/// <summary> /// 拉伸 /// </summary> [CommandMethod("ALS")] public void Tensile() { var ids = Editor.Selection($"\n选择图形"); ids = ids.Deletes(); if (ids == null || !ids.Any()) return; var beginPoint = Editor.Point("\n指定绘图起点"); if (beginPoint.IsNull()) return; var entitys = ids.QOpenForRead<Entity>(); // Surface surface = new Autodesk.AutoCAD.DatabaseServices.Surface(); var ent1 = entitys[0]; var ent2 = entitys[1]; var newEntitys = new List<Entity>(); newEntitys.Add(ent2); //var ddd = ent1.JoinEntities(newEntitys.ToArray()); foreach (var item in entitys) { IntegerCollection dddd = new IntegerCollection(); var stretchPoints = new Point3dCollection(); item.GetStretchPoints(stretchPoints); for (int i = 0; i < stretchPoints.Count; i++) { var p = stretchPoints[i]; if (p.Coincide(beginPoint, 0.01)) { dddd.Add(i); } } if (dddd.Count > 0) { item.ObjectId.QOpenForWrite<Entity>(c => { c.MoveStretchPointsAt(dddd, new Vector3d(100, 0, 0)); }); } } }