Many C++ Windows programmers get confused over what bizarre identifiers like
In general, a character can be 1 byte or 2 bytes. Let's say 1-byte character is ANSI, using which English characters are represented. And let's say 2-byte character is Unicode, which can represent ALL languages in the world.
VC++ support
What if you want your C/C++ program to be Character-mode independent?
Use generic characters. That means, instead of replacing:
You can simply code it:
When you need to express hard-coded
The non-prefixed
Okay. The
What if you want to express a character-pointer, or a const-character-pointer - Which one of the following?
NOTE: If your project implicitly or explicitly includes Windows.h, you need not include TCHAR.H
TCHAR
, LPCTSTR
are.
Here, in brief, I would try to clear out the fog.In general, a character can be 1 byte or 2 bytes. Let's say 1-byte character is ANSI, using which English characters are represented. And let's say 2-byte character is Unicode, which can represent ALL languages in the world.
VC++ support
char
and wchar_t
as
native datatypes for ANSI and Unicode characters respectively.What if you want your C/C++ program to be Character-mode independent?
Use generic characters. That means, instead of replacing:
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char cResponse; // 'Y' or 'N' char sUsername[64]; // str* functionswith
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wchar_t cResponse; // 'Y' or 'N' wchar_t sUsername[64]; // wcs* functions
You can simply code it:
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#include<TCHAR.H> // Implicit or explicit include TCHAR cResponse; // 'Y' or 'N' TCHAR sUsername[64]; // _tcs* functionsThus, when your project is being compiled as Unicode, the
TCHAR
would
translate to wchar_t
. If it is being compiled as ANSI/MBCS, it would be translated to char
.
Likewise, instead of using strcpy
, strlen
, strcat
(including
the secure versions suffixed with _s); or wcscpy
, wcslen
, wcscat
(including
secure), you can simply use _tcscpy
, _tcslen
, _tcscat
functions. When you need to express hard-coded
string
,
you can use:
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"ANSI String"; // ANSI L"Unicode String"; // Unicode _T("Either string, depending on compilation"); // ANSI or Unicode // or use TEXT macro, if you need more readability.
The non-prefixed
string
is
ANSI string
, the L prefixed
string is Unicode, and string
specified in _T
or TEXT
would
be either, depending on compilation.String
classes, like MFC/ATL's CString
implement
two versions using macro. There are two classes namedCStringA
for ANSI, CStringW
for
Unicode. When you use CString
(which is a macro/typedef),
it translates to either of two classes.Okay. The
TCHAR
type-definition
was for a single character. You can definitely declare an array of TCHAR
. What if you want to express a character-pointer, or a const-character-pointer - Which one of the following?
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// ANSI characters foo_ansi(char*); foo_ansi(const char*); /*const*/ char* pString; // Unicode/wide-string foo_uni(WCHAR*); // or wchar_t* foo_uni(const WCHAR*); /*const*/ WCHAR* pString; // Independent foo_char(TCHAR*); foo_char(const TCHAR*); /*const*/ TCHAR* pString;After reading about
TCHAR
stuff,
you'd definitely select the last one as your choice. But here is a better alternative. Before that, note that TCHAR.H header
file declares only TCHAR
datatype
and for the following stuff, you need to include Windows.h (defined in WinNT.h).NOTE: If your project implicitly or explicitly includes Windows.h, you need not include TCHAR.H
-
char* replacement:
LPSTR
-
const char* replacement:
LPCSTR
-
WCHAR* replacement:
LPWSTR
-
const WCHAR* replacement:
LPCWSTR
(C before W, sinceconst
is beforeWCHAR
) -
TCHAR* replacement:
LPTSTR
-
const TCHAR* replacement:
LPCTSTR
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BOOL SetCurrentDirectory( LPCTSTR lpPathName ); DWORD GetCurrentDirectory(DWORD nBufferLength,LPTSTR lpBuffer);Continuing. You must have seen some functions/methods asking you to pass number of characters, or returning the number of characters. Well, like
GetCurrentDirectory
, you need to pass
number of characters, and notnumber of bytes. For example::
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TCHAR sCurrentDir[255]; // Pass 255 and not 255*2 GetCurrentDirectory(sCurrentDir, 255);On the other side, if you need to allocate number or characters, you must allocate proper number of bytes. In C++, you can simply use
new
:
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LPTSTR pBuffer; // TCHAR* pBuffer = new TCHAR[128]; // Allocates 128 or 256 BYTES, depending on compilation.But if you use memory allocation functions like
malloc
, LocalAlloc
, GlobalAlloc
,
etc; you must specify the number of bytes!
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pBuffer = (TCHAR*) malloc (128 * sizeof(TCHAR) );Typecasting the return value is required, as you know. The expression in
malloc
's
argument ensures that it allocates desired number of bytes - and makes up room for desired number of characters.