应该用bind+function取代虚函数吗?

用bind+function取代虚函数在好几年前就有人提出了,曾引起广泛的讨论,有支持的有反对的,可能赞成的人占大多数。这个话题挺有趣,本来是作为技术沙龙的开放性话题来讨论的,由于时间关系并没有讨论。今天就来具体探讨一下这个问题,我将做两个实验来验证一下这两种做法,具体是实现两个模式:策略模式和责任链模式。我将分别用经典的虚函数和bind+function来实现这两个模式。通过这两个实验来得出我的结论。

实验一:策略模式的实现

1.虚函数方式实现策略模式

class Calculater
{
public:
virtual int calculate(int x, int y) = ;
}; class Minus : public Calculater
{
public:
int calculate(int x, int y)
{
return x - y;
}
}; class Plus : public Calculater
{
public:
int calculate(int x, int y)
{
return x + y;
}
}; class CalcuClient
{
private:
Calculater* m_caculater;
public:
CalcuClient(Calculater* caculater) : m_caculater(caculater){} int calculate(int x, int y)
{
return m_caculater->calculate(x, y);
}
};

2.bind+function方式实现策略模式

class NewCalcuClient
{
private:
std::function<int(int, int)> m_function; public:
NewCalcuClient(std::function<int(int, int)> function) : m_function(function){} int calculate(int x, int y)
{
return m_function(x, y);
}
};

测试代码:

    Minus minus;
CalcuClient client(&minus); Plus plus;
CalcuClient client2(&plus); int r = client.calculate(, );
int r2 = client2.calculate(, );

   //bind+function
NewCalcuClient newclient(boost::bind(&Minus::calculate, &minus, _1, _2));
NewCalcuClient newclient2(boost::bind(&Plus::calculate, &plus, _1, _2)); int r3 = newclient.calculate(, );
int r4 = newclient2.calculate(, );

  bind+function取代虚函数的一个重要理由是虚函数带来了效率损失,bind+function效率更高,我做了一个性能测试, 分别调用10000000次来看耗时,发现虚函数比bind+function方式要快一些,无论是用标准库的bind还是boost的bind,都比虚函数方式要慢,所以说bind+function比虚函数性能更好是想当然,站不住脚的。接下来看第二个实验。

实验二:责任链模式的实现

1.虚函数方式实现责任链模式

struct Request
{
int RequestType;
}; class Handler
{
protected:
std::shared_ptr<Handler> m_next;
public:
Handler(std::shared_ptr<Handler> next) : m_next(next){} virtual void HandleRequest(Request) = ;
}; class ConcreteHandler1 : public Handler
{
public:
ConcreteHandler1(std::shared_ptr<Handler> next) : Handler(next){} void HandleRequest(Request request)
{
if (request.RequestType == )
{
cout << "request handled in ConcreteHandler1" << endl;
}
else
{
if (m_next != nullptr)
m_next->HandleRequest(request);
}
}
}; class ConcreteHandler2 : public Handler
{
public:
ConcreteHandler2(std::shared_ptr<Handler> next) : Handler(next){} void HandleRequest(Request request)
{
if (request.RequestType == )
{
cout << "request handled in ConcreteHandler2" << endl;
}
else
{
if (m_next != nullptr)
m_next->HandleRequest(request);
}
}
}; class ConcreteHandler3 : public Handler
{
public:
ConcreteHandler3(std::shared_ptr<Handler> next) : Handler(next){} void HandleRequest(Request request)
{
if (request.RequestType == )
{
cout << "request handled in ConcreteHandler3" << endl;
}
else
{
if (m_next != nullptr)
m_next->HandleRequest(request);
}
}
};

2.bind+function方式实现责任链模式

class ChainHandler
{ public:
std::function<void(Request)> function; void HandleRequest(Request request)
{
function(request);
} std::function<void(Request)>& getfunction()
{
return function;
}
}; void assemble(std::function<void(Request)> call, std::function<void(Request)> next, Request request)
{
if (next != nullptr)
next(request);
else
call(request);
}

测试代码:

void Test()
{
auto thirdHandler = std::make_shared<ConcreteHandler3>(nullptr);
auto secondHandler = std::make_shared<ConcreteHandler2>(thirdHandler);
auto firstHandler = std::make_shared<ConcreteHandler1>(secondHandler); Request request = { };
firstHandler->HandleRequest(request); ChainHandler chain; std::function<void(Request)> f1 = std::bind(&ConcreteHandler1::HandleRequest, firstHandler, std::placeholders::_1);
std::function<void(Request)> f2 = std::bind(&ConcreteHandler2::HandleRequest, secondHandler, std::placeholders::_1);
std::function<void(Request)> f3 = std::bind(&ConcreteHandler3::HandleRequest, thirdHandler, std::placeholders::_1); chain.function = std::bind(&assemble, f1, chain.function, std::placeholders::_1);
chain.function = std::bind(&assemble, f2, chain.function, std::placeholders::_1);
chain.function = std::bind(&assemble, f3, chain.function, std::placeholders::_1); chain.HandleRequest(request);
}

bind+function实现责任链模式的关键代码在这里:

chain.function = std::bind(&assemble, f1, chain.function, std::placeholders::_1);
chain.function = std::bind(&assemble, f2, chain.function, std::placeholders::_1);
chain.function = std::bind(&assemble, f3, chain.function, std::placeholders::_1); chain.HandleRequest(request);

  这几行代码通过assemble不断地往function链条中加function,最后调用的时候会从链条的第一个function开始调用。

  bind+function取代虚函数的另外一个理由是松耦合,去除了继承的限制,方法的实现更加灵活,确实,低耦合确实是bind+function最大的优点,然而这个最大的优点也成了它最大的缺点,当需要替代的虚函数增多时,组装function的复杂度也在增加,太松散了导致代码也不够直观,代码的内聚性也变低了。比如上面责任链模式的实现,虚函数的实现明显比bind+function的实现要优雅。

结论

  bind+function相比虚函数的实现在性能上并不占优,最大的优点是大大降低类之间的耦合度,缺点是太过于松散导致代码的内聚性和可读性降低。

  bind+function适用的场景:

  1.迫切需要接口和实现解耦;

  2.需要解耦的接口很少。

  满足这两种情况适合用bind+function,否则还是用虚函数更好。

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