最近遇到一个问题,项目用的图片加载框架是Picasso,网络加载框架是okhttp,项目在加载轮播图时有时可以正常加载,有时,会加载失败,提示decodestream时返回null。
首先,需要确定是哪个环节出了问题。
网上搜了很多关于“decodestream时返回null”的问题,都说需要在decodestream之前reset stream。不过,由于用的是Picasso,不太方便改代码,再换个思路看一下。
要确认是否是Picasso的问题,那我就用其他图片加载框架替换Picasso,这里,我使用Glide替换Picasso。
替换之后,运行程序,图片加载没有任何问题。
由此,可以确认,问题出在Picasso身上。
于是,我又在网上搜索关于Picasso的这类问题,在百度上,完全没有类似问题,google上倒是可以找到几个类似问题,百度在这方面还需要加油啊。。。
google上搜到的都是GitHub上Picasso使用者提的issue,这里也是说是decodestream调用两次的问题。
于是我查看源码:
static Bitmap decodeStream(InputStream stream, Request request) throws IOException {
MarkableInputStream markStream = new MarkableInputStream(stream);
stream = markStream; long mark = markStream.savePosition(65536); // TODO fix this crap. final BitmapFactory.Options options = RequestHandler.createBitmapOptions(request);
final boolean calculateSize = RequestHandler.requiresInSampleSize(options); boolean isWebPFile = Utils.isWebPFile(stream);
markStream.reset(mark);
// When decode WebP network stream, BitmapFactory throw JNI Exception and make app crash.
// Decode byte array instead
if (isWebPFile) {
byte[] bytes = Utils.toByteArray(stream);
if (calculateSize) {
BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options);
RequestHandler.calculateInSampleSize(request.targetWidth, request.targetHeight, options,
request);
}
return BitmapFactory.decodeByteArray(bytes, 0, bytes.length, options);
} else {
if (calculateSize) {
BitmapFactory.decodeStream(stream, null, options);
RequestHandler.calculateInSampleSize(request.targetWidth, request.targetHeight, options,
request); markStream.reset(mark);
}
Bitmap bitmap = BitmapFactory.decodeStream(stream, null, options);
if (bitmap == null) {
// Treat null as an IO exception, we will eventually retry.
throw new IOException("Failed to decode stream.");
}
return bitmap;
}
}
并定位到这个地方,进行单步调试,发现decodestream确实调用了两次,但是,jack已经进行了reset操作。这个地方不应该会出现问题。
继续找资料,在Github找到一个解决方案:在url后面加上“?”+System.currentTimeMillis()。
经测试,这样做可以正确加载图片。
为什么url后加时间戳就能成功呢?
url加时间戳后每次都从网络下载图片,没加的话会从缓存中加载图片。
据此,我有理由怀疑,是缓存问题,导致这个问题出现。
我在原有代码的基础上(url后面不加“?”+时间戳)加上
.memoryPolicy(MemoryPolicy.NO_CACHE)
.networkPolicy(NetworkPolicy.NO_CACHE) 再次调试,发现可以正常加载图片。
由此可以确定:是缓存问题导致加载图片失败。
嗯,接下去该自定义缓存试一下了。
再次到网上搜索资料(爱分享的程序员/媛就是这么招人喜欢)
参考http://www.jianshu.com/p/6241950f9daf写了个自定义缓存。
贴几处关键代码:
OkHttpClient client = new OkHttpClient
.Builder()
.cache(new Cache(BaseApplication.getContext().getCacheDir(), 1000 * 1024))
.addInterceptor(new CaheInterceptor(BaseApplication.getContext()))
.addNetworkInterceptor(new CaheInterceptor(BaseApplication.getContext()))
.build();
mPicasso = new Picasso.Builder(BaseApplication.getContext())
.downloader(new ImageDownLoader(client))
.build();
mPicasso.with(BaseApplication.getContext()).setIndicatorsEnabled(true);//左上角标出颜色,红色为从网络获取,绿色为从内存中获取,蓝色为从硬盘中获取
public class ImageDownLoader implements Downloader {
OkHttpClient client = null; public ImageDownLoader(OkHttpClient client) {
this.client = client;
} @Override
public Response load(Uri uri, int networkPolicy) throws IOException { CacheControl cacheControl = null;
if (networkPolicy != 0) {
if (NetworkPolicy.isOfflineOnly(networkPolicy)) {
cacheControl = CacheControl.FORCE_CACHE;
} else {
CacheControl.Builder builder = new CacheControl.Builder();
if (!NetworkPolicy.shouldReadFromDiskCache(networkPolicy)) {
builder.noCache();
}
if (!NetworkPolicy.shouldWriteToDiskCache(networkPolicy)) {
builder.noStore();
}
cacheControl = builder.build();
}
} Request.Builder builder = new Request.Builder().url(uri.toString());
if (cacheControl != null) {
builder.cacheControl(cacheControl);
} okhttp3.Response response = client.newCall(builder.build()).execute();
int responseCode = response.code();
if (responseCode >= 300) {
response.body().close();
throw new ResponseException(responseCode + " " + response.message(), networkPolicy,
responseCode);
} boolean fromCache = response.cacheResponse() != null; ResponseBody responseBody = response.body();
return new Response(responseBody.byteStream(), fromCache, responseBody.contentLength()); } @Override
public void shutdown() { Cache cache = client.cache();
if (cache != null) {
try {
cache.close();
} catch (IOException ignored) {
}
}
}
}
public class CaheInterceptor implements Interceptor { private Context context; public CaheInterceptor(Context context) {
this.context = context;
} @Override
public Response intercept(Chain chain) throws IOException {
Request request = chain.request();
if (NetStateUtil.isNetworkAvailable(context)) {
Response response = chain.proceed(request);
// read from cache for 60 s
int maxAge = 300;
String cacheControl = request.cacheControl().toString();
Log.e("Tamic", maxAge + "s load cahe:" + cacheControl);
return response.newBuilder()
.removeHeader("Pragma")
.removeHeader("Cache-Control")
.header("Cache-Control", "public, max-age=" + maxAge)
.build();
} else {
Log.e("Tamic", " no network load cahe");
request = request.newBuilder()
.cacheControl(CacheControl.FORCE_CACHE)
.build();
Response response = chain.proceed(request);
//set cahe times is 3 days
int maxStale = 60 * 60 * 24 * 3;
return response.newBuilder()
.removeHeader("Pragma")
.removeHeader("Cache-Control")
.header("Cache-Control", "public, only-if-cached, max-stale=" + maxStale)
.build();
}
}
}
加入缓存后,删除之前测试加上的代码,再次调试,正常加载图片。
Tips:根源还是在picasso2.5.2底层用的okhttp2,而我在项目中用的是okhttp3,完全不匹配啊,听说picasso2.5.3解决了这个问题,但是
我并没有找到这个版本,所以先用这个方案~~~写出来容易。。。改这个问题也花了我不少时间~~~咱们程序员还是需要多研究、多分享啊~~~