一种居于JvMouseGesture.pas的鼠标手势系统

尽管高版本的Delphi已经提供强悍的手势功能,也非常好用,我还是没能用上,所以自己结合实际,参阅多个组件源码,改造了JvMouseGesture.pas单元,弄出一个实用的鼠标手势管理功能,记在这里,以免硬盘坏了,又要重来。

改造过的JvMouseGesture.pas单元代码:

一种居于JvMouseGesture.pas的鼠标手势系统
unit JvMouseGesture;

{$I jvcl.inc}

interface

uses
  {$IFDEF UNITVERSIONING}
  JclUnitVersioning,
  {$ENDIF UNITVERSIONING}
  SysUtils, Classes, Controls, Windows, Messages,Forms,Graphics,
  JvComponentBase;

type
  { Description
    Defines, whether or not the hook will be activated automatically or not.
  }
  TJvActivationMode = (amAppStart, amManual);

  { Description
    Defines a complex gesture (two or more letters event)

  }
  TOnMouseGestureCustomInterpretation = procedure(Sender: TObject;const AGesture: string) of object;

  { Description
    This class implements the basic interpreter. It can be used
    to enhance single components, too. E.g., if you want to
    enable a grid with gesture feature. For this purpose you have
    to do 4 steps:

    1) Fill the "OnMouseDown" event with code like


    <CODE>
      if Button = mbRight then
        JvMouseGesture1.StartMouseGesture(x,y);
    </CODE>


    2) Fill the OnMouseMove event with something like


    <CODE>
      if JvMouseGesture1.TrailActive then
        JvMouseGesture1.TrailMouseGesture(x,y);
    </CODE>


    3) Now fill the OnMouseUp event


    <CODE>
      if JvMouseGesture1.TrailActive then
        JvMouseGesture1.EndMouseGesture;
    </CODE>


    4) Last but not least fill components

    OnJvMouseGestureCustomInterpretation

    XOR

    OnJvMouseGesture\<xyz\>

    event

    Note:


    If CustomInterpreation is filled the other events are not
    fired!

    See Also

    TJvMouseGestureHook
  }
  {$IFDEF RTL230_UP}
  [ComponentPlatformsAttribute(pidWin32 or pidWin64 or pidOSX32)]
  {$ENDIF RTL230_UP}
  TJvMouseGesture = class(TJvComponent)
  private
    FForm: TForm;
    FActive: Boolean;
    FHided: Boolean;
    FTrailX: Integer;
    FTrailY: Integer;
    FTrailLength: Integer;
    FTrailActive: Boolean;
    FTrailStartTime: TDateTime;
    FdTolerance: Integer;
    FTrailLimit: Integer;
    FTrackWidth: Cardinal;
    FTrackColor: TColor;
    FDelay: Integer;
    FTrailInterval: Integer;
    FGrid: Integer; // tolerance for diagonal movement. See TrailMouseGesture
    FGridHalf: Integer; // half of grid, needed for performance
    FLastPushed: String;
    FGesture: string;
    FGestureList: TStringList;
    FLastWndProc: TWndMethod;

    FOnMouseGestureRight: TNotifyEvent;
    FOnMouseGestureLeft: TNotifyEvent;
    FOnMouseGestureUp: TNotifyEvent;
    FOnMouseGestureDown: TNotifyEvent;
    FOnMouseGestureLeftLowerEdge: TNotifyEvent;
    FOnMouseGestureRightUpperEdge: TNotifyEvent;
    FOnMouseGestureLeftUpperEdge: TNotifyEvent;
    FOnMouseGestureRightLowerEdge: TNotifyEvent;
    FOnMouseGestureCancelled: TNotifyEvent;
    FOnTrailingMouseGesture: TNotifyEvent;
    FOnMouseGestureCustomInterpretation: TOnMouseGestureCustomInterpretation;
    { Description
      Adds a detected sub gesture to gesture string
    }
    procedure AddGestureChar(AChar: String);
    procedure SetTrailLimit(const Value: Integer);
    procedure SetTrailInterval(const Value: Integer);
    procedure SetDelay(const Value: Integer);
    procedure SetGrid(const Value: Integer);
    procedure SetTrackColor(const Value: TColor);
    { Description
      Loads the known gestures for matching events

      Note:
      In this version only evaluation of simple mouse gestures are implemented
    }
    procedure LoadGestureTable;
    { Description
      Standard setter method for Active
    }
    procedure SetActive(const Value: Boolean);
    procedure Hide; // 内部函数,用来隐藏当前窗体(Internal function to hide the form)
    procedure AdjustSize;
    procedure WndProc(var Msg: TMessage);
  protected
    procedure DoMouseGestureRight; virtual;
    procedure DoMouseGestureLeft; virtual;
    procedure DoMouseGestureUp; virtual;
    procedure DoMouseGestureDown; virtual;
    procedure DoMouseGestureLeftLowerEdge; virtual;
    procedure DoMouseGestureRightUpperEdge; virtual;
    procedure DoMouseGestureLeftUpperEdge; virtual;
    procedure DoMouseGestureRightLowerEdge; virtual;
    procedure DoMouseGestureCancelled; virtual;
    procedure DoOnTrailingMouseGesture; virtual;
    function DoMouseGestureCustomInterpretation(const AGesture: string): Boolean; virtual;
  public
    { Description
      Standard constructor
    }
    constructor Create(AOwner: TComponent); override;
    { Description
      Standard destructor
    }
    destructor Destroy; override;
    { Description
      Starts the mouse gesture interpretation

      Parameters:
      AMouseX: X coordinate of mouse cursor
      AMouseY: Y coordinate of mouse cursor
    }
    procedure StartMouseGesture(AMouseX, AMouseY: Integer);
    { Description
      Continues the mouse gesture interpretation during mouse move

      Parameters:
      AMouseX: X coordinate of mouse cursor
      AMouseY: Y coordinate of mouse cursor
    }
    procedure TrailMouseGesture(AMouseX, AMouseY: Integer);
    { Description
      Ends the mouse gesture interpretation and fires an event if a gesture
      was found
    }
    procedure EndMouseGesture(AMouseX, AMouseY: Integer);
    { Description
      The actual length of trail (not of gesture string!!!)
    }
    procedure DrawGestureText(GText:String);
    property TrailLength: Integer read FTrailLength;
    { Description
      TRUE, if in detection, otherwise FALSE
    }
    property TrailActive: Boolean read FTrailActive;
    { Description
      The gesture string. For string content see description of unit.
    }
    property Gesture: string read FGesture;
  published
    { Description
      The maximum length of trail (not of gesture string!!!)
      Normally never been changed
    }
    property TrailLimit: Integer read FTrailLimit write SetTrailLimit;
    { Description
      Trail interval
      Normally never been changed
    }
    property TrailInterval: Integer read FTrailInterval write SetTrailInterval;
    { Description
      Grid size for detection
      Normally never been changed
    }
    property Grid: Integer read FGrid write SetGrid;
    { Description
      The maximum delay before cancelling a gesture
      Normally never been changed
    }
    property Delay: Integer read FDelay write SetDelay;
    { Description
      TRUE if component is active, otherwise FALSE
    }
    property Active: Boolean read FActive write SetActive;
    { Description
      Event for own evaluation of detected gesture. If this event is used all
      others will be ignored!
    }
    property TrackColor
        : TColor read FTrackColor write SetTrackColor default clRed;
    // 轨迹宽度,默认5px
    property TrackWidth: Cardinal read FTrackWidth write FTrackWidth default 5;
    property OnMouseGestureCustomInterpretation: TOnMouseGestureCustomInterpretation read
      FOnMouseGestureCustomInterpretation write FOnMouseGestureCustomInterpretation;
    { Description
      Event for a simple MOUSE UP gesture
    }
    property OnMouseGestureCancelled: TNotifyEvent read FOnMouseGestureCancelled write FOnMouseGestureCancelled;
    property OnMouseGestureUp: TNotifyEvent read FOnMouseGestureUp write FOnMouseGestureUp;
    { Description
      Event for a simple MOUSE DOWN gesture
    }
    property OnMouseGestureDown: TNotifyEvent read FOnMouseGestureDown write FOnMouseGestureDown;
    { Description
      Event for a simple MOUSE LEFT gesture
    }
    property OnMouseGestureLeft: TNotifyEvent read FOnMouseGestureLeft write FOnMouseGestureLeft;
    { Description
      Event for a simple MOUSE RIGHT gesture
    }
    property OnMouseGestureRight: TNotifyEvent read FOnMouseGestureRight write FOnMouseGestureRight;
    { Description
      Event for a simple diagonally MOUSE LEFT LOWER EDGE (point 1 in grid) gesture
    }
    property OnMouseGestureLeftLowerEdge: TNotifyEvent read FOnMouseGestureLeftLowerEdge write
      FOnMouseGestureLeftLowerEdge;
    { Description
      Event for a simple diagonally MOUSE RIGHT LOWER EDGE (point 3 in grid) gesture
    }
    property OnMouseGestureRightLowerEdge: TNotifyEvent read FOnMouseGestureRightLowerEdge write
      FOnMouseGestureRightLowerEdge;
    { Description
      Event for a simple diagonally MOUSE LEFT UPPER EDGE (point 7 in grid) gesture
    }
    property OnMouseGestureLeftUpperEdge: TNotifyEvent read FOnMouseGestureLeftUpperEdge write
      FOnMouseGestureLeftUpperEdge;
    { Description
      Event for a simple diagonally MOUSE RIGHT UPPER EDGE (point 9 in grid) gesture
    }
    property OnMouseGestureRightUpperEdge: TNotifyEvent read FOnMouseGestureRightUpperEdge write
      FOnMouseGestureRightUpperEdge;
    property OnTrailingMouseGesture: TNotifyEvent  read FOnTrailingMouseGesture write FOnTrailingMouseGesture;
  end;

  { Description
    This class implements a application wide mouse hook for mouse gestures.
    Programmers get only one event for a detected mouse gesture:

    OnMouseGestureCustomInterpretation

    See Also
    TJvMouseGesture
  }
  {$IFDEF RTL230_UP}
  [ComponentPlatformsAttribute(pidWin32 or pidWin64 or pidOSX32)]
  {$ENDIF RTL230_UP}
  TJvMouseGestureHook = class(TJvComponent)
  private
    FTrailLimit: Integer;
    FTrackWidth: Cardinal;
    FTrackColor: TColor;
    FDelay: Integer;
    FTrailInterval: Integer;
    FGrid: Integer;
    { Description
      True if a hook is installed
    }
    FHookInstalled: Boolean;
    { Description
      Field for hook handle
    }
    FCurrentHook: HHook;
    { Description
      Field for method pointer
    }
    FOnMouseGestureCustomInterpretation: TOnMouseGestureCustomInterpretation;
    { Description
      Field for active state of component
    }
    FOnCustomTrailingMouseGesture: TNotifyEvent;
    FActive: Boolean;
    { Description
      Field for mouse key
    }
    FMouseButton: TMouseButton;
    { Description
      Field for activation mode
    }
    FActivationMode: TJvActivationMode;
    { Description
      Standard setter method for evaluation of detected gesture
    }
    { Description
      Standard setter method for Active
    }
    procedure SetActive(const Value: Boolean);
    { Description
      Standard setter method for MouseButton
    }
    procedure SetMouseButton(const Value: TMouseButton);
    { Description
      Standard setter method for ActivationMode
    }
    procedure SetTrailLimit(const Value: Integer);
    procedure SetTrailInterval(const Value: Integer);
    procedure SetDelay(const Value: Integer);
    procedure SetGrid(const Value: Integer);
    procedure SetTrackColor(const Value: TColor);
    procedure SetTrackWidth(const Value: Cardinal);
    procedure SetActivationMode(const Value: TJvActivationMode);
    procedure SetMouseGestureCustomInterpretation(const Value: TOnMouseGestureCustomInterpretation);
    procedure SetTrailingMouseGesture(const Value: TNotifyEvent);
    function GetMouseGesture: TJvMouseGesture;
  protected
    { Description
      Create the hook. Maybe used in a later version as a new constructor
      to enable system wide hooks ...
    }
    procedure CreateForThreadOrSystem(AOwner: TComponent; ADwThreadID: Cardinal);
    function DoMouseGestureCustomInterpretation(const AGesture: string): Boolean; virtual;
  public
    { Description
      Standard constructor
    }
    constructor Create(AOwner: TComponent); override;
    { Description
      Standard destructor
    }
    destructor Destroy; override;
    { Description
      TRUE if hook was installed successfully
    }
    property HookInstalled: Boolean read FHookInstalled; //True if a hook is installed
    { Description
      handle of hook
    }
    property CurrentHook: HHook read FCurrentHook; //contains the handle of the currently installed hook
    property MouseGesture: TJvMouseGesture read GetMouseGesture;
  published
    property TrailLimit:Integer  read FTrailLimit write SetTrailLimit;
    property TrackWidth:Cardinal  read FTrackWidth write SetTrackWidth;
    property TrackColor:TColor  read FTrackColor write SetTrackColor;
    property Delay:Integer  read FDelay write SetDelay;
    property TrailInterval:Integer  read FTrailInterval write SetTrailInterval;
    property Grid:Integer  read FGrid write SetGrid;

    { Description
      TRUE if component is active, otherwise FALSE. Can be changed during runtime
    }
    property Active: Boolean read FActive write SetActive;
    { Description
      If property is set to <code>JvOnAppStart</code> then component will be
      activated on start of application, with <code>JvManually</code> you
      have to activate detection on your own
    }
    property ActivationMode: TJvActivationMode read FActivationMode write SetActivationMode;
    { Description
      Set the mouse key to be used for start/stop gesture

      See Also
      TMouseButton
    }
    property MouseButton: TMouseButton read FMouseButton write SetMouseButton default mbRight;
    { Description
      Set the event to be executed if a gesture will be detected
    }
    property OnMouseGestureCustomInterpretation: TOnMouseGestureCustomInterpretation read FOnMouseGestureCustomInterpretation write SetMouseGestureCustomInterpretation;
    property OnCustomTrailingMouseGesture: TNotifyEvent  read FOnCustomTrailingMouseGesture write SetTrailingMouseGesture;
  end;


  { Description
    Hook call back function.
    DO NOT USE EXTERN!
  }
function JvMouseGestureHook(Code: Integer; wParam: Word; lParam: Longword): Longword; stdcall;



{$IFDEF UNITVERSIONING}
const
  UnitVersioning: TUnitVersionInfo = (
    RCSfile: $URL: https://jvcl.svn.sourceforge.net/svnroot/jvcl/branches/JVCL3_47_PREPARATION/run/JvMouseGesture.pas $;
    Revision: $Revision: 13104 $;
    Date: $Date: 2011-09-07 08:50:43 +0200 (mer. 07 sept. 2011) $;
    LogPath: JVCL\run
  );
{$ENDIF UNITVERSIONING}

implementation

uses
  JvResources, JvTypes;

const
  JVMG_LEFT = 0;
  JVMG_RIGHT = 1;
  JVMG_UP = 2;
  JVMG_DOWN = 3;
  JVMG_LEFTUPPER = 4;
  JVMG_RIGHTUPPER = 5;
  JVMG_LEFTLOWER = 6;
  JVMG_RIGHTLOWER = 7;

var
  { Description
    Object pointer to interpreter class used by hook
  }
  JvMouseGestureInterpreter: TJvMouseGesture;
  { Description
    Some global vars to be accessed by call back function ...
  }
  JvMouseGestureHookAlreadyInstalled: Boolean = False;
  //<combine JvMouseGestureHookAlreadyInstalled>
  JvMouseGestureHookActive: Boolean = False;
  //<combine JvMouseGestureHookAlreadyInstalled>
  JvMouseButtonDown: Cardinal = WM_RBUTTONDOWN;
  //<combine JvMouseGestureHookAlreadyInstalled>
  JvMouseButtonUp: Cardinal = WM_RBUTTONUP;

  JvCurrentHook: HHook = 0; //contains the handle of the currently installed hook

//=== { TJvMouseGesture } ====================================================

constructor TJvMouseGesture.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FGestureList := TStringList.Create;
  FGestureList.Sorted := True;

  FDelay := 500;
  FTrailLimit := 1000;
  FTrailInterval := 2;
  FGrid := 15;
  FTrackColor := clRed;
  FTrackWidth := 5;
  FGridHalf := FGrid div 2;
  FTrailActive := False;
  FdTolerance := 75; // tolerance for diagonal movement. see processCoordinates()
  begin
    FForm := TForm.Create(Self);
    FForm.TransparentColor := True;
    FForm.TransparentColorValue := clBlack;
    FForm.BorderStyle := bsNone;
    FForm.FormStyle := fsStayOnTop;
    FForm.DoubleBuffered := True;
    FForm.Color := clBlack;
    FLastWndProc := FForm.WindowProc;
    FForm.WindowProc := WndProc;
    AdjustSize;
    FForm.Canvas.Brush.Color := FForm.TransparentColorValue;
    FForm.Canvas.FillRect(FForm.ClientRect);
    ShowWindow(FForm.Handle,SW_SHOWNOACTIVATE);
    Hide;
    FHided := True;
  end;
  LoadGestureTable;

  FActive := not (csDesigning in ComponentState);
end;

destructor TJvMouseGesture.Destroy;
begin
  FTrailActive := False;
  FreeAndNil(FGestureList);
  FForm.free;
  inherited Destroy;
end;

procedure TJvMouseGesture.LoadGestureTable;
begin
  with FGestureList do
  begin
    AddObject(向左, TObject(JVMG_LEFT));
    AddObject(向右, TObject(JVMG_RIGHT));
    AddObject(向上, TObject(JVMG_UP));
    AddObject(向下, TObject(JVMG_DOWN));
    AddObject(向左斜下, TObject(JVMG_LEFTLOWER));
    AddObject(向右斜下, TObject(JVMG_RIGHTLOWER));
    AddObject(向左斜上, TObject(JVMG_LEFTUPPER));
    AddObject(向右斜上, TObject(JVMG_RIGHTUPPER));
  end;
end;

procedure TJvMouseGesture.SetActive(const Value: Boolean);
begin
  if csDesigning in ComponentState then
    FActive := False
  else
    FActive := Value;
end;

procedure TJvMouseGesture.Hide;
begin
  if not FHided then
  begin
    FForm.Canvas.Brush.Color := FForm.TransparentColorValue;
    FForm.Canvas.FillRect(FForm.ClientRect);
    FHided := True;
  end;
end;

procedure TJvMouseGesture.AdjustSize;
begin
  if not (csDesigning in ComponentState) then
  FForm.SetBounds(Screen.DesktopLeft, Screen.DesktopTop, Screen.DesktopWidth,
    Screen.DesktopWidth)
  else FForm.SetBounds(Screen.DesktopLeft, Screen.DesktopTop, 0,
       0);
end;

procedure TJvMouseGesture.WndProc(var Msg: TMessage);
begin
  if Msg.Msg = WM_NCHITTEST then
    Msg.Result := HTTRANSPARENT
  else if Msg.Msg = (WM_APP + 1) then
    AdjustSize
  else if Msg.Msg = (WM_APP + 2) then
  begin

  end
  else
  begin
    FLastWndProc(Msg);
    if Msg.Msg = WM_DISPLAYCHANGE then
      PostMessage(FForm.Handle, WM_APP + 1, 0, 0)
    else if Msg.Msg = WM_WINDOWPOSCHANGED then //保持窗口在最前,以保证能够覆盖绘制轨迹,
      PostMessage(FForm.Handle, WM_APP + 2, 0, 0);
  end;
end;

procedure TJvMouseGesture.SetTrailLimit(const Value: Integer);
begin
  FTrailLimit := Value;
  if (FTrailLimit < 100) or (FTrailLimit > 10000) then
    FTrailLimit := 1000;
end;

procedure TJvMouseGesture.SetTrailInterval(const Value: Integer);
begin
  FTrailInterval := Value;
  if (FTrailInterval < 1) or (FTrailInterval > 100) then
    FTrailInterval := 2;
end;

procedure TJvMouseGesture.SetDelay(const Value: Integer);
begin
  FDelay := Value;
  if FDelay < 500 then
    FDelay := 500;
end;

procedure TJvMouseGesture.SetGrid(const Value: Integer);
begin
  FGrid := Value;
  if (FGrid < 10) or (FGrid > 500) then
    FGrid := 15;

  FGridHalf := FGrid div 2;
end;

procedure TJvMouseGesture.SetTrackColor(const Value: TColor);
begin
  if FTrackColor <> Value then
  begin
    FTrackColor := Value;
    if FTrackColor = clBlack then
      FForm.Color := clWhite
    else
      FForm.Color := clBlack;
    FForm.TransparentColorValue := FForm.Color;
  end;
end;

procedure TJvMouseGesture.AddGestureChar(AChar: String);
begin
  if AChar <> FLastPushed then
  begin
    FGesture := FGesture ++ AChar;
    FLastPushed := AChar;
  end;
end;

procedure TJvMouseGesture.StartMouseGesture(AMouseX, AMouseY: Integer);
begin
  if not FActive then
    Exit;
  FForm.Show;
  FForm.BringToFront;
  FForm.Canvas.MoveTo(AMouseX, AMouseY);
  FLastPushed := #0;
  FGesture := ‘‘;
  FTrailActive := True;
  FTrailLength := 0;
  FTrailX := AMouseX;
  FTrailY := AMouseY;
  FTrailStartTime := now;
  FHided:=False;
end;

procedure TJvMouseGesture.TrailMouseGesture(AMouseX, AMouseY: Integer);
var
  locX: Integer;
  locY: Integer;
  x_dir: Integer;
  y_dir: Integer;
  tolerancePercent: Double;
  x_divide_y: Double;
  y_divide_x: Double;

  function InBetween(AValue, AMin, AMax: Double): Boolean;
  begin
    Result := (AValue >= AMin) and (AValue <= AMax);
  end;

begin
  if not FActive then
    Exit;

  if (not FTrailActive) or (FTrailLength > FTrailLimit) then
  begin
    FTrailActive := False;
    Exit;
  end;

  try
    x_dir := AMouseX - FTrailX;
    y_dir := AMouseY - FTrailY;
    locX := abs(x_dir);
    locY := abs(y_dir);

    // process each half-grid
    if (locX >= FGridHalf) or (locY >= FGridHalf) then
    begin
      // diagonal movement:
      // dTolerance = 75 means that a movement is recognized as diagonal when
      // x/y or y/x is between 0.25 and 1
      if (GetTopWindow(0) <> FForm.Handle) and Application.Active then
      FForm.BringToFront;
      FForm.Canvas.Pen.Color := FTrackColor;
      FForm.Canvas.Pen.Width := FTrackWidth;
      FForm.Canvas.LineTo(AMouseX, AMouseY);

      tolerancePercent := 1 - FdTolerance / 100;
      if locY <> 0 then
        x_divide_y := locX / locY
      else
        x_divide_y := 0;
      if locX <> 0 then
        y_divide_x := locY / locX
      else
        y_divide_x := 0;
      if (FdTolerance <> 0) and
        (InBetween(x_divide_y, tolerancePercent, 1) or
        InBetween(y_divide_x, tolerancePercent, 1)) then
      begin
        if (x_dir < -9) and (y_dir > 9) then
        begin
          AddGestureChar(向左斜下);
        end
        else
        begin
          if (x_dir > 9) and (y_dir > 9) then
            AddGestureChar(向右斜下)
          else
          begin
            if (x_dir < -9) and (y_dir < -9) then
              AddGestureChar(向左斜上)
            else
            begin
              if (x_dir > 9) and (y_dir < -9) then
                AddGestureChar(向右斜上);
            end;
          end;
        end;
      end // of diaognal
      else
      begin
        // horizontal movement:
        if locX > locY then
        begin
          if x_dir > 0 then
            AddGestureChar(向右)
          else
          begin
            if x_dir < 0 then
              AddGestureChar(向左);
          end;
        end
        else
        begin
          // vertical movement:
          if locX < locY then
          begin
            if y_dir > 0 then
              AddGestureChar(向下)
            else
            begin
              if y_dir < 0 then
                AddGestureChar(向上);
            end;
          end;
        end;
      end;
    end; // of half grid
  finally
    FTrailX := AMouseX;
    FTrailY := AMouseY;
  end;
  DoOnTrailingMouseGesture;
end;

procedure TJvMouseGesture.DrawGestureText(GText:String);
begin
  FForm.Canvas.TextOut(300,300,GText);
end;

procedure TJvMouseGesture.EndMouseGesture(AMouseX, AMouseY: Integer);
var
  Index: Integer;
begin
  Hide;
  if not FActive then
    Exit;

  FTrailActive := False;

  if FGesture = ‘‘ then
  begin
    DoMouseGestureCancelled;
    Exit;
  end;

  // check for custom interpretation first
  if DoMouseGestureCustomInterpretation(FGesture) then
    Exit
  else Hide;

  // if no custom interpretation is implemented we chaeck for known gestures
  // and matching events
  // CASE indexes are stored sequence independent. So we have to find gesture
  // first and get CASE INDEX stored as TObject in Object property. Its a
  // simple trick, but works fine ...
  Index := FGestureList.IndexOf(FGesture);
  if Index > -1 then
    Index := Integer(FGestureList.Objects[Index]);
  case Index of
    JVMG_LEFT:
      begin
        DoMouseGestureLeft;
      end;
    JVMG_RIGHT:
      begin
        DoMouseGestureRight;
      end;
    JVMG_UP:
      begin
        DoMouseGestureUp;
      end;
    JVMG_DOWN:
      begin
        DoMouseGestureDown;
      end;
    JVMG_LEFTLOWER:
      begin
        DoMouseGestureLeftLowerEdge;
      end;
    JVMG_RIGHTLOWER:
      begin
        DoMouseGestureRightLowerEdge;
      end;
    JVMG_LEFTUPPER:
      begin
        DoMouseGestureLeftUpperEdge;
      end;
    JVMG_RIGHTUPPER:
      begin
        DoMouseGestureRightUpperEdge;
      end;
  end;
end;

procedure TJvMouseGesture.DoMouseGestureCancelled;
begin
  if Assigned(FOnMouseGestureCancelled) then
    FOnMouseGestureCancelled(Self);
end;

procedure TJvMouseGesture.DoOnTrailingMouseGesture;
begin
  if Assigned(FOnTrailingMouseGesture) then
    FOnTrailingMouseGesture(Self);
end;

function TJvMouseGesture.DoMouseGestureCustomInterpretation(const AGesture: string): Boolean;
begin
   Result := Assigned(FOnMouseGestureCustomInterpretation);
   if Result then
   begin
      FOnMouseGestureCustomInterpretation(Self,FGesture);
   end;
   Hide;
end;

procedure TJvMouseGesture.DoMouseGestureDown;
begin
  if Assigned(FOnMouseGestureDown) then
    FOnMouseGestureDown(Self);
end;

procedure TJvMouseGesture.DoMouseGestureLeft;
begin
  if Assigned(FOnMouseGestureLeft) then
    FOnMouseGestureLeft(Self);
end;

procedure TJvMouseGesture.DoMouseGestureLeftLowerEdge;
begin
  if Assigned(FOnMouseGestureLeftLowerEdge) then
    FOnMouseGestureLeftLowerEdge(Self);
end;

procedure TJvMouseGesture.DoMouseGestureLeftUpperEdge;
begin
  if Assigned(FOnMouseGestureLeftUpperEdge) then
    FOnMouseGestureLeftUpperEdge(Self);
end;

procedure TJvMouseGesture.DoMouseGestureRight;
begin
  if Assigned(FOnMouseGestureRight) then
    FOnMouseGestureRight(Self);
end;

procedure TJvMouseGesture.DoMouseGestureRightLowerEdge;
begin
  if Assigned(FOnMouseGestureRightLowerEdge) then
    FOnMouseGestureRightLowerEdge(Self);
end;

procedure TJvMouseGesture.DoMouseGestureRightUpperEdge;
begin
  if Assigned(FOnMouseGestureRightUpperEdge) then
    FOnMouseGestureRightUpperEdge(Self);
end;

procedure TJvMouseGesture.DoMouseGestureUp;
begin
  if Assigned(FOnMouseGestureUp) then
    FOnMouseGestureUp(Self);
end;

//=== { TJvMouseGestureHook } ================================================

constructor TJvMouseGestureHook.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FDelay := 500;
  FTrailLimit := 1000;
  FTrailInterval := 2;
  FGrid := 15;
  FTrackColor := clRed;
  FTrackWidth := 5;
  CreateForThreadOrSystem(AOwner, MainThreadID); // hook for complete application
  JvMouseGestureInterpreter.Delay:=FDelay;
  JvMouseGestureInterpreter.Grid:=FGrid;
  JvMouseGestureInterpreter.TrackWidth:=FTrackWidth;
  JvMouseGestureInterpreter.TrackColor:=FTrackColor;
  JvMouseGestureInterpreter.TrailLimit:=FTrailLimit;
  JvMouseGestureInterpreter.TrailInterval:=FTrailInterval;
end;

destructor TJvMouseGestureHook.Destroy;

begin
  FreeAndNil(JvMouseGestureInterpreter);

  if JvMouseGestureHookAlreadyInstalled then
    JvMouseGestureHookAlreadyInstalled := UnhookWindowsHookEx(JvCurrentHook);
  inherited Destroy;
end;

procedure TJvMouseGestureHook.SetTrailLimit(const Value: Integer);
begin
  FTrailLimit := Value;
  if (FTrailLimit < 100) or (FTrailLimit > 10000) then
    FTrailLimit := 1000;
  JvMouseGestureInterpreter.TrailLimit:=FTrailLimit;
end;

procedure TJvMouseGestureHook.SetTrailInterval(const Value: Integer);
begin
  FTrailInterval := Value;
  if (FTrailInterval < 1) or (FTrailInterval > 100) then
    FTrailInterval := 2;
  JvMouseGestureInterpreter.TrailInterval:=FTrailInterval;
end;

procedure TJvMouseGestureHook.SetDelay(const Value: Integer);
begin
  FDelay := Value;
  if FDelay < 500 then
    FDelay := 500;
  JvMouseGestureInterpreter.Delay:=FDelay;
end;

procedure TJvMouseGestureHook.SetGrid(const Value: Integer);
begin
  FGrid := Value;
  if (FGrid < 10) or (FGrid > 500) then
    FGrid := 15;
  JvMouseGestureInterpreter.Grid:=FGrid;
end;

procedure TJvMouseGestureHook.SetTrackColor(const Value: TColor);
begin
  if FTrackColor <> Value then
  begin
    FTrackColor := Value;
    JvMouseGestureInterpreter.TrackColor:=FTrackColor;
    if FTrackColor = clBlack then
      JvMouseGestureInterpreter.FForm.Color := clWhite
    else
      JvMouseGestureInterpreter.FForm.Color := clBlack;
    JvMouseGestureInterpreter.FForm.TransparentColorValue := JvMouseGestureInterpreter.FForm.Color;
  end;
end;

procedure TJvMouseGestureHook.SetTrackWidth(const Value: Cardinal);
begin
  FTrackWidth:=Value;
  JvMouseGestureInterpreter.TrackWidth:=FTrackWidth;
end;

procedure TJvMouseGestureHook.CreateForThreadOrSystem(AOwner: TComponent; ADwThreadID: Cardinal);

begin
  if JvMouseGestureHookAlreadyInstalled then
    raise EJVCLException.CreateRes(@RsECannotHookTwice);

  JvMouseGestureInterpreter := TJvMouseGesture.Create(nil);
  FMouseButton := mbRight;

  if csDesigning in ComponentState then
  begin
    FActive := False;
    Exit;
  end;

  FActive := FActivationMode = amAppStart;

  //install hook
  FCurrentHook := SetWindowsHookEx(WH_MOUSE, @JvMouseGestureHook, 0, ADwThreadID);

  //return True if it worked (read only for user). User should never see a
  //global var like MouseGestureHookAlreadyInstalled
  FHookInstalled := FCurrentHook <> 0;

  // global remember, internal use only
  JvMouseGestureHookAlreadyInstalled := FHookInstalled;
  JvCurrentHook := FCurrentHook;

  // map event
  if Assigned(FOnMouseGestureCustomInterpretation) then
    JvMouseGestureInterpreter.OnMouseGestureCustomInterpretation :=
      FOnMouseGestureCustomInterpretation
  else
    JvMouseGestureInterpreter.OnMouseGestureCustomInterpretation := nil;
end;

function TJvMouseGestureHook.DoMouseGestureCustomInterpretation(const AGesture: string): Boolean;
begin
  Result := Assigned(FOnMouseGestureCustomInterpretation);
  if Result then
    FOnMouseGestureCustomInterpretation(Self, AGesture);
end;

procedure TJvMouseGestureHook.SetActivationMode(const Value: TJvActivationMode);
begin
  FActivationMode := Value;
end;

procedure TJvMouseGestureHook.SetActive(const Value: Boolean);
begin
  if csDesigning in ComponentState then
    FActive := False
  else
    FActive := Value;

  JvMouseGestureHookActive := FActive;
end;

procedure TJvMouseGestureHook.SetMouseButton(const Value: TMouseButton);
begin
  FMouseButton := Value;
  case Value of
    mbLeft:
      begin
        JvMouseButtonDown := WM_LBUTTONDOWN;
        JvMouseButtonUp := WM_LBUTTONUP;
      end;
    mbMiddle:
      begin
        JvMouseButtonDown := WM_MBUTTONDOWN;
        JvMouseButtonUp := WM_MBUTTONUP;
      end;
    mbRight:
      begin
        JvMouseButtonDown := WM_RBUTTONDOWN;
        JvMouseButtonUp := WM_RBUTTONUP;
      end;
  end;
end;

procedure TJvMouseGestureHook.SetMouseGestureCustomInterpretation(
  const Value: TOnMouseGestureCustomInterpretation);
begin
  FOnMouseGestureCustomInterpretation := Value;
  if Assigned(JvMouseGestureInterpreter) then
    JvMouseGestureInterpreter.OnMouseGestureCustomInterpretation := Value;
end;

procedure TJvMouseGestureHook.SetTrailingMouseGesture(const Value: TNotifyEvent);
begin
  FOnCustomTrailingMouseGesture:=Value;
  if Assigned(JvMouseGestureInterpreter) then
    JvMouseGestureInterpreter.OnTrailingMouseGesture := Value;
end;

function TJvMouseGestureHook.GetMouseGesture: TJvMouseGesture;
begin
  Result := JvMouseGestureInterpreter;
end;

//============================================================================


function JvMouseGestureHook(Code: Integer; wParam: Word; lParam: Longword): Longword; stdcall;
var
  locY: Integer;
  locX: Integer;
begin
  if (Code >= 0) and (JvMouseGestureHookActive) then
  begin
    with PMouseHookStruct(lParam)^ do
    begin
      locX := pt.X;
      locY := pt.Y;
    end;
    if wParam = WM_MOUSEMOVE then
    begin
      JvMouseGestureInterpreter.TrailMouseGesture(locX, locY);
    end;
    if wParam = JvMouseButtonDown then
    begin
      JvMouseGestureInterpreter.StartMouseGesture(locX, locY);
    end
    else
    if wParam = JvMouseButtonUp then
    begin
      JvMouseGestureInterpreter.EndMouseGesture(locX, locY);
    end;

  end;
  Result := CallNextHookEx(JvCurrentHook, Code, wParam, lParam);
end;




{$IFDEF UNITVERSIONING}
initialization
  RegisterUnitVersion(HInstance, UnitVersioning);

finalization
  UnregisterUnitVersion(HInstance);
{$ENDIF UNITVERSIONING}

end.
改造过的JvMouseGesture

增加了几个东西:

FForm: TForm:用于绘制显示手势规矩

FTrackWidth: Cardinal;手势轨迹宽度
FTrackColor: TColor;手势轨迹颜色

此外主要改造了以下几个过程、函数

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
constructor TJvMouseGesture.Create(AOwner: TComponent);
begin
  inherited Create(AOwner);
  FGestureList := TStringList.Create;
  FGestureList.Sorted := True;
 
  FDelay := 500;
  FTrailLimit := 1000;
  FTrailInterval := 2;
  FGrid := 15;
  FTrackColor := clRed;
  FTrackWidth := 5;
  FGridHalf := FGrid div 2;
  FTrailActive := False;
  FdTolerance := 75; // tolerance for diagonal movement. see processCoordinates()
  begin
    FForm := TForm.Create(Self);
    FForm.TransparentColor := True;
    FForm.TransparentColorValue := clBlack;
    FForm.BorderStyle := bsNone;
    FForm.FormStyle := fsStayOnTop;
    FForm.DoubleBuffered := True;
    FForm.Color := clBlack;
    FLastWndProc := FForm.WindowProc;
    FForm.WindowProc := WndProc;
    AdjustSize;
    FForm.Canvas.Brush.Color := FForm.TransparentColorValue;
    FForm.Canvas.FillRect(FForm.ClientRect);
    ShowWindow(FForm.Handle,SW_SHOWNOACTIVATE);
    Hide;
    FHided := True;
  end;
  LoadGestureTable;
 
  FActive := not (csDesigning in ComponentState);
end;

 

一种居于JvMouseGesture.pas的鼠标手势系统
procedure TJvMouseGesture.LoadGestureTable;
begin
  with FGestureList do
  begin
    AddObject(向左, TObject(JVMG_LEFT));
    AddObject(向右, TObject(JVMG_RIGHT));
    AddObject(向上, TObject(JVMG_UP));
    AddObject(向下, TObject(JVMG_DOWN));
    AddObject(向左斜下, TObject(JVMG_LEFTLOWER));
    AddObject(向右斜下, TObject(JVMG_RIGHTLOWER));
    AddObject(向左斜上, TObject(JVMG_LEFTUPPER));
    AddObject(向右斜上, TObject(JVMG_RIGHTUPPER));
  end;
end;
一种居于JvMouseGesture.pas的鼠标手势系统

此处替换了原来的手势名称,改为中文,这样用户才看得懂

一种居于JvMouseGesture.pas的鼠标手势系统
procedure TJvMouseGesture.StartMouseGesture(AMouseX, AMouseY: Integer);
begin
  if not FActive then
    Exit;
  FForm.Show;
  FForm.BringToFront;
  FForm.Canvas.MoveTo(AMouseX, AMouseY);
  FLastPushed := #0;
  FGesture := ‘‘;
  FTrailActive := True;
  FTrailLength := 0;
  FTrailX := AMouseX;
  FTrailY := AMouseY;
  FTrailStartTime := now;
  FHided:=False;
end;

procedure TJvMouseGesture.TrailMouseGesture(AMouseX, AMouseY: Integer);
var
  locX: Integer;
  locY: Integer;
  x_dir: Integer;
  y_dir: Integer;
  tolerancePercent: Double;
  x_divide_y: Double;
  y_divide_x: Double;

  function InBetween(AValue, AMin, AMax: Double): Boolean;
  begin
    Result := (AValue >= AMin) and (AValue <= AMax);
  end;

begin
  if not FActive then
    Exit;

  if (not FTrailActive) or (FTrailLength > FTrailLimit) then
  begin
    FTrailActive := False;
    Exit;
  end;

  try
    x_dir := AMouseX - FTrailX;
    y_dir := AMouseY - FTrailY;
    locX := abs(x_dir);
    locY := abs(y_dir);

    // process each half-grid
    if (locX >= FGridHalf) or (locY >= FGridHalf) then
    begin
      // diagonal movement:
      // dTolerance = 75 means that a movement is recognized as diagonal when
      // x/y or y/x is between 0.25 and 1
      if (GetTopWindow(0) <> FForm.Handle) and Application.Active then
      FForm.BringToFront;
      FForm.Canvas.Pen.Color := FTrackColor;
      FForm.Canvas.Pen.Width := FTrackWidth;
      FForm.Canvas.LineTo(AMouseX, AMouseY);

      tolerancePercent := 1 - FdTolerance / 100;
      if locY <> 0 then
        x_divide_y := locX / locY
      else
        x_divide_y := 0;
      if locX <> 0 then
        y_divide_x := locY / locX
      else
        y_divide_x := 0;
      if (FdTolerance <> 0) and
        (InBetween(x_divide_y, tolerancePercent, 1) or
        InBetween(y_divide_x, tolerancePercent, 1)) then
      begin
        if (x_dir < -9) and (y_dir > 9) then
        begin
          AddGestureChar(向左斜下);
        end
        else
        begin
          if (x_dir > 9) and (y_dir > 9) then
            AddGestureChar(向右斜下)
          else
          begin
            if (x_dir < -9) and (y_dir < -9) then
              AddGestureChar(向左斜上)
            else
            begin
              if (x_dir > 9) and (y_dir < -9) then
                AddGestureChar(向右斜上);
            end;
          end;
        end;
      end // of diaognal
      else
      begin
        // horizontal movement:
        if locX > locY then
        begin
          if x_dir > 0 then
            AddGestureChar(向右)
          else
          begin
            if x_dir < 0 then
              AddGestureChar(向左);
          end;
        end
        else
        begin
          // vertical movement:
          if locX < locY then
          begin
            if y_dir > 0 then
              AddGestureChar(向下)
            else
            begin
              if y_dir < 0 then
                AddGestureChar(向上);
            end;
          end;
        end;
      end;
    end; // of half grid
  finally
    FTrailX := AMouseX;
    FTrailY := AMouseY;
  end;
  DoOnTrailingMouseGesture;
end;
StartMouseGesture

这个地方也改造了

 

此外还定义了一个新的组件,以方便用户自定义鼠标手势,其代码如下:

一种居于JvMouseGesture.pas的鼠标手势系统
unit UWSGestureREC;

interface

uses
  Windows,SysUtils, Messages ,Classes, Controls,Graphics,GraphUtil,
  Generics.Collections,Math,Dialogs;

type
  TGesturePoints = TList<TPoint>;

  TOnMouseGestureCustomInterpretation = procedure(Sender: TObject;const AGesture: string) of object;

  TCustomUWSGestureRecord = class(TCustomControl)
  private
    { Private declarations }
    FGesture:string;
    FGestureLineColor: TColor;
    FGesturePointColor: TColor;
    FLastDrawnPoint: Integer;
    FPoints: TGesturePointArray;
    FRecordedPoints: TGesturePoints;
    FRecording: Boolean;
    FPlaying:Boolean ;
    FCaption: string;
    FLastPushed: String;
    FTrailX: Integer;
    FTrailY: Integer;
    FTrailLength: Integer;
    FTrailActive: Boolean;
    FTrailStartTime: TDateTime;
    FdTolerance: Integer;
    FTrailLimit: Integer;
    FGridHalf: Integer;
    FStandardGestures:TStringList;
    FBasicGestures:TStringList;
    FGestureFileName:string;
    FOnMouseGestureCustomInterpretation: TOnMouseGestureCustomInterpretation;
    FOnTrailingGesture: TOnMouseGestureCustomInterpretation;

    procedure AddGesturePoint(const LastPoint, NextPoint: TPoint);
    function PointsToArray(Source: TGesturePoints): TGesturePointArray;
    procedure SetCaption(const Value: string);
    procedure SetGestureLineColor(const Value: TColor);
    procedure SetGesturePointColor(const Value: TColor);
    procedure ShortGesture;
  protected
    { Protected declarations }
    procedure DrawPoint(const Point: TPoint); virtual;
    procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
    procedure MouseMove(Shift: TShiftState; X, Y: Integer); override;
    procedure MouseUp(Button: TMouseButton; Shift: TShiftState; X, Y: Integer); override;
    procedure Paint; override;
    procedure WndProc(var Message: TMessage); override;
    function DoMouseGestureCustomInterpretation(const AGesture: string): Boolean; virtual;
    function DoTrailingGesture(const AGesture: string): Boolean; virtual;
  public
    constructor Create(AOwner: TComponent); override;
    destructor Destroy; override;
    function NormalizePoints(const Points: array of TPoint): TGesturePointArray;
    procedure AddGestureChar(AChar: String);
    procedure StartMouseGesture(AMouseX, AMouseY: Integer);
    procedure TrailMouseGesture(AMouseX, AMouseY: Integer);
    procedure EndMouseGesture(AMouseX, AMouseY: Integer);
    procedure Play;
    procedure PlayStandard(aGesture:String);
    procedure ReRestSize;
    procedure PlayFromFile(aGestureFile:String);
    procedure SaveGesturePointtoFile(aGPFile:String);
    function IsStandardGesture(aGesture:String):Boolean;
    function GesturetoGestureFileName(aGesture:String):string;
    procedure ExpoertStandardGesture2List(Items:TStrings);
    property RecordedPoints: TGesturePoints read FRecordedPoints write FRecordedPoints;
    property Caption: string read FCaption write SetCaption;
    property Gesture:string read FGesture write FGesture;
    property GestureLineColor: TColor read FGestureLineColor
      write SetGestureLineColor default clBlue;
    property GesturePointColor: TColor read FGesturePointColor
      write SetGesturePointColor default clBlue;
    property GestureFileName:string read FGestureFileName;
    property OnMouseGestureCustomInterpretation: TOnMouseGestureCustomInterpretation read
      FOnMouseGestureCustomInterpretation write FOnMouseGestureCustomInterpretation;
    property OnTrailingGesture: TOnMouseGestureCustomInterpretation read
      FOnTrailingGesture write FOnTrailingGesture;
    property StandardGestures:TStringList read FStandardGestures;
  published
    { Published declarations }
  end;

  TUWSGestureRecord = class(TCustomUWSGestureRecord)
  private
    { Private declarations }
  protected
    { Protected declarations }
  public
    { Public declarations }
  published
    { Published declarations }
    property Align;
    property Anchors;
    property BevelEdges;
    property BevelInner;
    property BevelOuter;
    property BevelKind default bkNone;
    property BevelWidth;
    property BiDiMode;
    property Caption;
    property Color;
    property Constraints;
    property Ctl3D;
    property DoubleBuffered default True;
    property DragCursor;
    property DragKind;
    property DragMode;
    property Enabled;
    property Font;
    property GestureLineColor;
    property GesturePointColor;
    property Height default 200;
    property ParentBiDiMode;
    property ParentColor;
    property ParentDoubleBuffered default False;
    property ParentFont;
    property ParentShowHint;
    property PopupMenu;
    property ShowHint;
    property Visible;
    property Width default 200;
    property OnClick;
    property OnContextPopup;
    property OnEndDock;
    property OnEndDrag;
    property OnGesture;
    property OnDragDrop;
    property OnDragOver;
    property OnMouseActivate;
    property OnMouseDown;
    property OnMouseEnter;
    property OnMouseLeave;
    property OnMouseMove;
    property OnMouseUp;
    property OnResize;
    property OnStartDock;
    property OnStartDrag;
    property OnMouseGestureCustomInterpretation;
    property OnTrailingGesture;
  end;

procedure Register;

implementation

procedure Register;
begin
  RegisterComponents(uws Used, [TUWSGestureRecord]);
end;

constructor TCustomUWSGestureRecord.Create(AOwner: TComponent);
begin
  inherited;
  AlignWithMargins:=True;
  Margins.Top:=7;
  Margins.Bottom:=7;
  Margins.Left:=7;
  Margins.Right:=7;
  FGesture :=‘‘;
  FGestureLineColor := clBlue;
  FGesturePointColor := clBlue;
  FRecordedPoints := TGesturePoints.Create;
  FTrailLimit := 1000;
  FGridHalf := 8;
  FTrailActive := False;
  FdTolerance := 75; // tol
  FRecording := False;
  Height := 200;
  Width := 200;
  ControlStyle := ControlStyle - [csGestures];
  DoubleBuffered := True;
  ParentDoubleBuffered := False;
  FStandardGestures:=TStringList.Create;
  FStandardGestures.Add(→向右);
  FStandardGestures.Add(→向左);
  FStandardGestures.Add(→向上);
  FStandardGestures.Add(→向下);
  FStandardGestures.Add(→向右斜上);
  FStandardGestures.Add(→向右斜下);
  FStandardGestures.Add(→向左斜上);
  FStandardGestures.Add(→向左斜下);
  FStandardGestures.Add(→向下→向右);
  FStandardGestures.Add(→向下→向左);
  FStandardGestures.Add(→向上→向右);
  FStandardGestures.Add(→向上→向左);
  FStandardGestures.Add(→向右→向下);
  FStandardGestures.Add(→向左→向下);
  FStandardGestures.Add(→向右→向上);
  FStandardGestures.Add(→向左→向上);
  FStandardGestures.Add(→向右→向左);
  FStandardGestures.Add(→向左→向右);
  FStandardGestures.Add(→向下→向上);
  FStandardGestures.Add(→向上→向下);
  FBasicGestures:=TStringList.Create;
  FBasicGestures.Add(向右);
  FBasicGestures.Add(向左);
  FBasicGestures.Add(向上);
  FBasicGestures.Add(向下);
  FBasicGestures.Add(向右斜上);
  FBasicGestures.Add(向右斜下);
  FBasicGestures.Add(向左斜上);
  FBasicGestures.Add(向左斜下);
end;

destructor TCustomUWSGestureRecord.Destroy;
begin
  FreeAndNil(FRecordedPoints);
  FreeAndNil(FStandardGestures);
  FreeAndNil(FBasicGestures);
  inherited;
end;

procedure TCustomUWSGestureRecord.ReRestSize;
begin
  if Height<200 then
  Height:=200;
  if Width<200 then
  Width:=200; 
  if Height<>width then
  Height:=Width ;
end;

procedure TCustomUWSGestureRecord.Play;
var
  I:Integer;
  LRect: TRect;
begin
  FPlaying:=True;
  LRect := ClientRect;
  Canvas.Brush.Color := Color;
  Canvas.FillRect(LRect);
  if FRecordedPoints.Count>0 then
  begin
    Canvas.MoveTo(FRecordedPoints[0].X, FRecordedPoints[0].Y);
    for I := 0 to FRecordedPoints.Count - 1 do
    begin
      DrawPoint(FRecordedPoints[I]);
      Sleep(10);
    end;
  end;
  FPlaying:=False;
end;

procedure TCustomUWSGestureRecord.PlayStandard(aGesture:String);
var
  I,K,CC:Integer;
  LRect: TRect;
begin
  if aGesture=‘‘ then Exit;
  FPlaying:=True;
  CC:=Min(Width,Height);
  LRect := ClientRect;
  Canvas.Brush.Color := Color;
  Canvas.FillRect(LRect);
  if aGesture=→向右 then
  begin
    Canvas.MoveTo(20, Height div 2);
    for I := 20 to Width-20 do
    begin
      DrawPoint(Point(I,Height div 2));
      Sleep(1);
    end;
  end
  else if aGesture=→向左 then
  begin
    Canvas.MoveTo(Width-20, Height div 2);
    for I := Width-20 downto 20 do
    begin
      DrawPoint(Point(I,Height div 2));
      Sleep(1);
    end;
  end
  else if aGesture=→向下 then
  begin
    Canvas.MoveTo(Width div 2, 20);
    for I := 20 to Height-20 do
    begin
      DrawPoint(Point(Width div 2,I));
      Sleep(1);
    end;
  end
  else if aGesture=→向上 then
  begin
    Canvas.MoveTo(Width div 2, Height-20);
    for I := Height-20 downto 20 do
    begin
      DrawPoint(Point(Width div 2,I));
      Sleep(1);
    end;
  end
  else if aGesture=→向右斜下 then
  begin
    Canvas.MoveTo(20, 20);
    for I := 20 to CC-20 do
    begin
      DrawPoint(Point(I,I));
      Sleep(1);
    end;
  end
  else if aGesture=→向右斜上 then
  begin
    Canvas.MoveTo(20, Height-20);
    for I := 20 to CC-20 do
    begin
      DrawPoint(Point(I,Height-I));
      Sleep(1);
    end;
  end
  else if aGesture=→向左斜下 then
  begin
    Canvas.MoveTo(Width-20, 20);
    for I := 20 to CC-20 do
    begin
      DrawPoint(Point(Width-I,I));
      Sleep(1);
    end;
  end
  else if aGesture=→向左斜上 then
  begin
    Canvas.MoveTo(Width-20, Height-20);
    for I := 20 to CC-20 do
    begin
      DrawPoint(Point(Width-I,Height-I));
      Sleep(1);
    end;
  end
  else if aGesture=→向下→向右 then
  begin
    Canvas.MoveTo(60, 60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(60,I));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(I,Height-60));
      Sleep(1);
    end;
  end
  else if aGesture=→向下→向左 then
  begin
    Canvas.MoveTo(width-60,60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(width-60,I));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(width-I,Height-60));
      Sleep(1);
    end;
  end
  else if aGesture=→向上→向右 then
  begin
    Canvas.MoveTo(60,Height-60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(60,Height-I));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(I,60));
      Sleep(1);
    end;
  end
  else if aGesture=→向上→向左 then
  begin
    Canvas.MoveTo(Width-60,Height-60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-60,Height-I));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-I,60));
      Sleep(1);
    end;
  end
  else if aGesture=→向左→向上 then
  begin
    Canvas.MoveTo(Width-60,Height-60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-I,Height-60));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(60,Height-I));
      Sleep(1);
    end;
  end
  else if aGesture=→向左→向下 then
  begin
    Canvas.MoveTo(Width-60,60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-I,60));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(60,I));
      Sleep(1);
    end;
  end
  else if aGesture=→向右→向上 then
  begin
    Canvas.MoveTo(60,Height-60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(I,Height-60));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-60,Height-I));
      Sleep(1);
    end;
  end
  else if aGesture=→向右→向下 then
  begin
    Canvas.MoveTo(60,60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(I,60));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-60,I));
      Sleep(1);
    end;
  end
  else if aGesture=→向右→向左 then
  begin
    Canvas.MoveTo(60,Height div 2);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(I,Height div 2));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-I,Height div 2));
      Sleep(1);
    end;
  end
  else if aGesture=→向左→向右 then
  begin
    Canvas.MoveTo(Width-60,Height div 2);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width-I,Height div 2));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(I,Height div 2));
      Sleep(1);
    end;
  end
  else if aGesture=→向下→向上 then
  begin
    Canvas.MoveTo(Width div 2,60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width div 2,I));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width div 2,Height-I));
      Sleep(1);
    end;
  end
  else if aGesture=→向上→向下 then
  begin
    Canvas.MoveTo(Width div 2,Height-60);
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width div 2,Height-I));
      Sleep(1);
    end;
    for I := 60 to CC-60 do
    begin
      DrawPoint(Point(Width div 2,I));
      Sleep(1);
    end;
  end;
  FPlaying:=False;
end;

function TCustomUWSGestureRecord.IsStandardGesture(aGesture:String):Boolean;
begin
  Result:=False ;
  if aGesture=‘‘ then Exit;
  Result:=(FStandardGestures.IndexOf(aGesture)<>-1);
end;

function TCustomUWSGestureRecord.GesturetoGestureFileName(aGesture:String):string;
var
  Temp:TStringList;
  I,ID:Integer;
begin
  Result:=‘‘;
  if aGesture=‘‘ then Exit;
  Temp:=TStringList.Create;
  try
    Temp.Delimiter:=;
    Temp.DelimitedText:=aGesture;
    for I := 0 to Temp.Count-1 do
    begin
      if Temp[I]<>‘‘ then
      begin
        ID:=FBasicGestures.IndexOf(Temp[I]);
        Result:=Result+InttoStr(ID);
      end;
    end;
  finally
    Temp.Free;
  end;
  Result:=Result+.GPS;
end;

procedure TCustomUWSGestureRecord.ExpoertStandardGesture2List(Items:TStrings);
begin
  Items.Assign(FStandardGestures);
end;

procedure TCustomUWSGestureRecord.SaveGesturePointtoFile(aGPFile:String);
var
  I:Integer;
  Temp:TStringList;
begin
  if aGPFile=‘‘ then
  aGPFile:=123.GPS;
  if FRecordedPoints.Count<1 then Exit;
  Temp:=TStringList.Create ;
  try
    for I := 0 to FRecordedPoints.Count-1 do
    begin
      Temp.Add(Format(X%d=%d,[I,FRecordedPoints[I].X]));
      Temp.Add(Format(Y%d=%d,[I,FRecordedPoints[I].Y]));
    end;
    Temp.SaveToFile(aGPFile);
  finally
    Temp.Free;
  end;
end;

procedure TCustomUWSGestureRecord.PlayFromFile(aGestureFile:String);
var
  I,CC,X,Y:Integer ;
  Temp:TStringList;
  LRect: TRect;
begin
  if aGestureFile=‘‘ then Exit;
  if not FileExists(aGestureFile) then Exit;
  LRect := ClientRect;
  Canvas.Brush.Color := Color;
  Canvas.FillRect(LRect);
  Temp:=TStringList.Create;
  try
    try
      Temp.LoadFromFile(aGestureFile);
    except
    end;
    if Temp.Count>1 then
    begin
      CC:=Temp.Count div 2;
      X:=0;
      Y:=0;
      try
        X:=StrToInt(Temp.Values[X0]);
        Y:=StrToInt(Temp.Values[Y0]);
      except
      end;
      Canvas.MoveTo(X,Y);
      for I := 0 to CC-1 do
      begin
        X:=0;
        Y:=0;
        try
          X:=StrToInt(Temp.Values[Format(X%d,[I])]);
          Y:=StrToInt(Temp.Values[Format(Y%d,[I])]);
        except
        end;
        DrawPoint(Point(X,Y));
        Sleep(10);
      end;
    end;
  finally
    Temp.Free;
  end;
end;

procedure TCustomUWSGestureRecord.AddGestureChar(AChar: String);
begin
  if AChar <> FLastPushed then
  begin
    FGesture := FGesture ++ AChar;
    FLastPushed := AChar;
  end;
end;

procedure TCustomUWSGestureRecord.AddGesturePoint(const LastPoint, NextPoint: TPoint);
var
  StepX, StepY: Single;
  I, DeltaX, DeltaY: Integer;
  CountX, CountY, Count: Integer;
begin
  // Determine distance between points
  DeltaX := Abs(NextPoint.X - LastPoint.X);
  DeltaY := Abs(NextPoint.Y - LastPoint.Y);

  // If points are too close together discard the new point
  if (DeltaX < 4) and (DeltaY < 4) then
    Exit;

  // If points are too far apart insert intermediate points
  if (DeltaX > 8) or (DeltaY > 8) then
  begin
    // Determine how many points to insert
    CountX := DeltaX div 5;
    if (DeltaX mod 5) = 0 then
      Dec(CountX);
    CountY := DeltaY div 5;
    if (DeltaY mod 5) = 0 then
      Dec(CountY);
    Count := Max(CountX, CountY);

    // Determine spacing between inserted points
    StepX := (NextPoint.X - LastPoint.X) / Count;
    StepY := (NextPoint.Y - LastPoint.Y) / Count;

    // Insert points
    for I := 1 to Count - 1 do
      FRecordedPoints.Add(Point(LastPoint.X + Round(StepX * I),
        LastPoint.Y + Round(StepY * I)));
  end;

  // Add captured point
  FRecordedPoints.Add(NextPoint);
end;

function TCustomUWSGestureRecord.PointsToArray(Source: TGesturePoints): TGesturePointArray;
var
  I: Integer;
begin
  SetLength(Result, Source.Count);
  for I := 0 to Source.Count - 1 do
    Result[I] := Source[I];
end;

procedure TCustomUWSGestureRecord.SetCaption(const Value: string);
begin
  if Value <> FCaption then
  begin
    FCaption := Value;
    Invalidate;
  end;
end;

procedure TCustomUWSGestureRecord.StartMouseGesture(AMouseX, AMouseY: Integer);
begin
  // Set recording mode
  FRecording := True;
  Invalidate;
  // Clear list of points
  FRecordedPoints.Clear;
  FRecordedPoints.Add(Point(AMouseX, AMouseY));
  DrawPoint(FRecordedPoints[0]);
  FLastDrawnPoint := 0;
  FLastPushed := #0;
  FGesture := ‘‘;
  FTrailActive := True;
  FTrailLength := 0;
  FTrailX := AMouseX;
  FTrailY := AMouseY;
  FTrailStartTime := now;
end;

procedure TCustomUWSGestureRecord.ShortGesture;
var
  TempStr:string;
  Temp:TStringList;
  I:Integer;
begin
  Temp:=TStringList.Create;
  try
    Temp.Delimiter:=;
    Temp.DelimitedText:=FGesture;
    if Temp.Count>8 then
    begin
      for I := 1 to 8 do
      TempStr:=TempStr++temp[I];
      FGesture:=TempStr;
    end;
  finally
    Temp.Free;
  end;
end;

procedure TCustomUWSGestureRecord.EndMouseGesture(AMouseX, AMouseY: Integer);
var
  Index: Integer;
begin
  if not FRecording  then
    Exit;
  FTrailActive := False;
  FRecording := False;

  // Add new gesture point
  AddGesturePoint(FRecordedPoints[FRecordedPoints.Count - 1], Point(AMouseX, AMouseY));

  // Normalize list of points
  FPoints := NormalizePoints(PointsToArray(FRecordedPoints));
  ShortGesture;
  FCaption:=FGesture ;


  // Trigger OnRecorded event if more than 1 point was recorded
  if (Length(FPoints) > 1) then
  begin

  end;
  FGestureFileName:=GesturetoGestureFileName(FGesture);
  DoMouseGestureCustomInterpretation(FGesture);
  // Force repaint
  Invalidate;
end;

procedure TCustomUWSGestureRecord.TrailMouseGesture(AMouseX, AMouseY: Integer);
var
  locX: Integer;
  locY: Integer;
  x_dir: Integer;
  y_dir: Integer;
  tolerancePercent: Double;
  x_divide_y: Double;
  y_divide_x: Double;
  I:Integer;
  function InBetween(AValue, AMin, AMax: Double): Boolean;
  begin
    Result := (AValue >= AMin) and (AValue <= AMax);
  end;

begin
  if not FRecording then
    Exit;

  // Add new gesture point
  AddGesturePoint(FRecordedPoints[FRecordedPoints.Count - 1], Point(AMouseX, AMouseY));
  for I := FLastDrawnPoint to FRecordedPoints.Count - 1 do
    DrawPoint(FRecordedPoints[I]);
  FLastDrawnPoint := FRecordedPoints.Count - 1;

  if (not FTrailActive) or (FTrailLength > FTrailLimit) then
  begin
    FTrailActive := False;
    Exit;
  end;

  try
    x_dir := AMouseX - FTrailX;
    y_dir := AMouseY - FTrailY;
    locX := abs(x_dir);
    locY := abs(y_dir);

    // process each half-grid
    if (locX >= FGridHalf) or (locY >= FGridHalf) then
    begin
      // diagonal movement:
      // dTolerance = 75 means that a movement is recognized as diagonal when
      // x/y or y/x is between 0.25 and 1

      tolerancePercent := 1 - FdTolerance / 100;
      if locY <> 0 then
        x_divide_y := locX / locY
      else
        x_divide_y := 0;
      if locX <> 0 then
        y_divide_x := locY / locX
      else
        y_divide_x := 0;
      if (FdTolerance <> 0) and
        (InBetween(x_divide_y, tolerancePercent, 1) or
        InBetween(y_divide_x, tolerancePercent, 1)) then
      begin
        if (x_dir < -6) and (y_dir > 6) then
        begin
          AddGestureChar(向左斜下);
        end
        else
        begin
          if (x_dir > 6) and (y_dir > 6) then
            AddGestureChar(向右斜下)
          else
          begin
            if (x_dir < -6) and (y_dir < -6) then
              AddGestureChar(向左斜上)
            else
            begin
              if (x_dir > 6) and (y_dir < -6) then
                AddGestureChar(向右斜上);
            end;
          end;
        end;
      end // of diaognal
      else
      begin
        // horizontal movement:
        if locX > locY then
        begin
          if x_dir > 0 then
            AddGestureChar(向右)
          else
          begin
            if x_dir < 0 then
              AddGestureChar(向左);
          end;
        end
        else
        begin
          // vertical movement:
          if locX < locY then
          begin
            if y_dir > 0 then
              AddGestureChar(向下)
            else
            begin
              if y_dir < 0 then
                AddGestureChar(向上);
            end;
          end;
        end;
      end;
    end; // of half grid
  finally
    FTrailX := AMouseX;
    FTrailY := AMouseY;
  end;
  DoTrailingGesture(FGesture);
end;

procedure TCustomUWSGestureRecord.SetGestureLineColor(const Value: TColor);
begin
  if Value <> FGestureLineColor then
  begin
    FGestureLineColor := Value;
    Invalidate;
  end;
end;

procedure TCustomUWSGestureRecord.SetGesturePointColor(const Value: TColor);
begin
  if Value <> FGesturePointColor then
  begin
    FGesturePointColor := Value;
    Invalidate;
  end;
end;

procedure TCustomUWSGestureRecord.DrawPoint(const Point: TPoint);
begin
  Canvas.Brush.Style := bsClear;
  Canvas.Pen.Width:=17;
  Canvas.Pen.Color := FGesturePointColor;
  Canvas.Ellipse(Point.X - 2, Point.Y - 2, Point.X + 3, Point.Y + 3);

  Canvas.Pen.Color := FGestureLineColor;
  if FRecordedPoints.Count = 1 then
    Canvas.MoveTo(Point.X, Point.Y)
  else
    Canvas.LineTo(Point.X, Point.Y);
end;

procedure TCustomUWSGestureRecord.MouseDown(Button: TMouseButton;
  Shift: TShiftState; X, Y: Integer);
begin
  if Button<>mbLeft then Exit;
  StartMouseGesture(X,Y);
end;

procedure TCustomUWSGestureRecord.MouseMove(Shift: TShiftState; X, Y: Integer);
begin
  TrailMouseGesture(X,Y);
end;

function TCustomUWSGestureRecord.NormalizePoints(
  const Points: array of TPoint): TGesturePointArray;
var
  Index, SmallestX, SmallestY: Integer;
begin
  SetLength(Result, Length(Points));
  // Find the delta.
  SmallestX := MaxInt;
  SmallestY := MaxInt;

  for Index := 0 to Length(Points) - 1 do
  begin
    if SmallestX > Points[Index].X then
      SmallestX := Points[Index].X;

    if SmallestY > Points[Index].Y then
      SmallestY := Points[Index].Y;
  end;

  // Apply the delta.
  SetLength(Result, Length(Points));
  for Index := 0 to Length(Points) - 1 do
    Result[Index] := Point(Points[Index].X - SmallestX, Points[Index].Y - SmallestY);
end;

procedure TCustomUWSGestureRecord.MouseUp(Button: TMouseButton; Shift: TShiftState;
  X, Y: Integer);
begin
  EndMouseGesture(X,Y);
end;

procedure TCustomUWSGestureRecord.WndProc(var Message: TMessage);
begin
  inherited WndProc(Message);
end;

procedure TCustomUWSGestureRecord.Paint;
var
  LRect: TRect;
  LText: string;
  I, LTextHeight: Integer;
begin
  LRect := ClientRect;
  Canvas.Brush.Color := Color;
  Canvas.FillRect(LRect);

  if (not FRecording) and (not FPlaying) then
  begin
    // Draw instructions
    Canvas.Font := Self.Font;
    Canvas.Brush.Style := bsClear;
    if FCaption=‘‘ then
    FCaption:=FGesture ; 
    LText := FCaption;
    if (csDesigning in ComponentState) and (LText = ‘‘) then
      LText := Name;

    InflateRect(LRect, -25, 0);
    LRect.Top := 0;
    LRect.Bottom := 0;
    Canvas.TextRect(LRect, LText, [tfCalcRect, tfWordBreak]);
    LRect.Right := Width - 25;
    LTextHeight := LRect.Bottom - LRect.Top;
    LRect.Top := (Height - LTextHeight) div 2;
    Inc(LRect.Bottom, LRect.Top);
    Canvas.TextRect(LRect, LText, [tfCenter, tfWordBreak]);
  end
  else
  begin
    // Draw points
    for I := 0 to FRecordedPoints.Count - 1 do
      DrawPoint(FRecordedPoints[I])
  end;
end;

function TCustomUWSGestureRecord.DoMouseGestureCustomInterpretation(const AGesture: string): Boolean;
begin
   Result := Assigned(FOnMouseGestureCustomInterpretation);
   if Result then
   begin
      FOnMouseGestureCustomInterpretation(Self,FGesture);
   end;
end;

function TCustomUWSGestureRecord.DoTrailingGesture(const AGesture: string): Boolean;
begin
   Result := Assigned(FOnTrailingGesture);
   if Result then
   begin
      FOnTrailingGesture(Self,FGesture);
   end;
end;

end.
管理单元代码

 改造过的JvMouseGesture.pas和鼠标手势定义组件下载:

JvMouseGesture.pas

UWSGestureREC

 

效果图

一种居于JvMouseGesture.pas的鼠标手势系统一种居于JvMouseGesture.pas的鼠标手势系统

 

暂时就记录到这里

 代码在Delphi XE中测试通过,其他版本未经测试

一种居于JvMouseGesture.pas的鼠标手势系统

上一篇:Photoshop打造非常华丽的2014马年立体花纹圆盘


下一篇:3dmax制作超酷的室外效果图