AsyncTask 进行耗时操作和UI 更新

相信各位对 AsyncTask 不会陌生,虽然它有如下弊端:

1. 如果在activiy内部new 一个AsyncTask, 横竖屏切换生成一个新的activity,等结果返回时,处理不好容易出现NPE。

2. 容易出现内存泄漏,如果AsyncTask 进行比较耗时的IO操作(网络操作, 打开一个文件等等),在activity onDestroy的时候没有cancel的话,

导致该Activity不能被GC回收(AsyncTask 在Activity内部执行耗时操作)。

3. 如果调用 executeOnExecutor, 如果等待queue里面的请求过多没有得到及时处理,容易造成RejectException, 具体原因我在我的博客已经有所介绍(AsyncTask RejectedExecutionException 小结)。

闲话少说, 本文的重点不在于介绍AsyncTask的优缺点,而是一直有一个问题困扰我,为什么AsyncTask 里面既能进行UI 操作,又能进行耗时的操作。

让我们从代码角度来分析这个问题, 首先看他的构造函数:

public AsyncTask() {
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
result = doInBackground(mParams);
Binder.flushPendingCommands();
} catch (Throwable tr) {
mCancelled.set(true);
throw tr;
} finally {
postResult(result);
}
return result;
}
}; mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
android.util.Log.w(LOG_TAG, e);
} catch (ExecutionException e) {
throw new RuntimeException("An error occurred while executing doInBackground()",
e.getCause());
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
Params[] mParams;
}
public class FutureTask<V> implements RunnableFuture<V>
public interface Callable<V> {
/**
* Computes a result, or throws an exception if unable to do so.
*
* @return computed result
* @throws Exception if unable to compute a result
*/
V call() throws Exception;
}
public interface RunnableFuture<V> extends Runnable, Future<V> {
/**
* Sets this Future to the result of its computation
* unless it has been cancelled.
*/
void run();
}

从上面的代码可以看出, mWorker 实际上就是一个  Callable, 而 mFuture 就是一个Thread, 构造函数中将Callable 作为参数传给了 FutureTask,下面

我们看看FutureTask 中的相关实现:

public void run() {
if (state != NEW ||
!U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread()))
return;
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
result = null;
ran = false;
setException(ex);
}
if (ran)
set(result);
}
} finally {
// runner must be non-null until state is settled to
// prevent concurrent calls to run()
runner = null;
// state must be re-read after nulling runner to prevent
// leaked interrupts
int s = state;
if (s >= INTERRUPTING)
handlePossibleCancellationInterrupt(s);
}
}
 protected void set(V v) {
if (U.compareAndSwapInt(this, STATE, NEW, COMPLETING)) {
outcome = v;
U.putOrderedInt(this, STATE, NORMAL); // final state
finishCompletion();
}
}
private void finishCompletion() {
// assert state > COMPLETING;
for (WaitNode q; (q = waiters) != null;) {
if (U.compareAndSwapObject(this, WAITERS, q, null)) {
for (;;) {
Thread t = q.thread;
if (t != null) {
q.thread = null;
LockSupport.unpark(t);
}
WaitNode next = q.next;
if (next == null)
break;
q.next = null; // unlink to help gc
q = next;
}
break;
}
} done(); callable = null; // to reduce footprint
}

可以看到 result = c.call(); 在run方法中被调用, 实际就是 result = doInBackground(mParams); 被调用,因为该方法是在子线程里面执行,所以可以执行耗时操作。 继续读代码,call-> set(result) -> finishCompletion->done()-> postResultIfNotInvoked-> postResult

 private Result postResult(Result result) {
@SuppressWarnings("unchecked")
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
private static Handler getHandler() {
synchronized (AsyncTask.class) {
if (sHandler == null) {
sHandler = new InternalHandler();
}
return sHandler;
}
}
 private static class InternalHandler extends Handler {
public InternalHandler() {
super(Looper.getMainLooper());
} @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"})
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.wh所以at) {
case MESSAGE_POST_RESULT:
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}

相信上面的代码大家都能看懂,值得说明的是,因为 InternalHandler的构造函数使用 mainlooper,所以 handleMessage 当然可以进行UI 操作。

继续看源码:

private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}

总结一下,虚函数 doInBackground 在Thread(FutureTask)run方法执行,所以能进行耗时操作,而InternalHanlder 通过获得mainlooper,在 handleMessage中调用 onPostExecute 从而保证了UI 操作可以在onPostExecute执行。这个过程实际就是模板模式。

AsyncTask 进行耗时操作和UI 更新

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