1、新建一个Android Studio工程,选择空Activity
2、创建一个Module
3、将Unity的依赖jar包拷贝到工程的libs下
4、增加Java代码
内容修改如下
package com.example.mylibrary; /**
* Created by Bruce on 2017/7/11.
*/ import com.unity3d.player.UnityPlayerActivity;
import android.app.Activity;
import android.os.Bundle; public class MainActivity extends UnityPlayerActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.activity_main); }
}
5、修改mylibary的gradle,增加
task makeJar(type: Copy) {
//删除存在的
delete 'build/libs/mylibrary.jar'
//设置拷贝的文件
from('build/intermediates/bundles/debug/')
//打进jar包后的文件目录
into('build/libs/')
//将classes.jar放入build/libs/目录下
//include ,exclude参数来设置过滤
//(我们只关心classes.jar这个文件)
include('classes.jar')
//重命名
rename ('classes.jar', 'mylibrary.jar')
} makeJar.dependsOn(build)
6、修改app的gradle,增加
7、在Android Studio的命令行里输入gradlew makeJar
8、查看输出
9把mysdk.jar拷贝到Unity工程
10、修改AndroidManifest文件启动Activity为MainActivity
<activity android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
11、导出Apk