IOS动画隐式,显式,翻页

IOS动画隐式,显式,翻页

//  ViewController.m

//  IOS动画0817

//

//  Created by 张艳锋 on 15/8/17.

//  Copyright (c) 2015年 张艳锋. All rights reserved.

//

#import "ViewController.h"

@interface ViewController ()

@property (weak, nonatomic) IBOutlet UIImageView *imageview;

- (IBAction)doAnimationButton:(id)sender;

- (IBAction)doLeftButton:(id)sender;

- (IBAction)doRightButton:(id)sender;

- (IBAction)doUpButton:(id)sender;

- (IBAction)doDownButton:(id)sender;

@end

@implementation ViewController

- (void)viewDidLoad {

[super viewDidLoad];

// Do any additional setup after loading the view, typically from a nib.

}

- (void)didReceiveMemoryWarning {

[super didReceiveMemoryWarning];

// Dispose of any resources that can be recreated.

}

- (IBAction)doAnimationButton:(id)sender {

/********隐式动画********/

/*

[UIView beginAnimations:nil context:NULL];//动画开始标志

//定义一个仿射变换

CGAffineTransform moveTrans=CGAffineTransformMakeTranslation(300, 600);

// CGAffineTransformMakeTranslation//更改位置的函数

// CGAffineTransformMakeRotation//k控制旋转

//CGAffineTransformMakeScale//控制缩放

[_imageview.layer setAffineTransform:moveTrans];

[UIView commitAnimations];//提交动画

*/

/********显式动画********/

//定义显示动画的时候,我们不必定义CALayer的变化,也不必执行它,而是通过CABasicAnimation逐个定义动画,其中每个动画都含有各自的属性,然后通过addAnimation:方法添加到图层中

/*

CABasicAnimation *basic=[CABasicAnimation animationWithKeyPath:@"opacity"];//opacity表示透明度

basic.duration=6.0;//6秒内透明度变为零

basic.fromValue=[NSNumber numberWithFloat:0.2];//初始透明度

basic.toValue=[NSNumber numberWithFloat:1.0];//最终透明度

basic.cumulative=YES;//设置透明度递增

[_imageview.layer addAnimation:basic forKey:@"animateOpacity"];

CGAffineTransform moveTrans1=CGAffineTransformMakeTranslation(300, 600);

CABasicAnimation *basic_move=[CABasicAnimation animationWithKeyPath:@"transform"];//准备函数(为平移做准备)

basic_move.duration=6.0;

//CATransform3DMakeAffineTransform仿射变换为3D效果(仿射不能直接应用于显式动画)

basic_move.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeAffineTransform(moveTrans1)];

[_imageview.layer addAnimation:basic_move forKey:@"animateTransform2"];

*/

/********关键帧动画********/

/*

CAKeyframeAnimation *keyAnimation=[CAKeyframeAnimation  animationWithKeyPath:@"opacity"];//透明度

keyAnimation.duration=6.0;//动画时间

keyAnimation.values=[NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],[NSNumber numberWithFloat:0.6],[NSNumber numberWithFloat:1.0], nil];//

keyAnimation.keyTimes=[NSArray arrayWithObjects:[NSNumber numberWithFloat:0.0],[NSNumber numberWithFloat:0.3],[NSNumber numberWithFloat:1.0], nil];

[_imageview.layer addAnimation:keyAnimation forKey:@"animateOpcaty"];

CGAffineTransform moveTrans2=CGAffineTransformMakeTranslation(300, 600);

CABasicAnimation *basic_move2=[CABasicAnimation animationWithKeyPath:@"transform"];

basic_move2.duration=6.0;

basic_move2.toValue=[NSValue valueWithCATransform3D:CATransform3DMakeAffineTransform(moveTrans2)];

[_imageview.layer addAnimation:basic_move2 forKey:@"animateTransform2"];

*/

}

//系统自带反转动画(上下左右)

- (IBAction)doLeftButton:(id)sender {

//三次向左不返回

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationDuration:1.5f];//动画时间

[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];//设置动画曲线方式(动画的总体变化时间曲线,包含开始慢后来快,开始快后来慢,均匀曲线)

[UIView setAnimationRepeatAutoreverses:NO];//设置动画是否做一次反向操作

[UIView setAnimationRepeatCount:3];//执行次数

[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromLeft forView:self.view cache:YES];//

[UIView commitAnimations];

}

- (IBAction)doRightButton:(id)sender {

//三次向右有返回

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationDuration:1.5f];

[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

[UIView setAnimationRepeatAutoreverses:YES];

[UIView setAnimationRepeatCount:3];//执行次数

[UIView setAnimationTransition:UIViewAnimationTransitionFlipFromRight forView:self.view cache:YES];

[UIView commitAnimations];

}

- (IBAction)doUpButton:(id)sender {

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationDuration:1.5f];

[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

[UIView setAnimationRepeatAutoreverses:YES];

[UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES];

[UIView commitAnimations];

}

- (IBAction)doDownButton:(id)sender {

[UIView beginAnimations:nil context:NULL];

[UIView setAnimationDuration:1.5f];

[UIView setAnimationCurve:UIViewAnimationCurveEaseOut];

[UIView setAnimationRepeatAutoreverses:YES];

[UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES];

[UIView commitAnimations];

}

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