设置了
UI Scale Mode = Scale With Screen Size,
Reference Resolution = X 1334, Y 750,
Screen Match Mode = Match Width Or Height,
Match = Width 0, Height 1,
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获取屏幕实际宽度.(RectTransform 在Canvas中填满时的宽度)
this.RealHeight = 750f;
this.RealWidth = this.RealHeight / (float)Screen.height * (float)Screen.width;
UnityEngine.Debug.LogFormat("real: width:{0} height:{1}", this.RealWidth, this.RealHeight);