
* @param block 绘制用block
* @param closePath 是否关闭曲线
*/
- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath;
/**
* 填充区域用block (beginPath + closePath + 你绘制的代码 + fillPath)
*
* @param block 绘制用block
* @param closePath 是否关闭曲线
*/
- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath;
/**
* 绘制加填充
*
* @param block 绘制用block
* @param closePath 是否关闭曲线
*/
- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath;
#pragma mark - 绘制图片API
- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point;
- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
- (void)drawImage:(UIImage *)image inRect:(CGRect)rect;
- (void)drawImage:(UIImage *)image inRect:(CGRect)rect blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha;
- (void)drawImage:(UIImage *)image asPatternInRect:(CGRect)rect;
#pragma mark - 保存操作
/**
* 将当前设置存取到栈区中(入栈操作)
*/
- (void)saveStateToStack;
/**
* 从栈区中取出之前保存的设置(出栈操作)
*/
- (void)restoreStateFromStack;
#pragma mark - 图形绘制API
/**
* 移动到起始点
*
* @param point 起始点
*/
- (void)moveToStartPoint:(CGPoint)point;
/**
* 添加一个点(与上一个点直线相连)
*
* @param point 点
*/
- (void)addLineToPoint:(CGPoint)point;
/**
* 添加二次贝塞尔曲线
*
* @param point 结束点
* @param pointOne 控制点1
* @param pointTwo 控制点2
*/
- (void)addCurveToPoint:(CGPoint)point controlPointOne:(CGPoint)pointOne controlPointTwo:(CGPoint)pointTwo;
/**
* 添加一次贝塞尔曲线
*
* @param point 结束点
* @param controlPoint 控制点
*/
- (void)addQuadCurveToPoint:(CGPoint)point controlPoint:(CGPoint)controlPoint;
/**
* 在指定的区域填充彩色的矩形(此为直接绘制)
*
* @param rect 指定的区域
* @param gradientColor 渐变色对象
*/
- (void)drawLinearGradientAtClipToRect:(CGRect)rect gradientColor:(GradientColor *)gradientColor;
#pragma mark -
/**
* 添加一个矩形
*
* @param rect
*/
- (void)addRect:(CGRect)rect;
/**
* 在给定的矩形中绘制椭圆
*
* @param rect
*/
- (void)addEllipseInRect:(CGRect)rect;
/**
* 将string绘制在指定的点上
*
* @param string 字符串
* @param point 点
* @param attributes 富文本设置(可以为空)
*/
- (void)drawString:(NSString *)string atPoint:(CGPoint)point withAttributes:(NSDictionary *)attributes;
/**
* 将string绘制在制定的区域
*
* @param string 字符串
* @param rect 区域
* @param attributes 富文本设置(可以为空)
*/
- (void)drawString:(NSString *)string inRect:(CGRect)rect withAttributes:(NSDictionary *)attributes;
/**
* 将富文本绘制在制定的点上
*
* @param string 富文本
* @param point 点
*/
- (void)drawAttributedString:(NSAttributedString *)string atPoint:(CGPoint)point;
/**
* 将富文本绘制在制定的矩形中
*
* @param string 富文本
* @param rect 矩形
*/
- (void)drawAttributedString:(NSAttributedString *)string inRect:(CGRect)rect;
@end
//
// CGContextObject.m
// DrawRect
//
// Created by YouXianMing on 15/7/2.
// Copyright (c) 2015年 YouXianMing. All rights reserved.
//
#import "CGContextObject.h"
@interface CGContextObject ()
@end
@implementation CGContextObject
- (instancetype)initWithCGContext:(CGContextRef)context {
self = [super init];
if (self) {
self.context = context;
}
return self;
}
- (void)moveToStartPoint:(CGPoint)point {
if (_context) {
CGContextMoveToPoint(_context, point.x, point.y);
}
}
- (void)addLineToPoint:(CGPoint)point {
if (_context) {
CGContextAddLineToPoint(_context, point.x, point.y);
}
}
- (void)addCurveToPoint:(CGPoint)point controlPointOne:(CGPoint)pointOne controlPointTwo:(CGPoint)pointTwo {
if (_context) {
CGContextAddCurveToPoint(_context, pointOne.x, pointOne.y, pointTwo.x, pointTwo.y, point.x, point.y);
}
}
- (void)addQuadCurveToPoint:(CGPoint)point controlPoint:(CGPoint)controlPoint {
if (_context) {
CGContextAddQuadCurveToPoint(_context, controlPoint.x, controlPoint.y, point.x, point.y);
}
}
- (void)drawLinearGradientAtClipToRect:(CGRect)rect gradientColor:(GradientColor *)gradientColor {
[self saveStateToStack];
if (_context) {
CGContextClipToRect(_context, rect);
CGContextDrawLinearGradient(_context,
gradientColor.gradientRef,
gradientColor.gradientStartPoint,
gradientColor.gradientEndPoint, kCGGradientDrawsBeforeStartLocation);
}
[self restoreStateFromStack];
}
- (void)addRect:(CGRect)rect {
if (_context) {
CGContextAddRect(_context, rect);
}
}
- (void)addEllipseInRect:(CGRect)rect {
if (_context) {
CGContextAddEllipseInRect(_context, rect);
}
}
- (void)drawString:(NSString *)string atPoint:(CGPoint)point withAttributes:(NSDictionary *)attributes {
[string drawAtPoint:point withAttributes:attributes];
}
- (void)drawString:(NSString *)string inRect:(CGRect)rect withAttributes:(NSDictionary *)attributes {
[string drawInRect:rect withAttributes:attributes];
}
- (void)drawAttributedString:(NSAttributedString *)string atPoint:(CGPoint)point {
[string drawAtPoint:point];
}
- (void)drawAttributedString:(NSAttributedString *)string inRect:(CGRect)rect {
[string drawInRect:rect];
}
- (void)beginPath {
if (_context) {
CGContextBeginPath(_context);
}
}
- (void)closePath {
if (_context) {
CGContextClosePath(_context);
}
}
- (void)strokePath {
if (_context) {
CGContextStrokePath(_context);
}
}
- (void)fillPath {
if (_context) {
CGContextFillPath(_context);
}
}
- (void)strokeAndFillPath {
if (_context) {
CGContextDrawPath(_context, kCGPathFillStroke);
}
}
- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block {
[self beginPath];
__weak CGContextObject *weakSelf = self;
block(weakSelf);
[self closePath];
[self strokePath];
}
- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block {
[self beginPath];
__weak CGContextObject *weakSelf = self;
block(weakSelf);
[self closePath];
[self fillPath];
}
- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block {
[self beginPath];
__weak CGContextObject *weakSelf = self;
block(weakSelf);
[self closePath];
[self strokeAndFillPath];
}
- (void)drawStrokeBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath {
[self beginPath];
__weak CGContextObject *weakSelf = self;
block(weakSelf);
if (closePath) {
[self closePath];
}
[self strokePath];
}
- (void)drawFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath {
[self beginPath];
__weak CGContextObject *weakSelf = self;
block(weakSelf);
if (closePath) {
[self closePath];
}
[self fillPath];
}
- (void)drawStrokeAndFillBlock:(CGContextObjectDrawBlock_t)block closePath:(BOOL)closePath {
[self beginPath];
__weak CGContextObject *weakSelf = self;
block(weakSelf);
if (closePath) {
[self closePath];
}
[self strokeAndFillPath];
}
- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point {
[image drawAtPoint:point];
}
- (void)drawImage:(UIImage *)image atPoint:(CGPoint)point blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha {
[image drawAtPoint:point blendMode:blendMode alpha:alpha];
}
- (void)drawImage:(UIImage *)image inRect:(CGRect)rect {
[image drawInRect:rect];
}
- (void)drawImage:(UIImage *)image inRect:(CGRect)rect blendMode:(CGBlendMode)blendMode alpha:(CGFloat)alpha {
[image drawInRect:rect blendMode:blendMode alpha:alpha];
}
- (void)drawImage:(UIImage *)image asPatternInRect:(CGRect)rect {
[image drawAsPatternInRect:rect];
}
- (void)saveStateToStack {
if (_context) {
CGContextSaveGState(_context);
}
}
- (void)restoreStateFromStack {
if (_context) {
CGContextRestoreGState(_context);
}
}
#pragma mark - 重写setter,getter方法
@synthesize strokeColor = _strokeColor;
- (void)setStrokeColor:(RGBColor *)strokeColor {
if (_context) {
_strokeColor = strokeColor;
CGContextSetRGBStrokeColor(_context, strokeColor.red, strokeColor.green, strokeColor.blue, strokeColor.alpha);
}
}
- (RGBColor *)strokeColor {
return _strokeColor;
}
@synthesize fillColor = _fillColor;
- (void)setFillColor:(RGBColor *)fillColor {
if (_context) {
_fillColor = fillColor;
CGContextSetRGBFillColor(_context, fillColor.red, fillColor.green, fillColor.blue, fillColor.alpha);
}
}
- (RGBColor *)fillColor {
return _fillColor;
}
@synthesize lineWidth = _lineWidth;
- (void)setLineWidth:(CGFloat)lineWidth {
if (_context) {
_lineWidth = lineWidth;
CGContextSetLineWidth(_context, lineWidth);
}
}
- (CGFloat)lineWidth {
return _lineWidth;
}
@synthesize lineCap = _lineCap;
- (void)setLineCap:(CGLineCap)lineCap {
if (_context) {
_lineCap = lineCap;
CGContextSetLineCap(_context, lineCap);
}
}
- (CGLineCap)lineCap {
return _lineCap;
}
@end
细节