UDP
QUdpSocket ---> upd socket
1.创建
QUdpSocket *p = new QUdpSocket();
2.最先接收数据一方 调用bind-> ip/port
bool QAbstractSocket::bind(const QHostAddress & address, quint16 port = 0, BindMode mode = DefaultForPlatform)
p->bind();
connect( ,SIGNAL(readyRead()),,SLOT(r));
3.接收数据
当 QUdpSocket 对象收到别一方发来的数据会发出信号 readyRead()
qint64 QUdpSocket::readDatagram(char * data, qint64 maxSize, QHostAddress * address = 0, quint16 * port = 0)
r()
{
p->readDatagram();
}
4.发数据
qint64 QUdpSocket::writeDatagram(const char * data, qint64 size, const QHostAddress & address, quint16 port)
p->writeDatagram();
recv.h
#ifndef DIALOG_H
#define DIALOG_H #include <QDialog>
#include<QHostAddress>
#include<QUdpSocket>
#include<QByteArray>
namespace Ui {
class Dialog;
} class Dialog : public QDialog
{
Q_OBJECT public:
explicit Dialog(QWidget *parent = );
~Dialog(); private slots:
void on_pushButton_clicked();
void getmsg();
void on_pushButton_2_clicked(); private:
Ui::Dialog *ui;
QUdpSocket *up;
QHostAddress *host;
quint16 port,port1;
}; #endif // DIALOG_H
recv.cpp
#include "dialog.h"
#include "ui_dialog.h" Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this); up = new QUdpSocket(this);
port = ; } Dialog::~Dialog()
{
delete ui;
} void Dialog::on_pushButton_clicked()
{
up->bind(QHostAddress("192.168.1.30"),);
connect(up,SIGNAL(readyRead()),this,SLOT(getmsg()));
}
void Dialog::getmsg()
{//qDebug()<<host<<port;
QByteArray buf;
buf.resize(up->pendingDatagramSize());
QHostAddress host1;
// quint16 port1;
//qDebug()<<host<<port;
up->readDatagram(buf.data(),buf.size(),&host1,&port1);
// qDebug()<<buf.data();
QString tmp(buf.data());
ui->listWidget->addItem(tmp);
} void Dialog::on_pushButton_2_clicked()
{//qDebug()<<host<<port;
host = new QHostAddress("192.168.1.30"); QString tmp = ui->lineEdit->text();
qDebug()<<tmp; up->writeDatagram(tmp.toLatin1(),tmp.size(),*host,port1);
//qDebug()<<host<<port; }
ui
/********************************************************************************
** Form generated from reading UI file 'dialog.ui'
**
** Created by: Qt User Interface Compiler version 5.5.0
**
** WARNING! All changes made in this file will be lost when recompiling UI file!
********************************************************************************/ #ifndef UI_DIALOG_H
#define UI_DIALOG_H #include <QtCore/QVariant>
#include <QtWidgets/QAction>
#include <QtWidgets/QApplication>
#include <QtWidgets/QButtonGroup>
#include <QtWidgets/QDialog>
#include <QtWidgets/QHeaderView>
#include <QtWidgets/QLabel>
#include <QtWidgets/QLineEdit>
#include <QtWidgets/QListWidget>
#include <QtWidgets/QPushButton> QT_BEGIN_NAMESPACE class Ui_Dialog
{
public:
QPushButton *pushButton;
QPushButton *pushButton_2;
QListWidget *listWidget;
QLabel *label;
QLineEdit *lineEdit; void setupUi(QDialog *Dialog)
{
if (Dialog->objectName().isEmpty())
Dialog->setObjectName(QStringLiteral("Dialog"));
Dialog->resize(, );
pushButton = new QPushButton(Dialog);
pushButton->setObjectName(QStringLiteral("pushButton"));
pushButton->setGeometry(QRect(, , , ));
pushButton_2 = new QPushButton(Dialog);
pushButton_2->setObjectName(QStringLiteral("pushButton_2"));
pushButton_2->setGeometry(QRect(, , , ));
listWidget = new QListWidget(Dialog);
listWidget->setObjectName(QStringLiteral("listWidget"));
listWidget->setGeometry(QRect(, , , ));
label = new QLabel(Dialog);
label->setObjectName(QStringLiteral("label"));
label->setGeometry(QRect(, , , ));
lineEdit = new QLineEdit(Dialog);
lineEdit->setObjectName(QStringLiteral("lineEdit"));
lineEdit->setGeometry(QRect(, , , )); retranslateUi(Dialog); QMetaObject::connectSlotsByName(Dialog);
} // setupUi void retranslateUi(QDialog *Dialog)
{
Dialog->setWindowTitle(QApplication::translate("Dialog", "Dialog", ));
pushButton->setText(QApplication::translate("Dialog", "bind", ));
pushButton_2->setText(QApplication::translate("Dialog", "send", ));
label->setText(QApplication::translate("Dialog", "recv", ));
} // retranslateUi }; namespace Ui {
class Dialog: public Ui_Dialog {};
} // namespace Ui QT_END_NAMESPACE #endif // UI_DIALOG_H
send.h
#ifndef DIALOG_H
#define DIALOG_H #include <QDialog>
#include<QDebug>
#include<QUdpSocket>
#include<QHostAddress>
#include<QByteArray>
namespace Ui {
class Dialog;
} class Dialog : public QDialog
{
Q_OBJECT public:
explicit Dialog(QWidget *parent = );
~Dialog(); private slots:
void on_pushButton_clicked();
void getmsg();
private:
Ui::Dialog *ui;
QUdpSocket *up;
QHostAddress *host,host1;
quint16 port,port1;
}; #endif // DIALOG_H
send.cpp
#include "dialog.h"
#include "ui_dialog.h" Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
// up = new QUdpSocket;
port = ;
host = new QHostAddress("192.168.1.30");
up = new QUdpSocket();
} Dialog::~Dialog()
{
delete ui;
} void Dialog::on_pushButton_clicked()
{ QString tmp = ui->lineEdit->text();
qDebug()<<tmp;
up->writeDatagram(tmp.toLatin1(),*host,port);
connect(up,SIGNAL(readyRead()),this,SLOT(getmsg()));
}
void Dialog::getmsg()
{
QByteArray buf;
buf.resize(up->pendingDatagramSize());
QHostAddress host1;
quint16 port1;
up->readDatagram(buf.data(),buf.size(),&host1,&port1);
//qDebug()<<buf.data();
QString tmp(buf.data());
ui->listWidget->addItem(tmp);
}