jpush 延迟推送的栗子

这个 推送是上个月做的, 上线之后没有问题,所以,我就把 这个整套代码 整理一哈,方便以后使用。

    首先需求是这样的:  在比赛结束后的 10 钟 开始给 参加比赛的球员  发送消息,告诉他们比赛的信息和视频都已经 整理完成了,请用户观看查询。

    其实没有什么特别的内容,只是调用一下jpush的接口而已, 还要对之前的参数和接口调通之后的参数 判断分析。

      

// 比赛结束的推送消息
@Override
public void sendMessageForGameOver(String gameId) { ExecutorService fixedThreadPool = Executors.newFixedThreadPool(100);
fixedThreadPool.execute(new MessageForGameOver(gameId));
}
 class MessageForGameOver implements Runnable {
private String gameId;
public MessageForGameOver(String gameId) {
this.gameId = gameId;
}
public void startEvent(){
try{
//获取主队的所有球员的Id
Game gameOverDto=gameService.getGameRaw(gameId);
String homeTeamId = gameOverDto.getHomeTeamId();
List<String> homeTeamUserIds = getUserIdsByTeamId(homeTeamId);
//获取客队的所有球员的Id
String guestTeamId = gameOverDto.getGuestTeamId();
List<String> guestTeamUserIds = getUserIdsByTeamId(guestTeamId); PushMessageDto homeTeamDto = genPushMessageDtoService.genPushMessageDtoForGameOver(gameOverDto, homeTeamUserIds, gameOverDto.getGuestTeamId());
PushMessageDto guestTeamDto = genPushMessageDtoService.genPushMessageDtoForGameOver(gameOverDto, guestTeamUserIds, gameOverDto.getHomeTeamId());
PushMessage pushMessage = new PushMessage();
pushMessage.setBizid(gameId);
pushMessage.setBiztype(2);
pushMessage.setProcessStatus(2);
pushMessage.setProcessCount(0);
pushMessage.setCreatedTime(new Date());
pushMessage.setUpdatedTime(new Date());
PushMessage message = pushMessageService.insertSelective(pushMessage); saveMessageDetailService.saveMessageDetailForGameOver(gameOverDto); // 消息内容保存到本地的
sendMessageToJpush(homeTeamDto, guestTeamDto, message); // 发送消息
}catch (Exception e){
log.error("消息发送出错"+e.getMessage());
}
} @Override
public void run() { // 线程 启动 延迟 10 分钟
try {
Thread.sleep(10*60*1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
startEvent();
}
}

  

 private void sendMessageToJpush(PushMessageDto homeTeamDto, PushMessageDto guestTeamDto, PushMessage message) {
Boolean flag = false; if (homeTeamDto != null) {
CallBackMessage callBackMessage = sendMessage(homeTeamDto); // 这里主要是这个方法来发送消息
if (callBackMessage.getCode() == 200) {
flag = true;
message.setProcessCount(1);
message.setProcessStatus(3);
pushMessageService.updateByPrimaryKeySelective(message);
}else {
message.setProcessCount(1);
message.setProcessStatus(4);
message.setFailureReason(callBackMessage.getErrorMessage());
pushMessageService.updateByPrimaryKeySelective(message);
}
} if (guestTeamDto != null) {
CallBackMessage callBackMessage = sendMessage(guestTeamDto);
if (callBackMessage.getCode() == 200) {
message.setProcessCount(1);
message.setProcessStatus(3);
pushMessageService.updateByPrimaryKeySelective(message);
}else{
message.setProcessCount(1);
message.setProcessStatus(4);
message.setFailureReason(callBackMessage.getErrorMessage());
pushMessageService.updateByPrimaryKeySelective(message);
}
}
}

  

 @Override
public CallBackMessage sendMessage(PushMessageDto pushMessageDto) { // 发送消息的地方
JPushClient jPushClient;
if ("basketball".equals(pushMessageDto.getSportType())) {
jPushClient = new JPushClient(SECRET, APP_KEY, 3); // jpush 提供的类
} else if ("football".equals(pushMessageDto.getSportType())) {
jPushClient = new JPushClient(SECRET_NEW, APP_KEY_NEW, 3);
} else {
String errMsg = "Connection error, unknown sport type, cannot choose app key. Sport type: " +
pushMessageDto.getSportType();
log.error(errMsg);
return new CallBackMessage(404, "error", errMsg);
}
PushPayload payload = buildPushObject_ios_audienceMore_messageWithExtras(pushMessageDto);
try {
if (payload != null) {
Iterator it = pushMessageDto.getUserIds().iterator();
String value = null;
while (it.hasNext()){
value = (String)it.next();
System.out.println(value);
log.info("JPush发送get用户,用户ID 为"+value);
}
PushResult result = jPushClient.sendPush(payload); // 发送到jpush
return new CallBackMessage(200, "ok", "success");
}
return new CallBackMessage(500, "error", "初始化参数失败,这些用户都没有设置过alias!");
} catch (APIConnectionException e) {
log.error("Connection error, should retry later,errorMessage:" + e.getMessage());
return new CallBackMessage(404, "error", "Connection error, should retry later,errorMessage" + e.getMessage());
} catch (APIRequestException e) {
log.error("HTTP Status: " + e.getStatus());
log.error("Error Code: " + e.getErrorCode());
log.error("Error Message: " + e.getErrorMessage());
return new CallBackMessage(e.getErrorCode(), e.getStatus() + "", e.getErrorMessage());
}
}

  

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