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可以按绕xyz轴的角度和各方向平移
1 #pragma warning(disable:4996) 2 #include <pcl/registration/ia_ransac.h>//采样一致性 3 #include <pcl/point_types.h> 4 #include <pcl/point_cloud.h> 5 #include <pcl/features/normal_3d.h> 6 #include <pcl/features/fpfh.h> 7 #include <pcl/features/pfh.h> 8 #include <pcl/search/kdtree.h> 9 #include <pcl/io/pcd_io.h> 10 #include <pcl/io/ply_io.h> 11 #include <pcl/filters/voxel_grid.h>// 12 #include <pcl/filters/filter.h>// 13 #include <pcl/registration/icp.h>//icp配准 14 #include <pcl/registration/gicp.h> 15 #include <pcl/visualization/pcl_visualizer.h>//可视化 16 #include <time.h>//时间 17 #include <math.h> 18 19 using pcl::NormalEstimation; 20 using pcl::search::KdTree; 21 typedef pcl::PointXYZ PointT; 22 typedef pcl::PointCloud<PointT> PointCloud; 23 void y_transform(Eigen::Matrix4d &y_trans, float theta); 24 void z_transform(Eigen::Matrix4d &z_trans, float theta); 25 void x_transform(Eigen::Matrix4d &x_trans, float theta); 26 void y_transform1(Eigen::Matrix4d &y_trans); 27 void transform(Eigen::Matrix4d &x_trans, float theta); 28 void xyz_transform(Eigen::Matrix4f &y_trans, float t1, float t2, float t3,float a, float b, float c); 29 int main() 30 { 31 32 PointCloud::Ptr pcd_src(new pcl::PointCloud<pcl::PointXYZ>); 33 PointCloud::Ptr cloud_src(new pcl::PointCloud<pcl::PointXYZ>); 34 35 pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> src_h(pcd_src, 255, 0, 0);//定义颜色 旋转后的 红色 36 pcl::visualization::PointCloudColorHandlerCustom<pcl::PointXYZ> cloud_srch(cloud_src, 0, 255, 0);//定义颜色 旋转前的 绿色 37 38 pcl::io::loadPCDFile("bun000.pcd", *cloud_src); //输入要转换的矩阵 39 40 std::vector<int> indices_src2; //保存去除的点的索引 41 pcl::removeNaNFromPointCloud(*cloud_src, *cloud_src, indices_src2); 42 std::cout << "remove *cloud_src_o nan" << endl; 43 44 float t1,t2,t3,xx,yy,zz; 45 t1 = 20; //绕x轴旋转角度 46 t2 = 50;//绕y轴旋转角度 47 t3 = -28;//绕z轴旋转角度 48 xx = 0; //x方向平移 49 yy = 0;//y方向平移 50 zz = 0;//z方向平移 51 52 53 t1 /= 57.3;//弧度转换角度 54 t2 /= 57.3; 55 t3 /= 57.3; 56 57 58 Eigen::Matrix4f x_trans1; 59 xyz_transform(x_trans1,t1,t2,t3,xx,yy,zz); //在上面修改旋转角度 平移参数 的矩阵 60 61 //y_transform1(x_trans1);//使用自定义矩阵,用这个函数,去底部这个函数里 修改16个数值 62 63 std::cout << "旋转矩阵为:" << endl; 64 cout << x_trans1 << endl; 65 66 //使用创建的变换对未过滤的输入点云进行变换 67 68 //pcl::transformPointCloud(*pcd_src, *pcd_src, x_trans); 69 pcl::transformPointCloud(*cloud_src, *pcd_src, x_trans1); 70 pcl::io::savePCDFileASCII("test.pcd", *pcd_src); //旋转后保存的文件 71 72 pcl::visualization::PCLVisualizer viewer("registration Viewer"); 73 viewer.setBackgroundColor(255, 255, 255); 74 viewer.addPointCloud(pcd_src, src_h, "source cloud"); 75 viewer.addPointCloud(cloud_src, cloud_srch, "tgt cloud"); 76 77 78 viewer.addCoordinateSystem(0.05);//坐标轴显示 79 while (!viewer.wasStopped()) 80 { 81 viewer.spinOnce(100); 82 boost::this_thread::sleep(boost::posix_time::microseconds(100000)); 83 } 84 return (0); 85 } 86 void y_transform(Eigen::Matrix4d &y_trans, float theta) 87 { 88 y_trans(0, 0) = cos(theta); 89 y_trans(0, 1) = 0; 90 y_trans(0, 2) = -sin(theta); 91 y_trans(1, 0) = 0; 92 y_trans(1, 1) = 1; 93 y_trans(1, 2) = 0; 94 y_trans(2, 0) = sin(theta); 95 y_trans(2, 1) = 0; 96 y_trans(2, 2) = cos(theta); 97 y_trans(0, 3) = 0.03; 98 y_trans(1, 3) = 0.0; 99 y_trans(2, 3) = 0.04; 100 y_trans(3, 0) = 0.000; 101 y_trans(3, 1) = 0.000; 102 y_trans(3, 2) = 0.0; 103 y_trans(3, 3) = 1; 104 } 105 106 //实验用,自己定义矩阵每个值 107 void y_transform1(Eigen::Matrix4d &y_trans) 108 { 109 110 111 112 113 y_trans(0, 0) = 0.840702; 114 y_trans(0, 1) = 0.0118127; 115 y_trans(0, 2) = - 0.541376; 116 y_trans(0, 3) = 0.0365537; 117 y_trans(1, 0) = - 0.0140057 ; 118 y_trans(1, 1) = 0.999906; 119 y_trans(1, 2) = 0.0000651455; 120 y_trans(1, 3) = - 0.000152141; 121 y_trans(2, 0) = 0.541323; 122 y_trans(2, 1) = 0.00752753; 123 y_trans(2, 2) = 0.840784; 124 y_trans(2, 3) = 0.0387605; 125 y_trans(3, 0) = 0.000; 126 y_trans(3, 1) = 0.000; 127 y_trans(3, 2) = 0.0; 128 y_trans(3, 3) = 1; 129 } 130 131 132 void z_transform(Eigen::Matrix4d &z_trans, float theta) 133 { 134 z_trans(0, 0) = cos(theta); 135 z_trans(0, 1) = sin(theta); 136 z_trans(0, 2) = 0; 137 z_trans(1, 0) = -sin(theta); 138 z_trans(1, 1) = cos(theta); 139 z_trans(1, 2) = 0; 140 z_trans(2, 0) = 0; 141 z_trans(2, 1) = 0; 142 z_trans(2, 2) = 1; 143 z_trans(0, 3) = 0; 144 z_trans(1, 3) = 0; 145 z_trans(2, 3) = 0; 146 z_trans(3, 0) = 0; 147 z_trans(3, 1) = 0; 148 z_trans(3, 2) = 0; 149 z_trans(3, 3) = 1; 150 } 151 void x_transform(Eigen::Matrix4d &x_trans, float theta) 152 { 153 x_trans(0, 0) = 1; 154 x_trans(0, 1) = 0; 155 x_trans(0, 2) = 0; 156 x_trans(1, 0) = 0; 157 x_trans(1, 1) = cos(theta); 158 x_trans(1, 2) = sin(theta); 159 x_trans(2, 0) = 0; 160 x_trans(2, 1) = -sin(theta); 161 x_trans(2, 2) = cos(theta); 162 x_trans(0, 3) = 0; 163 x_trans(1, 3) = 0; 164 x_trans(2, 3) = 0; 165 x_trans(3, 0) = 0; 166 x_trans(3, 1) = 0; 167 x_trans(3, 2) = 0; 168 x_trans(3, 3) = 1; 169 } 170 //放大缩小矩阵用 171 void transform(Eigen::Matrix4d &x_trans, float theta) 172 { 173 x_trans(0, 0) = theta; 174 x_trans(0, 1) = 0; 175 x_trans(0, 2) = 0; 176 x_trans(1, 0) = 0; 177 x_trans(1, 1) = theta; 178 x_trans(1, 2) = 0; 179 x_trans(2, 0) = 0; 180 x_trans(2, 1) = 0; 181 x_trans(2, 2) = theta; 182 x_trans(0, 3) = 0; 183 x_trans(1, 3) = 0; 184 x_trans(2, 3) = 0; 185 x_trans(3, 0) = 0; 186 x_trans(3, 1) = 0; 187 x_trans(3, 2) = 0; 188 x_trans(3, 3) = 1; 189 } 190 void xyz_transform(Eigen::Matrix4f &x_trans, float t1, float t2, float t3, float a, float b, float c) 191 { 192 x_trans(0, 0) = cos(t2)*cos(t3); 193 x_trans(0, 1) = -1*cos(t1)*sin(t3)+sin(t1)*sin(t2)*cos(t3); 194 x_trans(0, 2) = sin(t1)*sin(t3)+cos(t1)*sin(t2)*cos(t3); 195 x_trans(1, 0) = cos(t2)*sin(t3); 196 x_trans(1, 1) = cos(t1)*cos(t3)+sin(t1)*sin(t2)*sin(t3); 197 x_trans(1, 2) = -1*sin(t1)*cos(t3)+cos(t1)*sin(t2)*sin(t3); 198 x_trans(2, 0) = -sin(t2); 199 x_trans(2, 1) = sin(t1)*cos(t2); 200 x_trans(2, 2) = cos(t1)*cos(t2); 201 x_trans(0, 3) = a; 202 x_trans(1, 3) = b; 203 x_trans(2, 3) = c; 204 x_trans(3, 0) = 0; 205 x_trans(3, 1) = 0; 206 x_trans(3, 2) = 0; 207 x_trans(3, 3) = 1; 208 }