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文章链接: http://blog.csdn.net/poem_qianmo/article/details/78309500
图43 Volume Fog(体积雾)效果 @CRY ENGINE 3
其他参考
[1] https://udk-legacy.unrealengine.com/udk/Three/ColorGrading.html
[3] http://blendermama.com/precise-distribution-of-trees-using-particles.html
[4] https://software.intel.com/en-us/articles/impostors-made-easy
[6] https://bartwronski.com/2014/04/07/bokeh-depth-of-field-going-insane-part-1/
[7] http://blog.csdn.net/silangquan/article/details/17148757
[8] https://en.wikipedia.org/wiki/Skybox_(video_games)
[9] 胡孔明, 于瀛洁, 张之江. 基于光场的渲染技术研究[J].微计算机应用, 2008, 29(2): 22-27.
[11] http://unigine.com/cn/articles/procedural-content-generation2
[12] https://en.wikipedia.org/wiki/Tone_mapping
[13] https://en.wikipedia.org/wiki/Volume_rendering