相关资料:
https://www.cnblogs.com/kekec/archive/2011/08/15/2139893.html osg中使用MatrixTransform来实现模型的平移/旋转/缩放
代码实例:
.pro
1 QT += core gui widgets 2 TARGET = TestOsgQt 3 TEMPLATE = app 4 DEFINES += QT_DEPRECATED_WARNINGS 5 CONFIG += c++11 6 7 SOURCES += \ 8 main.cpp 9 10 HEADERS += 11 12 OsgDir = D:\\RuanJian\\osg365R 13 CONFIG(release, debug|release) { 14 LIBS += -L$${OsgDir}/lib/ -losgDB -losgViewer -lOpenThreads -losgAnimation -losg \ 15 -losgEarth -losgEarthAnnotation -losgEarthFeatures -losgEarthSymbology -losgEarthUtil \ 16 -losgQOpenGL -losgUtil -losgText -losgTerrain -losgSim \ 17 -losgShadow -losgParticle -losgManipulator -losgGA -losgFX \ 18 -losgWidget 19 } else { 20 LIBS += -L$${OsgDir}/debug/lib/ -losgDBd -losgViewerd -lOpenThreadsd -losgAnimationd -losgd \ 21 -losgEarthd -losgEarthAnnotationd -losgEarthFeaturesd -losgEarthSymbologyd -losgEarthUtild \ 22 -losgQOpenGLd -losgUtild -losgTextd -losgTerraind -losgSimd \ 23 -losgShadowd -losgParticled -losgManipulatord -losgGAd -losgFXd \ 24 } 25 26 27 INCLUDEPATH += $${OsgDir}/include 28 DEPENDPATH += $${OsgDir}/includeView Code
main.cpp
1 #include <QApplication> 2 3 #include <osg/Node> 4 #include <osg/Group> 5 #include <osg/Geode> 6 #include <osg/Geometry> 7 #include <osg/Texture2D> 8 #include <osg/StateSet> 9 #include <osg/PositionAttitudeTransform> 10 #include <osgViewer/Viewer> 11 #include <osgDB/ReadFile> 12 #include <osgParticle/PrecipitationEffect> 13 // 雨雪效果 14 #include <osg/MatrixTransform> 15 // 粒子效果 16 #include <osgParticle/PrecipitationEffect> 17 #include <osgParticle/Particle> 18 #include <osgParticle/LinearInterpolator> 19 #include <osgParticle/ParticleSystem> 20 #include <osgParticle/RandomRateCounter> 21 #include <osgParticle/PointPlacer> 22 #include <osgParticle/RadialShooter> 23 #include <osgParticle/ModularEmitter> 24 #include <osgParticle/ParticleSystemUpdater> 25 #include <osgParticle/ModularProgram> 26 #include <osgUtil/Optimizer> 27 #include <osgUtil/Simplifier> 28 #include <osgParticle/FireEffect> 29 // 雾 30 #include <osg/Fog> 31 #include <osgDB/ReadFile> 32 #include <osgViewer/Viewer> 33 #include <osg/StateSet> 34 #include <osg/StateAttribute> 35 #include <osgViewer/ViewerEventHandlers> 36 #include <osgWidget/ViewerEventHandlers> 37 // 旋转 38 #include <osg/NodeCallback> 39 #include <osg/PositionAttitudeTransform> 40 #include <osgViewer/Viewer> 41 #include <osg/MatrixTransform> 42 #include <osgDB/ReadFile> 43 #include <osgGA/TrackballManipulator> 44 // 圆形 45 #include <osg/ShapeDrawable> 46 47 int main(int argc, char *argv[]) 48 { 49 // 创建圆柱体 50 double r = 0.5; 51 double h = 3.0; 52 osg::Vec3 orginPt(0.0, 0.0, 0.0); 53 osg::ref_ptr<osg::Geode> cylinderGeode = new osg::Geode; 54 osg::ref_ptr<osg::Cylinder> geoCylinder = new osg::Cylinder(orginPt, r, h); 55 osg::ref_ptr<osg::ShapeDrawable> cylinderDrawable = new osg::ShapeDrawable(geoCylinder.get()); 56 cylinderDrawable->setColor(osg::Vec4(1.0f,0.0f,0.0f,1.0f)); 57 cylinderGeode->addDrawable(cylinderDrawable.get()); 58 59 // -- 以下操作都是针对局部坐标系而言 -- 60 // 先将圆柱体平移(20.0, -12.0, -35.0) 61 // 再将z轴方向旋转至向量n方向 此时局部坐标系的z轴和n向量一致 62 // 接着,将旋转后的模型的沿z方向平移0.5*h长度 (全局坐标系,相当于沿n方向平移0.5*h长度) 63 // 最后将模型放大2倍 64 osg::Vec3 n(1.0, 1.0, -1.0); 65 osg::Vec3 z(0.0, 0.0, 1.0); 66 n.normalize(); 67 osg::ref_ptr<osg::MatrixTransform> root = new osg::MatrixTransform; 68 root->setMatrix(osg::Matrix::scale(osg::Vec3(2.0, 2.0, 2.0))* 69 osg::Matrix::translate(osg::Vec3(0, 0, 0.5*h))* 70 osg::Matrix::rotate(z, n)* 71 osg::Matrix::translate(osg::Vec3(20.0, -12.0, -35.0))); 72 root->addChild(cylinderGeode); 73 74 osgViewer::Viewer viewer; 75 //创建节点到场景中 76 viewer.setUpViewInWindow(50,50,500,400); 77 viewer.setSceneData(root); 78 viewer.realize(); 79 return viewer.run(); 80 }View Code