html--瀑布效果

+!~-(function(PIXI, window, document, undefined) { var waterfallCanvas = function(c, cw, ch) { var _this = this; this.c = c; this.ctx = c.getContext('2d'); this.cw = cw; this.ch = ch; this.particles = []; this.particleRate = 6; this.gravity = 0.15; this.init = function() { this.loop(); }; this.reset = function() { this.ctx.clearRect(0, 0, this.cw, this.ch); this.particles = []; }; this.rand = function(rMi, rMa) { return ~~((Math.random() * (rMa - rMi + 1)) + rMi); }; this.Particle = function() { var newWidth = _this.rand(1, 20); var newHeight = _this.rand(1, 45); this.x = _this.rand(10 + (newWidth / 2), _this.cw - 10 - (newWidth / 2)); this.y = -newHeight; this.vx = 0; this.vy = 0; this.width = newWidth; this.height = newHeight; this.hue = _this.rand(200, 220); this.saturation = _this.rand(30, 60); this.lightness = _this.rand(30, 60); }; this.Particle.prototype.update = function(i) { this.vx += this.vx; this.vy += _this.gravity; this.x += this.vx; this.y += this.vy; }; this.Particle.prototype.render = function() { _this.ctx.strokeStyle = 'hsla(' + this.hue + ', ' + this.saturation + '%, ' + this.lightness + '%, .05)'; _this.ctx.beginPath(); _this.ctx.moveTo(this.x, this.y); _this.ctx.lineTo(this.x, this.y + this.height); _this.ctx.lineWidth = this.width / 2; _this.ctx.lineCap = 'round'; _this.ctx.stroke(); }; this.Particle.prototype.renderBubble = function() { _this.ctx.fillStyle = 'hsla(' + this.hue + ', 40%, 40%, 1)'; _this.ctx.fillStyle = 'hsla(' + this.hue + ', ' + this.saturation + '%, ' + this.lightness + '%, .3)'; _this.ctx.beginPath(); _this.ctx.arc(this.x + this.width / 2, _this.ch - 20 - _this.rand(0, 10), _this.rand(1, 8), 0, Math.PI * 2, false); _this.ctx.fill(); }; this.createParticles = function() { var i = this.particleRate; while (i--) { this.particles.push(new this.Particle()); } }; this.removeParticles = function() { var i = this.particleRate; while (i--) { var p = this.particles[i]; if (p.y > _this.ch - 20 - p.height) { p.renderBubble(); _this.particles.splice(i, 1); } } }; this.updateParticles = function() { var i = this.particles.length; while (i--) { var p = this.particles[i]; p.update(i); } }; this.renderParticles = function() { var i = this.particles.length; while (i--) { var p = this.particles[i]; p.render(); } }; this.clearCanvas = function() { this.ctx.globalCompositeOperation = 'destination-out'; this.ctx.fillStyle = 'rgba(255,255,255,.06)'; this.ctx.fillRect(0, 0, this.cw, this.ch); this.ctx.globalCompositeOperation = 'lighter'; }; this.loop = function() { var loopIt = function() { requestAnimationFrame(loopIt, _this.c); _this.clearCanvas(); _this.createParticles(); _this.updateParticles(); _this.renderParticles(); _this.removeParticles(); }; loopIt(); }; }; var isCanvasSupported = function() { var elem = document.createElement('canvas'); return !!(elem.getContext && elem.getContext('2d')); }; var setupRAF = function() { var lastTime = 0; var vendors = ['ms', 'moz', 'webkit', 'o']; for (var x = 0; x < vendors.length && !window.requestAnimationFrame; ++x) { window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame'] || window[vendors[x] + 'CancelRequestAnimationFrame']; } if (!window.requestAnimationFrame) { window.requestAnimationFrame = function(callback, element) { var currTime = new Date().getTime(); var timeToCall = Math.max(0, 16 - (currTime - lastTime)); var id = window.setTimeout(function() { callback(currTime + timeToCall); }, timeToCall); lastTime = currTime + timeToCall; return id; }; } if (!window.cancelAnimationFrame) { window.cancelAnimationFrame = function(id) { clearTimeout(id); }; } }; if (isCanvasSupported()) { var c = document.getElementById('waterfall'); var cw = c.width = Math.max(document.getElementById('waterfall').scrollWidth, document.getElementById('waterfall').offsetWidth, document.getElementById('waterfall').clientWidth, document.getElementById('waterfall').scrollWidth, document.getElementById('waterfall').offsetWidth); var ch = c.height = Math.max(document.getElementById('waterfall').scrollHeight, document.getElementById('waterfall').offsetHeight, document.getElementById('waterfall').clientHeight, document.getElementById('waterfall').scrollHeight, document.getElementById('waterfall').offsetHeight); var waterfall = new waterfallCanvas(c, cw, ch); setupRAF(); waterfall.init(); } /* Second plugin */ var w, h, renderer, stage, waveGraphics, partGraphics, waveTexture, partTexture, waveCount, partCount, waves, parts; function init() { renderer = PIXI.autoDetectRenderer(window.innerWidth, window.innerHeight / 2, { backgroundColor: '0x' + tinycolor('hsl(200, 50%, 10%)').toHex() }); stage = new PIXI.Container(); waveCount = 2000; partCount = 1000; waves = []; parts = []; document.body.appendChild(renderer.view); reset(); for (var i = 0; i < 300; i++) { step(); } loop(); } function reset() { w = window.innerWidth; h = window.innerHeight; renderer.resize(w, h); waveGraphics = null; waveTexture = null; partGraphics = null; partTexture = null; waveGraphics = new PIXI.Graphics(); waveGraphics.cacheAsBitmap = true; waveGraphics.beginFill('0x' + tinycolor('hsl(200, 74%, 40%)').toHex(), 0.15); waveGraphics.drawCircle(0, 0, 20); waveGraphics.endFill(); waveTexture = waveGraphics.generateTexture(); partGraphics = new PIXI.Graphics(); partGraphics.cacheAsBitmap = true; partGraphics.beginFill('0x' + tinycolor('hsl(200, 70%, 40%)').toHex(), 0.2); partGraphics.drawCircle(0, 0, 15); partGraphics.endFill(); partTexture = partGraphics.generateTexture(); } function step() { if (waves.length < waveCount) { for (var i = 0; i < 10; i++) { var wave = new PIXI.Sprite(waveTexture), scale = 0.2 + Math.random() * 0.8; wave.position.x = w / 2; wave.position.y = h / 2; wave.anchor.x = 0.5; wave.anchor.y = 0.5; wave.scale.x = scale * 10; wave.scale.y = scale * 0.5; wave.blendMode = PIXI.BLEND_MODES.SCREEN; waves.push({ sprite: wave, x: wave.position.x, y: wave.position.y, vx: 0, vy: 0, angle: Math.PI / 2 + Math.random() * Math.PI + Math.PI * 1.5, speed: 0.01 + Math.random() / 10 }); stage.addChild(wave); } } for (var i = 0, length = waves.length; i < length; i++) { var wave = waves[i]; wave.sprite.position.x = wave.x; wave.sprite.position.y = wave.y; wave.vx = Math.cos(wave.angle) * wave.speed; wave.vy = Math.sin(wave.angle) * wave.speed; wave.x += wave.vx; wave.y += wave.vy; wave.speed *= 1.01; if (wave.x > w + 200 || wave.x < -200 || wave.y > h + 200) { wave.x = w / 2; wave.y = h / 2; wave.speed = 0.01 + Math.random() / 10; } } if (parts.length < partCount) { var part = new
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