[游戏模版10] Win32 平面地图贴图 正

[游戏模版10] Win32 平面地图贴图 正

>_<:picture resource

>_<:If you master the ways of mapping picture,then this problem is not problem!Just using your head think some logical method.

>_<:Here,I use a array save where and whith picture should show.For example:use array mapindex save information.then when you map these pictures,only need to calculate the real position and then move it to the bufdc ,finally put it in the mdc (here bufdc in charge of making an exchange between every picture and mdc)

[游戏模版10] Win32 平面地图贴图 正
int mapindex[rows*cols]=
  {2,2,3,2,0,1,0,1,
    0,2,2,0,3,0,1,1,
    0,3,0,7,0,0,0,1,
    2,0,3,0,0,0,2,2,
    2,7,0,6,0,2,2,2,
    2,0,4,0,2,2,0,0,
    0,0,2,3,2,1,0,1,
    0,0,2,0,3,0,1,1 };                                
[游戏模版10] Win32 平面地图贴图 正
[游戏模版10] Win32 平面地图贴图 正
 1 //按照mapIndex 数组中的定义取出对应图块,进行地图拼接
 2 for(i=0;i<rows*cols;i++)
 3 {
 4    SelectObject(bufdc,map[mapindex[i]]);
 5    rowNum=i/cols;//求列编号
 6    colNum=i%cols;//求行编号
 7    x=colNum*50;//求贴图x坐标
 8    y=rowNum*50;
 9 
10    BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY);
11 }
[游戏模版10] Win32 平面地图贴图 正

>_<:Finally, only need to copy mdc to hdc.

>_<:Here is the code

[游戏模版10] Win32 平面地图贴图 正
 1 //{{NO_DEPENDENCIES}}
 2 // Microsoft Visual C++ generated include file.
 3 // Used by FE.RC
 4 //
 5 #define IDR_MAINFRAME                    128
 6 #define IDD_FE_DIALOG        102
 7 #define IDD_ABOUTBOX                    103
 8 #define IDS_APP_TITLE                    103
 9 #define IDM_ABOUT                        104
10 #define IDM_EXIT                        105
11 #define IDS_HELLO                        106
12 #define IDI_FE                107
13 #define IDI_SMALL                        108
14 #define IDC_FE                109
15 #define IDC_MYICON                        2
16 #define IDC_STATIC                        -1
17 // Next default values for new objects
18 //
19 #ifdef APSTUDIO_INVOKED
20 #ifndef APSTUDIO_READONLY_SYMBOLS
21 
22 #define _APS_NEXT_RESOURCE_VALUE        129
23 #define _APS_NEXT_COMMAND_VALUE         32771
24 #define _APS_NEXT_CONTROL_VALUE         1000
25 #define _APS_NEXT_SYMED_VALUE           110
26 #endif
27 #endif
resourse.h
[游戏模版10] Win32 平面地图贴图 正
 1 // stdafx.h : include file for standard system include files,
 2 //  or project specific include files that are used frequently, but
 3 //      are changed infrequently
 4 //
 5 
 6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
 7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
 8 
 9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12 
13 #define WIN32_LEAN_AND_MEAN        // Exclude rarely-used stuff from Windows headers
14 
15 
16 // Windows Header Files:
17 #include <windows.h>
18 
19 // C RunTime Header Files
20 #include <stdlib.h>
21 #include <malloc.h>
22 #include <memory.h>
23 #include <tchar.h>
24 
25 // Local Header Files
26 
27 // TODO: reference additional headers your program requires here
28 
29 //{{AFX_INSERT_LOCATION}}
30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
31 
32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
StdAfx.h
[游戏模版10] Win32 平面地图贴图 正
  1 #include "stdafx.h"
  2 #include "resourse.h"
  3 #include "stdio.h"
  4 #include "time.h"
  5 
  6 #define MAX_LOADSTRING 100
  7 
  8 // Global Variables:
  9 HINSTANCE hInst;                                // current instance
 10 TCHAR szTitle[MAX_LOADSTRING];                                // The title bar text
 11 TCHAR szWindowClass[MAX_LOADSTRING];                                // The title bar text
 12 HBITMAP fullmap;
 13 HDC mdc;
 14 const int rows=9,cols=12;
 15 
 16 // Foward declarations of functions included in this code module:
 17 ATOM                MyRegisterClass(HINSTANCE hInstance);
 18 BOOL                InitInstance(HINSTANCE, int);
 19 LRESULT CALLBACK    WndProc(HWND, UINT, WPARAM, LPARAM);
 20 LRESULT CALLBACK    About(HWND, UINT, WPARAM, LPARAM);
 21 void                MyPaint(HDC hdc);
 22 //========================================================================================
 23 int APIENTRY WinMain(HINSTANCE hInstance,
 24                      HINSTANCE hPrevInstance,
 25                      LPSTR     lpCmdLine,
 26                      int       nCmdShow)
 27 {
 28      // TODO: Place code here.
 29     MSG msg;
 30 
 31     MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
 32 
 33     // 调用InitInstance函数,进行初始化操作;
 34     if (!InitInstance (hInstance, nCmdShow))
 35     {
 36         return FALSE;
 37     }
 38 
 39     // 消息循环(通过消息循环来获取信息,
 40     //进行必要的键盘信息转换而后将控制权交给操作系统,
 41     //有操作系统决定哪个程序的消息处理函数处理消息
 42     while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
 43     {
 44             TranslateMessage(&msg);//转换伪码及字符
 45             DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
 46     }
 47 
 48     return msg.wParam;
 49 }
 50 //=====================================================================================
 51 
 52 
 53 
 54 //=============================================================================================
 55 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
 56 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
 57 //==============================================================================================
 58 ATOM MyRegisterClass(HINSTANCE hInstance)
 59 {
 60     WNDCLASSEX wcex;            //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
 61                                 //--------------------------------------------------------------
 62                                 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
 63                                 //为WNDPROC,类别名称为(lpszClassName)为”fe";
 64                                 //--------------------------------------------------------------
 65     wcex.cbSize = sizeof(WNDCLASSEX);
 66 
 67     wcex.style            = CS_HREDRAW | CS_VREDRAW;
 68     wcex.lpfnWndProc    = (WNDPROC)WndProc;
 69     wcex.cbClsExtra        = 0;
 70     wcex.cbWndExtra        = 0;
 71     wcex.hInstance        = hInstance;
 72     wcex.hIcon            = NULL;
 73     wcex.hCursor        = NULL;
 74     wcex.hCursor        = LoadCursor(NULL,IDC_ARROW);
 75     wcex.hbrBackground    = (HBRUSH)(COLOR_WINDOW+1);
 76     wcex.lpszMenuName    = NULL;
 77     wcex.lpszClassName    = "fe";
 78     wcex.hIconSm        = NULL;
 79 
 80     return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
 81                                   //此字符串即为类别名称”fe";
 82 }
 83 //============================================================================================
 84 
 85 
 86 //============================================================================================
 87 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
 88 //============================================================================================
 89 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
 90 {
 91    HWND hWnd;
 92    HDC hdc,bufdc;
 93    hInst = hInstance; // 把instance handle 储存在全局变量中;
 94 
 95    hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
 96       CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
 97                       //-----------------------------------------------
 98                       //调用CreateWindow函数来建立一个窗口对象
 99                       //第一个参数就是窗口建立依据的类别名称
100                       //-----------------------------------------------
101    if (!hWnd)
102    {
103       return FALSE;
104    }
105    //------------------------------------------------
106    //设定窗口的位置及窗口的大小,然后绘制显示在设备上
107    //-------------------------------------------------
108    MoveWindow(hWnd,10,10,600,450,true);//位置及大小
109    ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
110    UpdateWindow(hWnd);//将窗口绘制在显示设备上
111 
112    /*int mapindex[rows*cols]={2,2,3,2,0,1,0,1,
113                             0,2,2,0,3,0,1,1,
114                             0,3,0,7,0,0,0,1,
115                             2,0,3,0,0,0,2,2,
116                             2,7,0,6,0,2,2,2,
117                             2,0,4,0,2,2,0,0,
118                             0,0,2,3,2,1,0,1,
119                             0,0,2,0,3,0,1,1};*/
120    int mapindex[rows*cols];
121    srand((unsigned)time(NULL));
122    for(int j=rows*cols-1;j>=0;j--)
123    {
124           mapindex[j]=rand()%12;
125    }
126 
127 
128    hdc=GetDC(hWnd);
129    mdc=CreateCompatibleDC(hdc);
130    bufdc=CreateCompatibleDC(hdc);
131    fullmap=CreateCompatibleBitmap(hdc,cols*50,rows*50);
132 
133    SelectObject(mdc,fullmap);
134 
135    HBITMAP map[12];
136    char filename[20]="";
137    int rowNum,colNum;
138    int i,x,y;
139 
140    for(i=0;i<12;i++)
141    {
142        sprintf(filename,"map%d.bmp",i);
143        map[i]=(HBITMAP)LoadImage(NULL,filename,IMAGE_BITMAP,50,50,LR_LOADFROMFILE);
144    }
145 
146    //按照mapIndex 数组中的定义取出对应图块,进行地图拼接
147    for(i=0;i<rows*cols;i++)
148    {
149        SelectObject(bufdc,map[mapindex[i]]);
150        rowNum=i/cols;//求列编号
151        colNum=i%cols;//求行编号
152        x=colNum*50;//求贴图x坐标
153        y=rowNum*50;
154 
155        BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY);
156    }
157 
158    MyPaint(hdc);
159 
160    ReleaseDC(hWnd,hdc);
161    DeleteDC(bufdc);
162 
163    return TRUE;
164 }
165 //============================================================================================
166 
167 
168 //============================================================================================
169 //
170 //============================================================================================
171 void MyPaint(HDC hdc)
172 {
173     SelectObject(mdc,fullmap);
174     BitBlt(hdc,0,0,cols*50,rows*50,mdc,0,0,SRCCOPY);
175 }
176 //============================================================================================
177 
178 
179 //============================================================================================
180 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
181 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
182 //程序都会接收信息,选择性接受、处理;
183 //============================================================================================
184 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
185 {
186     PAINTSTRUCT ps;
187     HDC hdc;
188 
189     switch (message)                   //判断消息类型
190     {
191         case WM_PAINT:                //窗口重绘制
192             hdc = BeginPaint(hWnd, &ps);
193             EndPaint(hWnd, &ps);
194             break;
195         case WM_DESTROY:              //处理窗口结束消息
196             PostQuitMessage(0);
197             break;
198         default:
199             return DefWindowProc(hWnd, message, wParam, lParam);
200    }
201    return 0;
202 }
203 //============================================================================================
main.cpp

 

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[游戏模版10] Win32 平面地图贴图 正

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