using System;
using System.Diagnostics;
namespace Sample
{
class Program
{
[Conditional("OK")]
public static void TargetMethod()
{
Console.ForegroundColor = ConsoleColor.Green;
Console.WriteLine("\t=<水之真谛>=\nhttp://blog.csdn.net/FantasiaX\n\n");
}
static void Main(string[] args)
{
TargetMethod();
}
}
}
// 上善若水,润物无声 //
/* [url]http://blog.csdn.net/FantasiaX[/url] */
using System;
namespace OysterAttributeSample
{
class Oyster: System.Attribute // 必需以System.Attribute类为基类
{
// Kind属性,默认值为null
private string kind;
public string Kind
{
get { return kind; }
set { kind = value; }
}
// Age属性,默认值为
private uint age;
public uint Age
{
get { return age; }
set { age = value; }
}
// 值为null的string是危险的,所以必需在构造函数中赋值
public Oyster(string arg) // 定位参数
{
this.Kind = arg;
}
}
[Oyster("Thorny ", Age=3)] // 3年的多刺牡蛎附着在轮船(这是一个类)上。注意:对属性的赋值是在圆括号里完成的!
class Ship
{
[Oyster("Saddle")] // 0年的鞍形牡蛎附着在船舵(这是一个数据成员)上,Age使用的是默认值,构造函数的参数必需完整
public string Rudder;
}
class Program
{
static void Main(string[] args)
{
// ... 使用反射来读取Attribute
}
}
}
// [url]http://blog.csdn.net/FantasiaX[/url]
using System;
namespace AttributeTargetValue
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Assembly\t\t\t{0}", Convert.ToInt32(AttributeTargets.Assembly));
Console.WriteLine("Module\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.Module));
Console.WriteLine("Class\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.Class));
Console.WriteLine("Struct\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.Struct));
Console.WriteLine("Enum\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.Enum));
Console.WriteLine("Constructor\t\t\t{0}", Convert.ToInt32(AttributeTargets.Constructor));
Console.WriteLine("Method\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.Method));
Console.WriteLine("Property\t\t\t{0}", Convert.ToInt32(AttributeTargets.Property));
Console.WriteLine("Field\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.Field));
Console.WriteLine("Event\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.Event));
Console.WriteLine("Interface\t\t\t{0}", Convert.ToInt32(AttributeTargets.Interface));
Console.WriteLine("Parameter\t\t\t{0}", Convert.ToInt32(AttributeTargets.Parameter));
Console.WriteLine("Delegate\t\t\t{0}", Convert.ToInt32(AttributeTargets.Delegate));
Console.WriteLine("ReturnValue\t\t\t{0}", Convert.ToInt32(AttributeTargets.ReturnValue));
Console.WriteLine("GenericParameter\t\t{0}", Convert.ToInt32(AttributeTargets.GenericParameter));
Console.WriteLine("All\t\t\t\t{0}", Convert.ToInt32(AttributeTargets.All));
Console.WriteLine("\n");
}
}
}
class Oyster : System.Attribute
{
// OysterAttribute类的具体实现
}
class Oyster : System.Attribute
{
// OysterAttribute类的具体实现
}