openh264-当前是否编I帧

/*** @brief Encoder usage type*/

typedef enum {

CAMERA_VIDEO_REAL_TIME, ///< camera video for real-time communication

SCREEN_CONTENT_REAL_TIME, ///< screen content signal

CAMERA_VIDEO_NON_REAL_TIME,

SCREEN_CONTENT_NON_REAL_TIME,

INPUT_CONTENT_TYPE_ALL,

} EUsageType;

如上定义,视频类型主要有两种,摄像头视频和屏幕视频,决定帧类型是在DecideFrameType中,如下:

EVideoFrameType DecideFrameType (sWelsEncCtx* pEncCtx, const int8_t kiSpatialNum, const int32_t kiDidx,bool bSkipFrameFlag) {

    if (pSvcParam->iUsageType == SCREEN_CONTENT_REAL_TIME) {

   }else{

    //scene_changed_flag: RC enable && iSpatialNum == pSvcParam->iSpatialLayerNum

    //bIdrPeriodFlag: RC disable || iSpatialNum != pSvcParam->iSpatialLayerNum

    //pEncCtx->bEncCurFrmAsIdrFlag: 1. first frame should be IDR; 2. idr pause; 3. idr request

    iFrameType = (pEncCtx->pVaa->bIdrPeriodFlag || bSceneChangeFlag

                  || pParamInternal->bEncCurFrmAsIdrFlag) ? videoFrameTypeIDR : videoFrameTypeP;

......

   }

}

以摄像头视频为例,主要考虑三个因素,1 场景切换,2强插I帧,3 IDR周期。

场景切换

  for (int32_t j = 0; j < sLocalParam.iBlock8x8Height; j++) {

      pRefTmp = pRefY;

      pCurTmp = pCurY;

      for (int32_t i = 0; i < sLocalParam.iBlock8x8Width; i++) {

        int32_t iBlockPointX = i << 3;

        int32_t iBlockPointY = j << 3;

        uint8_t uiBlockIdcTmp = NO_STATIC;

        int32_t iSad = m_pfSad (pCurTmp, sLocalParam.iCurStride, pRefTmp, sLocalParam.iRefStride);

   }

}

主要是调用ESceneChangeIdc CWelsPreProcessVideo::DetectSceneChange (SPicture* pCurPicture, SPicture* pRefPicture)来处理,用本帧跟参考帧(前一帧?)进行运算,如上代码,主要是以8*8为单位,算SAD。最后跟阈值对比,得到场景切换的类型,如下代码:

    if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdLarge) {

      m_sSceneChangeParam.eSceneChangeIdc = LARGE_CHANGED_SCENE;

    } else if (m_sSceneChangeParam.iMotionBlockNum >= iSceneChangeThresholdMedium) {

      m_sSceneChangeParam.eSceneChangeIdc = MEDIUM_CHANGED_SCENE;

    }

强插I帧

/** Force coding IDR as follows */
int32_t ForceCodingIDR (sWelsEncCtx* pCtx,int32_t iLayerId);

编码库会向上暴露个接口ForceCodingIDR ,允许当前插入IDR帧,如下调用顺序:

ForceCodingIDR-->SetNextFrameToIDR->pParamInternal->bEncCurFrmAsIdrFlag = true;

IDR周期

为了防止错误的扩散,编码会设置GOP间隔,每个GOP的开始会编码IDR帧。

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