使用golang来设计我们的Ubuntu Scope

我们知道golang越来越被非常多的开发人员来开发应用。go语言也能够用于开发Ubuntu Scope。

在今天的教程中。我们将具体介绍怎样使用go语言来开发我们的Scope。这对于非常多的不太熟悉C/C++的开发人员来说,无疑是一个福音。

对我来说,这个语言也是比較新的。假设大家想学习golang的话,建议大家阅读“Go
by Example
”。

对于很多其它的关于Go Scope的开发。能够參阅文章“Go scopes development”。

IDE选择

因为一些原因,眼下我们的Ubuntu SDK并没有支持go语言的Scope的开发。可喜的是,我们能够使用Command Line来完毕我们的开发。俗话说。好镰不误砍柴功。一个好的工具无疑能帮我们更快更好地开发。我眼下使用的编辑器是LiteIDE。这个是转为go语言而设计的IDE,很简洁而使用,建议大家试用。

使用golang来设计我们的Ubuntu Scope

安装开发环境


我们首先必须安装golang包及相关包:

$sudo apt-get install unity-scope-tool golang git bzr python3-scope-harness mercurial


为了说明问题的方便,大家能够先下载我的模版Scope:

$git clone https://gitcafe.com/ubuntu/goscope.git

在自己的Terminal下键入上述的命令,你就能够在你所在的文件夹下发现一个叫做“goscope”的文件夹:

liuxg@liuxg:~/release/goscope$ ls -l
total 68
-rwxrwxr-x 1 liuxg liuxg 2886 7月 2 12:37 build-click-package.sh
-rwxrwxr-x 1 liuxg liuxg 752 7月 2 12:37 build.sh
-rwxrwxr-x 1 liuxg liuxg 1144 7月 2 12:37 clean.sh
-rw-rw-r-- 1 liuxg liuxg 9835 7月 2 12:37 goscope.go
-rw-rw-r-- 1 liuxg liuxg 329 7月 2 12:37 goscope.ini
-rw-rw-r-- 1 liuxg liuxg 102 7月 2 12:37 goscope-security.json
-rw-rw-r-- 1 liuxg liuxg 8403 7月 2 12:37 icon.jpg
-rw-rw-r-- 1 liuxg liuxg 4851 7月 2 12:37 logo.jpg
-rw-rw-r-- 1 liuxg liuxg 435 7月 2 12:37 manifest.json
-rwxrwxr-x 1 liuxg liuxg 1293 7月 2 12:37 run.sh
-rwxrwxr-x 1 liuxg liuxg 1666 7月 2 12:37 setup-chroot-go.sh
drwxrwxr-x 3 liuxg liuxg 4096 7月 2 12:37 src

从上面的显示中,我们能够看到除了我们期望的goscope.go文件外,我们多了几个脚本来帮我们完毕我们的工作。

我们能够依照例如以下的命令把下载后的script变为能够运行的脚本


$chmod +x *.sh


首先,我们来看一下我们的build.sh。

build.sh


#!/bin/bash

#
# usage: ./build.sh
# it builds project and produces the armhf click package
# ./build.sh -d
# it builds the project and deploy it to the phone
# A developer needs to change the armhf names in the following script according tuo your project
# export GOPATH=`pwd`
go get launchpad.net/go-unityscopes/v2
./setup-chroot-go.sh ubuntu-sdk-15.04 vivid
./build-click-package.sh goscope liu-xiao-guo ubuntu-sdk-15.04 vivid if [ $# -eq 1 ]
then
if [ $1 = "-d" ]
then
echo "Start to deploy to the phone ..."
adb push ./goscope.liu-xiao-guo/goscope.liu-xiao-guo_1.0.0_armhf.click /tmp
adb shell "sudo -iu phablet pkcon --allow-untrusted install-local /tmp/goscope.liu-xiao-guo_1.0.0_armhf.click"
exit 0
fi
fi

从这个脚本中。我们能够看到当脚本运行的时候,它运行:


go get launchpad.net/go-unityscopes/v2

这个语句的作用是从上面的地址处下载最新的“go-unityscope”版本号2。当你们下载完我的模版后。事实上里面已经有一个叫做“src”的文件夹。里面已经包括了全部的所须要的文件。


当我们增加“-d”选项后。这个script将会自己主动帮我们把脚本部署到手机中去。记得依据自己的scope名字不同。须要改动部署部分的click包的文件名称及文件夹名字

setup-chroot-go.sh


#!/bin/bash

# Function that executes a given command and compares its return command with a given one.
# In case the expected and the actual return codes are different it exits
# the script.
# Parameters:
# $1: Command to be executed (string)
# $2: Expected return code (number), Can be not defined.
function executeCommand()
{
# gets the command
CMD=$1
# sets the return code expected
# if it's not definedset it to 0
OK_CODE=$2
if [ -n $2 ]
then
OK_CODE=0
fi
# executes the command
${CMD} # checks if the command was executed successfully
RET_CODE=$?
if [ $RET_CODE -ne $OK_CODE ]
then
echo "ERROR executing command: \"$CMD\""
echo "Exiting..."
exit 1
fi
} # ******************************************************************************
# * MAIN *
# ****************************************************************************** if [ $# -ne 2 ]
then
echo "usage: $0 FRAMEWORK_CHROOT SERIES_CHROOT"
exit 1
fi CHROOT=$1
SERIES=$2 sudo click chroot -aarmhf -f$CHROOT -s $SERIES create
sudo click chroot -aarmhf -f$CHROOT -s $SERIES maint apt-get install golang-go golang-go-linux-arm golang-go-dbus-dev golang-go-xdg-dev golang-gocheck-dev golang-gosqlite-dev golang-uuid-dev libgcrypt20-dev:armhf libglib2.0-dev:armhf libwhoopsie-dev:armhf libdbus-1-dev:armhf libnih-dbus-dev:armhf libsqlite3-dev:armhf crossbuild-essential-armhf echo "Executing go get launchpad.net/go-unityscopes/v2 ...."
GOPATH=`pwd` go get launchpad.net/go-unityscopes/v2
echo "Done."

这个脚本是为了帮我们下载我们所须要的chroots,这样能够进行交叉编译armhf架构从而部署到我们的手机上。假设大家已经安装好自己的Ubuntu SDK。而且已经安装好所须要的armhf chroot,这个script将不会下载不论什么的东西。


build-click-package.sh


#/bin/bash

# Function that executes a given command and compares its return command with a given one.
# In case the expected and the actual return codes are different it exits
# the script.
# Parameters:
# $1: Command to be executed (string)
# $2: Expected return code (number), may be undefined.
function executeCommand()
{
# gets the command
CMD=$1
# sets the return code expected
# if it's not definedset it to 0
OK_CODE=$2
if [ -n $2 ]
then
OK_CODE=0
fi
# executes the command
eval ${CMD} # checks if the command was executed successfully
RET_CODE=$?
if [ $RET_CODE -ne $OK_CODE ]
then
echo ""
echo "ERROR executing command: \"$CMD\""
echo "Exiting..."
exit 1
fi
} # ******************************************************************************
# * MAIN *
# ****************************************************************************** if [ $# -ne 4 ]
then
echo "usage: $0 SCOPE_NAME DEVELOPER_NAME FRAMEWORK_CHROOT SERIES_CHROOT"
exit 1
fi SCOPE_NAME=$1
DEVELOPER_NAME=$2
CHROOT=$3
SERIES=$4 CURRENT_DIR=`pwd` FILE_NAME="${SCOPE_NAME}.${DEVELOPER_NAME}"
MANIFEST_NAME="${SCOPE_NAME}.${DEVELOPER_NAME}" echo -n "Removing ${FILE_NAME} directory... "
executeCommand "rm -rf ./${FILE_NAME}"
echo "Done" echo -n "Creating clean ${FILE_NAME} directory... "
executeCommand "mkdir -p ${FILE_NAME}/${FILE_NAME}"
echo "Done" echo -n "Copying scope ini file... "
executeCommand "cp $SCOPE_NAME.ini ${FILE_NAME}/${FILE_NAME}/${FILE_NAME}_${SCOPE_NAME}.ini"
echo "Done" echo -n "Copying the logo file ... "
executeCommand "cp logo.jpg ${FILE_NAME}/${FILE_NAME}/logo.jpg"
echo "Done" echo -n "Copying the icon file ... "
executeCommand "cp icon.jpg ${FILE_NAME}/${FILE_NAME}/icon.jpg"
echo "Done" echo -n "Setting scope name in ini file..."
executeCommand 'sed -i "s/%SCOPE_NAME%/${FILE_NAME}/g" ${FILE_NAME}/${FILE_NAME}/${FILE_NAME}_${SCOPE_NAME}.ini'
echo "Done" echo -n "Copying scope json files... "
executeCommand "cp *.json ${FILE_NAME}/"
echo "Done" echo -n "Setting scope name in manifest file..."
executeCommand 'sed -i "s/%SCOPE_NAME%/${MANIFEST_NAME}/g" ${FILE_NAME}/manifest.json'
echo "Done" echo -n "Cross compiling ${FILE_NAME}..."
executeCommand "click chroot -aarmhf -f$CHROOT -s $SERIES run CGO_ENABLED=1 GOARCH=arm GOARM=7 PKG_CONFIG_LIBDIR=/usr/lib/arm-linux-gnueabihf/pkgconfig:/usr/lib/pkgconfig:/usr/share/pkgconfig GOPATH=/usr/share/gocode/:$GOPATH CC=arm-linux-gnueabihf-gcc CXX=arm-linux-gnueabihf-g++ go build -ldflags '-extld=arm-linux-gnueabihf-g++' -o ${FILE_NAME}/${FILE_NAME}/${FILE_NAME}"
echo "Done" executeCommand "cd ./${FILE_NAME}" echo -n "Building click package ... "
executeCommand "click build ./"
echo "Done" executeCommand "cd .."

我们能够通过这个脚本来交叉编译我们的goscope armhf click包。使用时。就像上面的build.sh中展示的那样:


$./build-click-package.sh goscope liu-xiao-guo ubuntu-sdk-15.04 vivid

这里,我们把项目的Scope名,开发人员的名字,framework 及Ubuntud的系列号传入就可以。



run.sh


#!/bin/bash

#
# This is the script to build and run the scope on desktop environment.
# A developer needs to change the following variable according to your projectt
#  SCOPE_NAME=goscope
#  DEVELOPER_NAME=liu-xiao-guo
#
# function executeCommand()
{
# gets the command
CMD=$1
# sets the return code expected
# if it's not definedset it to 0
OK_CODE=$2
if [ -n $2 ]
then
OK_CODE=0
fi
# executes the command
eval ${CMD} # checks if the command was executed successfully
RET_CODE=$? if [ $RET_CODE -ne $OK_CODE ]
then
echo ""
echo "ERROR executing command: \"$CMD\""
echo "Exiting..."
exit 1
fi
} export GOPATH=`pwd` SCOPE_NAME=goscope
DEVELOPER_NAME=liu-xiao-guo FILE_NAME="${SCOPE_NAME}.${DEVELOPER_NAME}" echo -n "Removing ${FILE_NAME} directory... "
executeCommand "rm -rf ./${FILE_NAME}"
echo "Done" echo -n "Copying scope ini file... "
executeCommand "cp $SCOPE_NAME.ini ${FILE_NAME}_${SCOPE_NAME}.ini"
echo "Done" echo -n "Setting scope name in ini file..."
executeCommand 'sed -i "s/%SCOPE_NAME%/${FILE_NAME}/g" ${FILE_NAME}_${SCOPE_NAME}.ini'
echo "Done" echo -n "Building the scope"
executeCommand "go build -o ${FILE_NAME}" unity-scope-tool ${FILE_NAME}_${SCOPE_NAME}.ini

这个脚本是为了把我们的Scope在Desktop的环境中进行编译,并使用unity-scope-tool来启动我们的Scope:



使用golang来设计我们的Ubuntu Scope


clean.sh


#!/bin/bash

#
# This file cleans all of the intermediate files produced during the compilation. For each project
# a developer needs to customize the variables
# SCOPE_NAME
# DEVELOPER_NAME
#
# function executeCommand()
{
# gets the command
CMD=$1
# sets the return code expected
# if it's not definedset it to 0
OK_CODE=$2
if [ -n $2 ]
then
OK_CODE=0
fi
# executes the command
eval ${CMD} # checks if the command was executed successfully
RET_CODE=$?
if [ $RET_CODE -ne $OK_CODE ]
then
echo ""
echo "ERROR executing command: \"$CMD\""
echo "Exiting..."
exit 1
fi
} SCOPE_NAME=goscope
DEVELOPER_NAME=liu-xiao-guo FILE_NAME="${SCOPE_NAME}.${DEVELOPER_NAME}" echo -n "Removing ${FILE_NAME} directory... "
executeCommand "rm -rf ./${FILE_NAME}"
echo "Done" echo -n "Removing ${FILE_NAME}_${SCOPE_NAME}.ini ..."
executeCommand "rm -f ${FILE_NAME}_${SCOPE_NAME}.ini"
echo "Done" echo -n "Removing ${FILE_NAME} ..."
executeCommand "rm -f ${FILE_NAME}"
echo "Done" echo -n "Removing pkg directory ..."
executeCommand "rm -rf pkg"
echo "Done"

这个脚本是为了我们可以删除我们在编译过程中所产生不论什么的中间文件。


goscope.go


package main

import (
"launchpad.net/go-unityscopes/v2"
"log"
"encoding/json"
"net/url"
"net/http"
) const searchCategoryYellow = `{
"schema-version" : 1,
"template" : {
"category-layout" : "vertical-journal",
"card-layout": "horizontal",
"card-size": "small",
"collapsed-rows": 0
},
"components" : {
"title" : "title",
"subtitle":"subtitle",
"summary":"summary",
"art":{
"field": "art",
"aspect-ratio": 1
}
}
}` const searchCategoryTemplate = `{
"schema-version" : 1,
"template" : {
"category-layout" : "carousel",
"card-size": "large",
"overlay" : true
},
"components" : {
"title" : "title",
"art" : {
"field": "art",
"aspect-ratio": 1.6,
"fill-mode": "fit"
}
}
}` // SCOPE *********************************************************************** var scope_interface scopes.Scope type MyScope struct {
BaseURI string
Key string
URI string
Dir string
base *scopes.ScopeBase
} type WathereResponse struct {
WeatherList []Weather `json:"results"`
Date string `json:"date"`
} type Weather struct {
CurrentCity string `json:"currentCity"`
Pm25 string `json:"pm25"`
IndexList []Index `json:"index"`
Weather_datalist []Weather_data `json:"weather_data"`
} type Index struct {
Title string `json:"title"`
Zs string `json:"zs"`
Tipt string `json:"tipt"`
Des string `json:"des"`
} type Weather_data struct {
Date string `json:"date"`
DayPictureUrl string `json:"dayPictureUrl"`
NightPictureUrl string `json:"nightPictureUrl"`
Weather string `json:"weather"`
Wind string `json:"wind"`
Temperature string `json:"temperature"`
} func (s *MyScope) buildUrl(url2 string, params map[string]string) string {
query := make(url.Values)
for key, value := range params {
query.Set(key, value)
}
log.Println(url2 + query.Encode())
return url2 + query.Encode()
} // This is used to get results from a webservice
func (s *MyScope) get(url string, params map[string]string, result interface{}) error {
resp, err := http.Get(s.buildUrl(url, params))
if err != nil {
return err
}
defer resp.Body.Close()
decoder := json.NewDecoder(resp.Body)
return decoder.Decode(result)
} func (s *MyScope) Search(q *scopes.CannedQuery, metadata *scopes.SearchMetadata, reply *scopes.SearchReply, cancelled <-chan bool) error {
root_department := s.CreateDepartments(q, metadata, reply)
reply.RegisterDepartments(root_department) query := q.QueryString()
log.Println(query) // Try to get the city name
loc := metadata.Location()
city := loc.City;
log.Println("city: ", city) if query == "" {
if q.DepartmentID() == "" {
query = city
} else {
query = q.DepartmentID()
}
} log.Println("query: ", query) var response WathereResponse if err := s.get(s.BaseURI, map[string]string{"location": query, "ak": s.Key, "output": "json"}, &response); err != nil {
return err
} else {
log.Println("there is no error!")
} // log.Println(response)
date := response.Date;
log.Println("date: ", date) var cat *scopes.Category; if len(q.QueryString()) == 0 && q.DepartmentID() == "" {
cat = reply.RegisterCategory("weather", query, "", searchCategoryTemplate)
} else {
cat = reply.RegisterCategory("weather", "", "", searchCategoryTemplate)
} for _, data := range response.WeatherList {
result := scopes.NewCategorisedResult(cat)
result.SetURI(s.URI) // log.Println("Current city:", data.CurrentCity)
// log.Println("PM25: ", data.Pm25) var yellocalendar string = ""
for _, index := range data.IndexList {
// log.Println("title: ", index.Title)
// log.Println("zs: ", index.Zs)
// log.Println("tipt: ", index.Tipt)
// log.Println("Des: ", index.Des) yellocalendar += index.Title + " "
yellocalendar += index.Zs + " "
yellocalendar += index.Tipt + " "
yellocalendar += index.Des
} for i, weather := range data.Weather_datalist {
// log.Println("date: ", weather.Date)
// log.Println("dayPictureUrl: ", weather.DayPictureUrl)
// log.Println("nightPictureUrl: ", weather.NightPictureUrl)
// log.Println("weather: ",weather.Weather)
// log.Println("wind: ", weather.Wind)
// log.Println("temperature: ", weather.Temperature) result.SetTitle(weather.Date)
result.SetArt(weather.DayPictureUrl)
result.Set("wind", weather.Wind)
result.Set("weather", weather.Weather)
result.Set("temperature", weather.Temperature) if err := reply.Push(result); err != nil {
return err
} result.SetArt(weather.NightPictureUrl)
if err := reply.Push(result); err != nil {
return err
} // Push the yellow calender now
if i == 0 {
cat1 := reply.RegisterCategory("weather1", "今天天气", "", searchCategoryYellow)
result1 := scopes.NewCategorisedResult(cat1) result1.SetURI(s.URI)
result1.SetTitle(date)
result1.SetArt(weather.DayPictureUrl)
result1.Set("subtitle", weather.Weather + " " + weather.Wind + " " + weather.Temperature + " PMI: " + data.Pm25)
result1.Set("summary", yellocalendar) if err := reply.Push(result1); err != nil {
return err
}
}
}
} return nil
} func (s *MyScope) Preview(result *scopes.Result, metadata *scopes.ActionMetadata, reply *scopes.PreviewReply, cancelled <-chan bool) error {
layout1col := scopes.NewColumnLayout(1)
layout2col := scopes.NewColumnLayout(2)
layout3col := scopes.NewColumnLayout(3) // Single cyolumn layout
layout1col.AddColumn("header", "image", "wind", "weather", "temperature", "summary", "actions") // Two column layout
layout2col.AddColumn("header")
layout2col.AddColumn("image", "wind", "weather", "temperature", "summary", "actions") // Three cokumn layout
layout3col.AddColumn("header")
layout3col.AddColumn("image", "wind", "weather", "temperature","summary", "actions")
layout3col.AddColumn() // Register the layouts we just created
reply.RegisterLayout(layout1col, layout2col, layout3col) header := scopes.NewPreviewWidget("header", "header") // It has title and a subtitle properties
header.AddAttributeMapping("title", "title")
header.AddAttributeMapping("subtitle", "subtitle") // Define the image section
image := scopes.NewPreviewWidget("image", "image")
// It has a single source property, mapped to the result's art property
image.AddAttributeMapping("source", "art") // Define the summary section
description := scopes.NewPreviewWidget("summary", "text")
description.AddAttributeMapping("text", "summary") wind := scopes.NewPreviewWidget("wind", "text")
wind.AddAttributeMapping("text", "wind") weather := scopes.NewPreviewWidget("weather", "text")
weather.AddAttributeMapping("text", "weather") temperature := scopes.NewPreviewWidget("temperature", "text")
temperature.AddAttributeMapping("text", "temperature") // build variant map.
var uri string if err := result.Get("uri", &uri); err != nil {
log.Println(err)
} tuple1 := make(map[string]interface{})
tuple1["id"] = "open"
tuple1["label"] = "Open"
tuple1["uri"] = uri actions := scopes.NewPreviewWidget("actions", "actions")
actions.AddAttributeValue("actions", []interface{}{tuple1}) var summary string
if err := result.Get("summary", &summary); err != nil {
log.Println(err)
} if len(summary) > 0 {
reply.PushWidgets(header, image, description, actions)
} else {
reply.PushWidgets(header, image, wind, weather, temperature, actions)
} return nil
} func (s *MyScope) SetScopeBase(base *scopes.ScopeBase) {
s.base = base
} func (s *MyScope) GetSubdepartments1(query *scopes.CannedQuery,
metadata *scopes.SearchMetadata,
reply *scopes.SearchReply) *scopes.Department {
active_dep, err := scopes.NewDepartment("wuhan", query, "湖北") if err == nil {
// active_dep.SetAlternateLabel("Rock Music Alt")
department, _ := scopes.NewDepartment("武汉", query, "武汉")
active_dep.AddSubdepartment(department) department2, _ := scopes.NewDepartment("宜昌", query, "宜昌")
active_dep.AddSubdepartment(department2) department3, _ := scopes.NewDepartment("随州", query, "随州")
active_dep.AddSubdepartment(department3)
} return active_dep
} func (s *MyScope) GetSubdepartments2(query *scopes.CannedQuery,
metadata *scopes.SearchMetadata,
reply *scopes.SearchReply) *scopes.Department {
active_dep, err := scopes.NewDepartment("changsha", query, "湖南") if err == nil {
department, _ := scopes.NewDepartment("长沙", query, "长沙")
active_dep.AddSubdepartment(department) department2, _ := scopes.NewDepartment("株洲", query, "株洲")
active_dep.AddSubdepartment(department2)
} return active_dep
} func (s *MyScope) CreateDepartments(query *scopes.CannedQuery,
metadata *scopes.SearchMetadata,
reply *scopes.SearchReply) *scopes.Department { department, _ := scopes.NewDepartment("", query, "选择地点") dept1 := s.GetSubdepartments1(query, metadata, reply)
if dept1 != nil {
department.AddSubdepartment(dept1)
} dept2 := s.GetSubdepartments2(query, metadata, reply)
if dept2 != nil {
department.AddSubdepartment(dept2)
} return department
} // MAIN ************************************************************************ func main() {
scope := &MyScope {
BaseURI: "http://api.map.baidu.com/telematics/v3/weather?",
Key: "DdzwVcsGMoYpeg5xQlAFrXQt",
URI: "http://www.weather.com.cn/html/weather/101010100.shtml",
Dir: "",
} scope_interface = scope if err := scopes.Run(scope); err != nil {
log.Fatalln(err)
}
}

这是我们的goscope的go语言程序设计。在这个goscope里,我们使用了百度的天气API来显示天气的数据。

整个scope的设计事实上和C++的Scope设计比較相似,可是显得更加简洁明了。


我们能够通过例如以下的命令来把我们的Scope打包并部署到我们的手机上:

$./build.sh -d

假设我们仅仅想得到armhf的click包,我们能够不须要“-d”參数。

在手机上的执行情况:


使用golang来设计我们的Ubuntu Scope

使用golang来设计我们的Ubuntu Scope  使用golang来设计我们的Ubuntu Scope 使用golang来设计我们的Ubuntu Scope



怎样执行Scope


我们能够在Terminal中:

[plain] view
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  1. $chmod +x *.sh

通过上述命令来使得.sh文件变为能够运行的文件

[plain] view
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  1. $./run.sh

通过上面的脚本执行。在Desktop上执行我们的Scope

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  1. $./build.sh -d

通过我们上面的脚本运行。能够编译goscope。并部署到手机中去

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  1. $./clean.sh

通过上面的脚本运行,清除全部的编译的中间文件

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