C语言打砖块小游戏

#include <stdio.h>
#include <graphics.h>
#include <conio.h>
#include <time.h>
#include <string.h>

#define window_length   500
#define window_high     500

#define map_length        (window_length/100)
#define map_high        (window_high/100)

#define broad_length    200
#define broad_high      20

#define ball_x            (window_length/2)
#define ball_y            (window_high/2)
#define ball_r          10
#define ball_top        (ball.y-ball.r)
#define ball_bot        (ball.y+ball.r)
#define ball_left        (ball.x-ball.r)
#define ball_right        (ball.x+ball.r)
#define ball_dx         (window_length/100)
#define ball_dy         (window_length/100)

#define brick_length    (window_length/(map_length))
#define brick_high        20

enum direction{ LEFT = VK_LEFT, RIGHT = VK_RIGHT};

int map[map_high][map_length] = { 0 };

struct{
    int x;
    int y;
    int r;
    int dx;
    int dy;
}ball = { ball_x,ball_y,ball_r,ball_dx,ball_dy};                                                                    //球的初始化

struct{
    int x;
    int y;
}broad = { window_length / 2 - broad_length / 2, window_high - broad_high};                                        //板子的初始化

void map_Checkpoint(){
    for (int y = 0; y < map_high; y++){
        for (int x = 0; x < map_length; x++){                            
            map[y][x] = 1;
        }
    }
}

int hit_bricks_top(){
    if (ball_top <= map_high*brick_high && ball_top%brick_high == 0 && map[ball_top/brick_high - 1][ball.x/brick_length] == 1)
    {
        map[ball_top / brick_high - 1][ball.x / brick_length] = 0;
        return 1;
    }
    return 0;
}

int hit_bricks_left(){
    if (ball_top <= map_high*brick_high && ball_left%brick_length == 0 && map[ball.y / brick_high + 1][ball.x / brick_length - 1] == 1 )
    {
        map[ball.y / brick_high + 1][ball.x / brick_length - 1] = 0;
        return 1;
    }
    return 0;
}

int hit_bricks_right(){
    if (ball_top <= map_high*brick_high && ball_right%brick_length == 0 && map[ball.y / brick_high + 1][ball.x / brick_length + 1] == 1)
    {
        map[ball.y / brick_high + 1][ball.x / brick_length + 1] = 0;
        return 1;
    }
    return 0;
}

void move_ball(){
    setfillcolor(RGB(64, 208, 88));
    fillcircle(ball.x,ball.y,ball.r);
    //小球碰撞上部
    if (ball_top == 0 || hit_bricks_top())
    {
        ball.dy = -ball.dy;
    }
    //小球碰撞下部
    else if (ball_bot == window_high-broad_high && ball.x >= broad.x &&ball.x <= broad.x+broad_length)
    {
        ball.dy = -ball.dy;
    }
    //小球碰撞左部
    else if (ball_left <= 0 || hit_bricks_left()){
        ball.dx = -ball.dx;
    }
    //小球碰撞右部
    else if (ball_right >= window_length || hit_bricks_right()){
        ball.dx = -ball.dx;
    }
    ball.x += ball.dx;
    ball.y += ball.dy;
}

void move_broad(){
    setfillcolor(RGB(23,18,237));
    fillrectangle(broad.x, broad.y, broad.x+broad_length, broad.y+broad_high);
    if (GetAsyncKeyState('A') || GetAsyncKeyState(LEFT)){
        if (broad.x > 0){
            broad.x -= 5;
        }
        else{
            broad.x = 0;
        }
    }
    if (GetAsyncKeyState('D') || GetAsyncKeyState(RIGHT)){
        if (broad.x < window_length - broad_length){
            broad.x += 5;
        }
        else{
            broad.x = window_length - broad_length;
        }
    }
}

void map_display(){
    for (int y = 0; y < map_high; y++){
        for (int x = 0; x < map_length; x++){
            switch (map[y][x]){
            case 0:
                setfillcolor(BLACK);
                solidrectangle(x*brick_length, y*brick_high, x*brick_length + brick_length, y*brick_high + brick_high);
                break;
            case 1:
                setfillcolor(RGB(170, 100, 110));
                fillrectangle(x*brick_length, y*brick_high, x*brick_length + brick_length, y*brick_high + brick_high);
                break;
            }
        }
    }
}

int win_judge(){
    if (ball_top > window_high){
        outtextxy(window_length / 2 - 30, window_high / 2, "Game over!");
        return 1;
    }
    int ret = 1;
    for (int y = 0; y < map_high; y++){
        for (int x = 0; x < map_length; x++){
            if (map[y][x] == 1){
                ret = 0;
                break;
            }
        }
    }
    if (ret == 1)
    {
        outtextxy(window_length / 2 - 30, window_high / 2, "666");
        return 2;
    }
    return 0;
}

void display(){
    setbkcolor(BLACK);
    cleardevice();
    map_Checkpoint();
    int ret = 1;
    while (ret){
        BeginBatchDraw();                            //开始 双缓冲
        cleardevice();
        map_display();
        move_broad();
        move_ball();
        win_judge();
        Sleep(20);
        EndBatchDraw();                                //结束 双缓冲
    }
}

int main(){
    srand((unsigned int)time(NULL));
    initgraph(window_length, window_high);
    display();
    closegraph();
    return 0;
}

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C语言打砖块小游戏

 

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