封装Socket.BeginReceive/EndReceive支持Timeout简介

.NET中的Socket类提供了网络通信常用的方法,分别提供了同步和异步两个版本,其中异步的实现是基于APM异步模式实现,即BeginXXX/EndXXX的方式。异步方法由于其非阻塞的特性,在需考虑程序性能和伸缩性的情况下,一般会选择使用异步方法。但使用过Socket提供的异步方法的同学,应该都会注意到了Socket的异步方法是无法设置Timeout的。以Receive操作为例,Socket提供了一个ReceiveTimeout属性,但该属性设置的是同步版本的Socket.Receive()方法的Timeout值,该设置对异步的Socket.BeginReceive()无效:如果对方没有返回任何消息,则BeginReceive操作将无法完成,其中提供的回调函数也将不会调用。如下示例代码所示:

private static void TestSocketBeginReceive()

{

Socket socket = new Socket(AddressFamily.InterNetwork,

SocketType.Dgram, ProtocolType.Udp);

byte[] content = Encoding.ASCII.GetBytes("Hello world");

IPAddress ip = Dns.Resolve("www.google.com").AddressList[0];

IPEndPoint receiver = new IPEndPoint(ip, 80);

socket.BeginSendTo(content, 0, content.Length, SocketFlags.None,

receiver, SendToCb, socket);

Console.WriteLine("Sent bytes: " + content.Length);

}

private static void SendToCb(IAsyncResult ar)

{

var socket = ar.AsyncState as Socket;

socket.EndSendTo(ar);

byte[] buffer = new byte[1024];

IAsyncResult receiveAr = socket.BeginReceive(buffer, 0, buffer.Length,

SocketFlags.None, null, null);

int received = socket.EndReceive(receiveAr);

Console.WriteLine("Received bytes: " + received);

}

由于接收方不会返回任何消息,Socket.BeginReceive将永远不会完成,SentToCb方法中的socket.EndReceive()调用将永远阻塞,应用程序也无法得知操作的状态。

支持Timeout

在个别的应用场景下,我们希望既能使用Socket的异步通信方法,保证程序的性能,同时又希望能指定Timeout值,当操作没有在指定的时间内完成时,应用程序能得到通知,以进行下一步的操作,如retry等。以下介绍的就是一种支持Timeout的Socket异步Receive操作的实现,方式如下:

1.基于APM异步模式封装Socket.BeginReceive/EndReceive方法。

2.使用ThreadPool提供的RegisterWaitForSingleObject()方法注册一个WaitOrTimerCallback,如果指定时间内操作未完成,则结束操作,并设置状态为Timeout。

3.将上述封装实现为Socket的扩展方法方便调用。

以下代码简化了所有的参数检查和异常处理,实际使用中需添加相关逻辑。

AsyncResultWithTimeout

首先看一下IAsyncResult接口的实现:

public class AsyncResultWithTimeout : IAsyncResult

{

private ManualResetEvent m_waitHandle = new ManualResetEvent(false);

public AsyncResultWithTimeout(AsyncCallback cb, object state)

{

this.AsyncState = state;

this.Callback = cb;

}

#region IAsyncResult

public object AsyncState { get; private set; }

public WaitHandle AsyncWaitHandle { get { return m_waitHandle; } }

public bool CompletedSynchronously { get { return false; } }

public bool IsCompleted { get; private set; }

#endregion

public AsyncCallback Callback { get; private set; }

public int ReceivedCount { get; private set; }

public bool TimedOut { get; private set; }

public void SetResult(int count)

{

this.IsCompleted = true;

this.ReceivedCount = count;

this.m_waitHandle.Set();

if (Callback != null) Callback(this);

}

public void SetTimeout()

{

this.TimedOut = true;

this.IsCompleted = true;

this.m_waitHandle.Set();

}

}

AsyncResultWithTimeOut类中包含了IAsyncResult接口中4个属性的实现、用户传入的AsyncCallback委托、接收到的字节数ReceivedCount以及两个额外的方法:

1.SetResult(): 用于正常接收到消息时设置结果,标记操作完成以及执行回调。

2.SetTimeout():当超时时,标记操作完成以及设置超时状态。

StateInfo

StateInfo类用于保存相关的状态信息,该对象会作为Socket.BeginReceive()的最后一个参数传入。当接收到消息时,接收到的字节数会保存到AsyncResult属性中,并设置操作完成。当超时时,WatchTimeOut方法会将AsyncResult设置为TimeOut状态,并通过RegisteredWaitHandle属性取消注册的WaitOrTimerCallback.

public class StateInfo

{

public StateInfo(AsyncResultWithTimeout result, Socket socket)

{

this.AsycResult = result;

this.Socket = socket;

}

public Socket Socket { get; private set; }

public AsyncResultWithTimeout AsycResult { get; private set; }

public RegisteredWaitHandle RegisteredWaitHandle { get; set; }

}

封装Socket.BeginReceive

与Socket.BeginReceive方法相比,BeginReceive2添加了一个参数timeout,可以设置该操作的超时时间,单位为毫秒。BeginReceive2中调用Socket.BeginReceive()方法,其中指定的ReceiveCb回调将在正常接收到消息后将结果保存在stateInfo对象的AsyncResult属性中,该属性中的值就是BeginReceive2()方法返回的IAsyncResult。BeginReceive2调用Socket.BeginReceive后,在ThreadPool中注册了一个WaitOrTimerCallback委托。ThreadPool将在Receive操作完成或者Timeout时调用该委托。

public static class SocketExtension

{

public static int EndReceive2(IAsyncResult ar)

{

var result = ar as AsyncResultWithTimeout;

result.AsyncWaitHandle.WaitOne();

return result.ReceivedCount;

}

public static AsyncResultWithTimeout BeginReceive2

(

this Socket socket,

int timeout,

byte[] buffer,

int offset,

int size,

SocketFlags flags,

AsyncCallback callback,

object state

)

{

var result = new AsyncResultWithTimeout(callback, state);

var stateInfo = new StateInfo(result, socket);

socket.BeginReceive(buffer, offset, size, flags, ReceiveCb, state);

var registeredWaitHandle =

ThreadPool.RegisterWaitForSingleObject(

result.AsyncWaitHandle,

WatchTimeOut,

stateInfo, // 作为state传递给WatchTimeOut

timeout,

true);

// stateInfo中保存RegisteredWaitHandle,以方便在úWatchTimeOut

// 中unregister.

stateInfo.RegisteredWaitHandle = registeredWaitHandle;

return result;

}

private static void WatchTimeOut(object state, bool timeout)

{

var stateInfo = state as StateInfo;

// 设置的timeout前,操作未完成,则设置为操作Timeout

if (timeout)

{

stateInfo.AsycResult.SetTimeout();

}

// 取消之前注册的WaitOrTimerCallback

stateInfo.RegisteredWaitHandle.Unregister(

stateInfo.AsycResult.AsyncWaitHandle);

}

private static void ReceiveCb(IAsyncResult result)

{

var state = result.AsyncState as StateInfo;

var asyncResultWithTimeOut = state.AsycResult;

var count = state.Socket.EndReceive(result);

state.AsycResult.SetResult(count);

}

}

试一下

以下代码演示了如何使用BeginReceive2:

private static void TestSocketBeginReceive2()

{

Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

byte[] content = Encoding.ASCII.GetBytes("Hello world");

IPAddress ip = Dns.Resolve("www.google.com").AddressList[0];

IPEndPoint receiver = new IPEndPoint(ip, 80);

socket.BeginSendTo(content, 0, content.Length, SocketFlags.None, receiver, SendToCb2, socket);

Console.WriteLine("Sent bytes: " + content.Length);

}

private static void SendToCb2(IAsyncResult ar)

{

var socket = ar.AsyncState as Socket;

socket.EndSendTo(ar);

byte[] buffer = new byte[1024];

AsyncResultWithTimeout receiveAr = socket.BeginReceive2(2000, buffer, 0, buffer.Length, SocketFlags.None, null, null);

receiveAr.AsyncWaitHandle.WaitOne();

if (receiveAr.TimedOut)

{

Console.WriteLine("Operation timed out.");

}

else

{

int received = socket.EndReceive(ar);

Console.WriteLine("Received bytes: " + received);

}

}

输出结果如下:

上述实现是针对BeginReceive的封装,还可以以相同的方式将Send/Receive封装以支持Timeout, 或者更进一步支持retry操作。

附示例代码:files.cnblogs.com/dytes/SocketAsyncOpWithTimeOut.zip

本文转自:http://www.csharpwin.com/csharpspace/13263r8436.shtml

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