CUDA ---- Branch Divergence and Unrolling Loop

Avoiding Branch Divergence

有时,控制流依赖于thread索引。同一个warp中,一个条件分支可能导致很差的性能。通过重新组织数据获取模式可以减少或避免warp divergence(该问题的解释请查看warp解析篇)。

The Parallel Reduction Problem

我们现在要计算一个数组N个元素的和。这个过程用CPU编程很容易实现:

int sum = ;
for (int i = ; i < N; i++)
sum += array[i];

那么如果Array的元素非常多呢?应用并行计算可以大大提升这个过程的效率。鉴于加法的交换律等性质,这个求和过程可以以元素的任意顺序来进行:

  • 将输入数组切割成很多小的块。
  • 用thread来计算每个块的和。
  • 对这些块的结果再求和得最终结果。

数组的切割主旨是,用thread求数组中按一定规律配对的的两个元素和,然后将所有结果组合成一个新的数组,然后再次求配对两元素和,多次迭代,直到数组中只有一个结果。

比较直观的两种实现方式是:

  1. Neighbored pair:每次迭代都是相邻两个元素求和。
  2. Interleaved pair:按一定跨度配对两个元素。

下图展示了两种方式的求解过程,对于有N个元素的数组,这个过程需要N-1次求和,log(N)步。Interleaved pair的跨度是半个数组长度。

CUDA  ---- Branch Divergence and Unrolling Loop

下面是用递归实现的interleaved pair代码(host):

int recursiveReduce(int *data, int const size) {
// terminate check
if (size == ) return data[];
// renew the stride
int const stride = size / ;
// in-place reduction
for (int i = ; i < stride; i++) {
data[i] += data[i + stride];
}
// call recursively
return recursiveReduce(data, stride);
}

上述讲的这类问题术语叫reduction problem。Parallel reduction(并行规约)是指迭代减少操作,是并行算法中非常关键的一种操作。

Divergence in Parallel Reduction

这部分以neighbored pair为参考研究:

CUDA  ---- Branch Divergence and Unrolling Loop

在这个kernel里面,有两个global memory array,一个用来存放数组所有数据,另一个用来存放部分和。所有block独立的执行求和操作。__syncthreads(关于同步,请看前文)用来保证每次迭代,所有的求和操作都做完,然后进入下一步迭代。

__global__ void reduceNeighbored(int *g_idata, int *g_odata, unsigned int n) {
// set thread ID
unsigned int tid = threadIdx.x;
// convert global data pointer to the local pointer of this block
int *idata = g_idata + blockIdx.x * blockDim.x;
// boundary check
if (idx >= n) return;
// in-place reduction in global memory
for (int stride = ; stride < blockDim.x; stride *= ) {
if ((tid % ( * stride)) == ) {
idata[tid] += idata[tid + stride];
}
// synchronize within block
__syncthreads();
}
// write result for this block to global mem
if (tid == ) g_odata[blockIdx.x] = idata[];
}

因为没有办法让所有的block同步,所以最后将所有block的结果送回host来进行串行计算,如下图所示:

CUDA  ---- Branch Divergence and Unrolling Loop

main代码:

int main(int argc, char **argv) {
// set up device
int dev = ;
cudaDeviceProp deviceProp;
cudaGetDeviceProperties(&deviceProp, dev);
printf("%s starting reduction at ", argv[]);
printf("device %d: %s ", dev, deviceProp.name);
cudaSetDevice(dev);
bool bResult = false;
// initialization
int size = <<; // total number of elements to reduce
printf(" with array size %d ", size);
// execution configuration
int blocksize = ; // initial block size
if(argc > ) {
blocksize = atoi(argv[]); // block size from command line argument
}
dim3 block (blocksize,);
dim3 grid ((size+block.x-)/block.x,);
printf("grid %d block %d\n",grid.x, block.x);
// allocate host memory
size_t bytes = size * sizeof(int);
int *h_idata = (int *) malloc(bytes);
int *h_odata = (int *) malloc(grid.x*sizeof(int));
int *tmp = (int *) malloc(bytes);
// initialize the array
for (int i = ; i < size; i++) {
// mask off high 2 bytes to force max number to 255
h_idata[i] = (int)(rand() & 0xFF);
}
memcpy (tmp, h_idata, bytes);
size_t iStart,iElaps;
int gpu_sum = ;
// allocate device memory
int *d_idata = NULL;
int *d_odata = NULL;
cudaMalloc((void **) &d_idata, bytes);
cudaMalloc((void **) &d_odata, grid.x*sizeof(int));
// cpu reduction
iStart = seconds ();
int cpu_sum = recursiveReduce(tmp, size);
iElaps = seconds () - iStart;
printf("cpu reduce elapsed %d ms cpu_sum: %d\n",iElaps,cpu_sum);
// kernel 1: reduceNeighbored
cudaMemcpy(d_idata, h_idata, bytes, cudaMemcpyHostToDevice);
cudaDeviceSynchronize();
iStart = seconds ();
warmup<<<grid, block>>>(d_idata, d_odata, size);
cudaDeviceSynchronize();
iElaps = seconds () - iStart;
cudaMemcpy(h_odata, d_odata, grid.x*sizeof(int), cudaMemcpyDeviceToHost);
gpu_sum = ;
for (int i=; i<grid.x; i++) gpu_sum += h_odata[i];
printf("gpu Warmup elapsed %d ms gpu_sum: %d <<<grid %d block %d>>>\n",
iElaps,gpu_sum,grid.x,block.x);
// kernel 1: reduceNeighbored
cudaMemcpy(d_idata, h_idata, bytes, cudaMemcpyHostToDevice);
cudaDeviceSynchronize();
iStart = seconds ();
reduceNeighbored<<<grid, block>>>(d_idata, d_odata, size);
cudaDeviceSynchronize();
iElaps = seconds () - iStart;
cudaMemcpy(h_odata, d_odata, grid.x*sizeof(int), cudaMemcpyDeviceToHost);
gpu_sum = ;
for (int i=; i<grid.x; i++) gpu_sum += h_odata[i];
printf("gpu Neighbored elapsed %d ms gpu_sum: %d <<<grid %d block %d>>>\n",
iElaps,gpu_sum,grid.x,block.x);
cudaDeviceSynchronize();
iElaps = seconds() - iStart;
cudaMemcpy(h_odata, d_odata, grid.x/*sizeof(int), cudaMemcpyDeviceToHost);
gpu_sum = ;
for (int i = ; i < grid.x / ; i++) gpu_sum += h_odata[i];
printf("gpu Cmptnroll elapsed %d ms gpu_sum: %d <<<grid %d block %d>>>\n",
iElaps,gpu_sum,grid.x/,block.x);
/// free host memory
free(h_idata);
free(h_odata);
// free device memory
cudaFree(d_idata);
cudaFree(d_odata);
// reset device
cudaDeviceReset();
// check the results
bResult = (gpu_sum == cpu_sum);
if(!bResult) printf("Test failed!\n");
return EXIT_SUCCESS;
}

初始化数组,使其包含16M元素:

int size = <<;

kernel配置为1D grid和1D block:

dim3 block (blocksize, );
dim3 block ((siize + block.x – ) / block.x, );

编译:

$ nvcc -O3 -arch=sm_20 reduceInteger.cu -o reduceInteger

运行:

$ ./reduceInteger starting reduction at device : Tesla M2070
with array size grid block
cpu reduce elapsed ms cpu_sum:
gpu Neighbored elapsed ms gpu_sum: <<<grid block >>>
Improving Divergence in Parallel Reduction

考虑上节if判断条件:

if ((tid % (2 * stride)) == 0)

因为这表达式只对偶数ID的线程为true,所以其导致很高的divergent warps。第一次迭代只有偶数ID的线程执行了指令,但是所有线程都要被调度;第二次迭代,只有四分之的thread是active的,但是所有thread仍然要被调度。我们可以重新组织每个线程对应的数组索引来强制ID相邻的thread来处理求和操作。如下图所示(注意途中的Thread ID与上一个图的差别):

CUDA  ---- Branch Divergence and Unrolling Loop

新的代码:

__global__ void reduceNeighboredLess (int *g_idata, int *g_odata, unsigned int n) {
// set thread ID
unsigned int tid = threadIdx.x;
unsigned int idx = blockIdx.x * blockDim.x + threadIdx.x;
// convert global data pointer to the local pointer of this block
int *idata = g_idata + blockIdx.x*blockDim.x;
// boundary check
if(idx >= n) return;
// in-place reduction in global memory
for (int stride = ; stride < blockDim.x; stride *= ) {
// convert tid into local array index
int index = * stride * tid;
if (index < blockDim.x) {
idata[index] += idata[index + stride];
}
// synchronize within threadblock
__syncthreads();
}
// write result for this block to global mem
if (tid == ) g_odata[blockIdx.x] = idata[];
}

注意这行代码:

int index = 2 * stride * tid;

因为步调乘以了2,下面的语句使用block的前半部分thread来执行求和:

if (index < blockDim.x)

对于一个有512个thread的block来说,前八个warp执行第一轮reduction,剩下八个warp什么也不干;第二轮,前四个warp执行,剩下十二个什么也不干。因此,就彻底不存在divergence了(重申,divergence只发生于同一个warp)。最后的五轮还是会导致divergence,因为这个时候需要执行threads已经凑不够一个warp了。

// kernel 2: reduceNeighbored with less divergence
cudaMemcpy(d_idata, h_idata, bytes, cudaMemcpyHostToDevice);
cudaDeviceSynchronize();
iStart = seconds();
reduceNeighboredLess<<<grid, block>>>(d_idata, d_odata, size);
cudaDeviceSynchronize();
iElaps = seconds() - iStart;
cudaMemcpy(h_odata, d_odata, grid.x*sizeof(int), cudaMemcpyDeviceToHost);
gpu_sum = ;
for (int i=; i<grid.x; i++) gpu_sum += h_odata[i];
printf("gpu Neighbored2 elapsed %d ms gpu_sum: %d <<<grid %d block %d>>>\n",iElaps,gpu_sum,grid.x,block.x);

运行结果:

$ ./reduceInteger Starting reduction at device : Tesla M2070
vector size grid block
cpu reduce elapsed 0.029138 sec cpu_sum:
gpu Neighbored elapsed 0.011722 sec gpu_sum: <<<grid block >>>
gpu NeighboredL elapsed 0.009321 sec gpu_sum: <<<grid block >>>

新的实现比原来的快了1.26。我们也可以使用nvprof的inst_per_warp参数来查看每个warp上执行的指令数目的平均值。

$ nvprof --metrics inst_per_warp ./reduceInteger

输出,原来的是新的kernel的两倍还多,因为原来的有许多不必要的操作也执行了:

Neighbored Instructions per warp 295.562500
NeighboredLess Instructions per warp 115.312500

再查看throughput:

$ nvprof --metrics gld_throughput ./reduceInteger

输出,新的kernel拥有更大的throughput,因为虽然I/O操作数目相同,但是其耗时短:

Neighbored Global Load Throughput .663GB/s
NeighboredL Global Load Throughput .144GB/s
Reducing with Interleaved Pairs

Interleaved Pair模式的初始步调是block大小的一半,每个thread处理像个半个block的两个数据求和。和之前的图示相比,工作的thread数目没有变化,但是,每个thread的load/store global memory的位置是不同的。

Interleaved Pair的kernel实现:

/// Interleaved Pair Implementation with less divergence
__global__ void reduceInterleaved (int *g_idata, int *g_odata, unsigned int n) {
// set thread ID
unsigned int tid = threadIdx.x;
unsigned int idx = blockIdx.x * blockDim.x + threadIdx.x;
// convert global data pointer to the local pointer of this block
int *idata = g_idata + blockIdx.x * blockDim.x;
// boundary check
if(idx >= n) return;
// in-place reduction in global memory
for (int stride = blockDim.x / ; stride > ; stride >>= ) {
if (tid < stride) {
idata[tid] += idata[tid + stride];
}
__syncthreads();
}
// write result for this block to global mem
if (tid == ) g_odata[blockIdx.x] = idata[];
}

CUDA  ---- Branch Divergence and Unrolling Loop

注意下面的语句,步调被初始化为block大小的一半:

for (int stride = blockDim.x / 2; stride > 0; stride >>= 1) {

下面的语句使得第一次迭代时,block的前半部分thread执行相加操作,第二次是前四分之一,以此类推:

if (tid < stride)

下面是加入main的代码:

cudaMemcpy(d_idata, h_idata, bytes, cudaMemcpyHostToDevice);
cudaDeviceSynchronize();
iStart = seconds();
reduceInterleaved <<< grid, block >>> (d_idata, d_odata, size);
cudaDeviceSynchronize();
iElaps = seconds() - iStart;
cudaMemcpy(h_odata, d_odata, grid.x*sizeof(int), cudaMemcpyDeviceToHost);
gpu_sum = ;
for (int i = ; i < grid.x; i++) gpu_sum += h_odata[i];
printf("gpu Interleaved elapsed %f sec gpu_sum: %d <<<grid %d block %d>>>\n",iElaps,gpu_sum,grid.x,block.x);

运行输出:

$ ./reduce starting reduction at device : Tesla M2070
with array size grid block
cpu reduce elapsed 0.029138 sec cpu_sum:
gpu Warmup elapsed 0.011745 sec gpu_sum: <<<grid block >>>
gpu Neighbored elapsed 0.011722 sec gpu_sum: <<<grid block >>>
gpu NeighboredL elapsed 0.009321 sec gpu_sum: <<<grid block >>>
gpu Interleaved elapsed 0.006967 sec gpu_sum: <<<grid block >>>

这次相对第一个kernel又快了1.69,比第二个也快了1.34。这个效果主要由global memory的load/store模式导致的(这部分知识将在后续博文介绍)。

UNrolling Loops

loop unrolling 是用来优化循环减少分支的方法,该方法简单说就是把本应在多次loop中完成的操作,尽量压缩到一次loop。循环体展开程度称为loop unrolling factor(循环展开因子),loop unrolling对顺序数组的循环操作性能有很大影响,考虑如下代码:

for (int i = ; i < ; i++) {
a[i] = b[i] + c[i];
}

如下重复一次循环体操作,迭代数目将减少一半:

for (int i = ; i < ; i += ) {
a[i] = b[i] + c[i];
a[i+] = b[i+] + c[i+];
}

从高级语言层面是无法看出性能提升的原因的,需要从low-level instruction层面去分析,第二段代码循环次数减少了一半,而循环体两句语句的读写操作的执行在CPU上是可以同时执行互相独立的,所以相对第一段,第二段性能要好。

Unrolling 在CUDA编程中意义更重。我们的目标依然是通过减少指令执行消耗,增加更多的独立指令来提高性能。这样就会增加更多的并行操作从而产生更高的指令和内存带宽(bandwidth)。也就提供了更多的eligible warps来帮助hide instruction/memory latency 。

Reducing with Unrolling

在前文的reduceInterleaved中,每个block处理一部分数据,我们给这数据起名data block。下面的代码是reduceInterleaved的修正版本,每个block,都是以两个data block作为源数据进行操作,(前文中,每个block处理一个data block)。这是一种cyclic partitioning:每个thread作用于多个data block,并且从每个data block中取出一个元素处理。

__global__ void reduceUnrolling2 (int *g_idata, int *g_odata, unsigned int n) {
// set thread ID
unsigned int tid = threadIdx.x;
unsigned int idx = blockIdx.x * blockDim.x * + threadIdx.x; // convert global data pointer to the local pointer of this block
int *idata = g_idata + blockIdx.x * blockDim.x * ; // unrolling 2 data blocks
if (idx + blockDim.x < n) g_idata[idx] += g_idata[idx + blockDim.x];
__syncthreads(); // in-place reduction in global memory
for (int stride = blockDim.x / ; stride > ; stride >>= ) {
if (tid < stride) {
idata[tid] += idata[tid + stride];
}
// synchronize within threadblock
__syncthreads();
} // write result for this block to global mem
if (tid == ) g_odata[blockIdx.x] = idata[];
}

注意下面的语句,每个thread从相邻的data block中取数据,这一步实际上就是将两个data block规约成一个。

if (idx + blockDim.x < n) g_idata[idx] += g_idata[idx+blockDim.x];

global array index也要相应的调整,因为,相对之前的版本,同样的数据,我们只需要原来一半的thread就能解决问题。要注意的是,这样做也会降低warp或block的并行性(因为thread少啦):

CUDA  ---- Branch Divergence and Unrolling Loop

main增加下面代码:

cudaMemcpy(d_idata, h_idata, bytes, cudaMemcpyHostToDevice);
cudaDeviceSynchronize();
iStart = seconds();
reduceUnrolling2 <<< grid.x/, block >>> (d_idata, d_odata, size);
cudaDeviceSynchronize();
iElaps = seconds() - iStart;
cudaMemcpy(h_odata, d_odata, grid.x/*sizeof(int), cudaMemcpyDeviceToHost);
gpu_sum = ;
for (int i = ; i < grid.x / ; i++) gpu_sum += h_odata[i];
printf("gpu Unrolling2 elapsed %f sec gpu_sum: %d <<<grid %d block %d>>>\n",iElaps,gpu_sum,grid.x/,block.x);

由于每个block处理两个data block,所以需要调整grid的配置:

reduceUnrolling2<<<grid.x / 2, block>>>(d_idata, d_odata, size);

运行输出:

gpu Unrolling2 elapsed 0.003430 sec gpu_sum:  <<<grid  block >>>

这样一次简单的操作就比原来的减少了3.42。我们在试试每个block处理4个和8个data block的情况:

reduceUnrolling4 : each threadblock handles 4 data blocks

reduceUnrolling8 : each threadblock handles 8 data blocks

加上这两个的输出是:

gpu Unrolling2 elapsed 0.003430 sec gpu_sum:  <<<grid  block >>>
gpu Unrolling4 elapsed 0.001829 sec gpu_sum: <<<grid block >>>
gpu Unrolling8 elapsed 0.001422 sec gpu_sum: <<<grid block >>>

可以看出,同一个thread中如果能有更多的独立的load/store操作,会产生更好的性能,因为这样做memory latency能够更好的被隐藏。我们可以使用nvprof的dram_read_throughput来验证:

$ nvprof --metrics dram_read_throughput ./reduceInteger

下面是输出结果,我们可以得出这样的结论,device read throughtput和unrolling程度是正比的:

Unrolling2 Device Memory Read Throughput .295GB/s
Unrolling4 Device Memory Read Throughput .546GB/s
Unrolling8 Device Memory Read Throughput .764GB/s
Reducinng with Unrolled Warps

__syncthreads是用来同步block内部thread的(请看warp解析篇)。在reduction kernel中,他被用来在每次循环中年那个保证所有thread的写global memory的操作都已完成,这样才能进行下一阶段的计算。

那么,当kernel进行到只需要少于或等32个thread(也就是一个warp)呢?由于我们是使用的SIMT模式,warp内的thread 是有一个隐式的同步过程的。最后六次迭代可以用下面的语句展开:

if (tid < ) {
volatile int *vmem = idata;
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
}

warp unrolling避免了__syncthreads同步操作,因为这一步本身就没必要。

这里注意下volatile修饰符,他告诉编译器每次执行赋值时必须将vmem[tid]的值store回global memory。如果不这样做的话,编译器或cache可能会优化我们读写global/shared memory。有了这个修饰符,编译器就会认为这个值会被其他thread修改,从而使得每次读写都直接去memory而不是去cache或者register。

__global__ void reduceUnrollWarps8 (int *g_idata, int *g_odata, unsigned int n) {
// set thread ID
unsigned int tid = threadIdx.x;
unsigned int idx = blockIdx.x*blockDim.x* + threadIdx.x; // convert global data pointer to the local pointer of this block
int *idata = g_idata + blockIdx.x*blockDim.x*; // unrolling 8
if (idx + *blockDim.x < n) {
int a1 = g_idata[idx];
int a2 = g_idata[idx+blockDim.x];
int a3 = g_idata[idx+*blockDim.x];
int a4 = g_idata[idx+*blockDim.x];
int b1 = g_idata[idx+*blockDim.x];
int b2 = g_idata[idx+*blockDim.x];
int b3 = g_idata[idx+*blockDim.x];
int b4 = g_idata[idx+*blockDim.x];
g_idata[idx] = a1+a2+a3+a4+b1+b2+b3+b4;
}
__syncthreads(); // in-place reduction in global memory
for (int stride = blockDim.x / ; stride > ; stride >>= ) { if (tid < stride) {
idata[tid] += idata[tid + stride];
} // synchronize within threadblock
__syncthreads();
} // unrolling warp
if (tid < ) {
volatile int *vmem = idata;
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
vmem[tid] += vmem[tid + ];
} // write result for this block to global mem
if (tid == ) g_odata[blockIdx.x] = idata[];
}

因为处理的data block变为八个,kernel调用变为;

reduceUnrollWarps8<<<grid.x / 8, block>>> (d_idata, d_odata, size);

这次执行结果比reduceUnnrolling8快1.05,比reduceNeighboured快8,65:

gpu UnrollWarp8 elapsed 0.001355 sec gpu_sum:  <<<grid  block >>>

nvprof的stall_sync可以用来验证由于__syncthreads导致更少的warp阻塞了:

$ nvprof --metrics stall_sync ./reduce
Unrolling8 Issue Stall Reasons 58.37%
UnrollWarps8 Issue Stall Reasons 30.60%
Reducing with Complete Unrolling

如果在编译时已知了迭代次数,就可以完全把循环展开。Fermi和Kepler每个block的最大thread数目都是1024,博文中的kernel的迭代次数都是基于blockDim的,所以完全展开循环是可行的。

__global__ void reduceCompleteUnrollWarps8 (int *g_idata, int *g_odata,
unsigned int n) {
// set thread ID
unsigned int tid = threadIdx.x;
unsigned int idx = blockIdx.x * blockDim.x * + threadIdx.x; // convert global data pointer to the local pointer of this block
int *idata = g_idata + blockIdx.x * blockDim.x * ; // unrolling 8
if (idx + *blockDim.x < n) {
int a1 = g_idata[idx];
int a2 = g_idata[idx + blockDim.x];
int a3 = g_idata[idx + * blockDim.x];
int a4 = g_idata[idx + * blockDim.x];
int b1 = g_idata[idx + * blockDim.x];
int b2 = g_idata[idx + * blockDim.x];
int b3 = g_idata[idx + * blockDim.x];
int b4 = g_idata[idx + * blockDim.x];
g_idata[idx] = a1 + a2 + a3 + a4 + b1 + b2 + b3 + b4;
}
__syncthreads(); // in-place reduction and complete unroll
if (blockDim.x>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); if (blockDim.x>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); if (blockDim.x>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); if (blockDim.x>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); // unrolling warp
if (tid < ) {
volatile int *vsmem = idata;
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
} // write result for this block to global mem
if (tid == ) g_odata[blockIdx.x] = idata[];
}

main中调用:

reduceCompleteUnrollWarps8<<<grid.x / 8, block>>>(d_idata, d_odata, size);

速度再次提升:

gpu CmptUnroll8 elapsed 0.001280 sec gpu_sum:  <<<grid  block >>>

Reducing with Templete Functions

CUDA代码支持模板,我们可以如下设置block大小:

template <unsigned int iBlockSize>
__global__ void reduceCompleteUnroll(int *g_idata, int *g_odata, unsigned int n) {
// set thread ID
unsigned int tid = threadIdx.x;
unsigned int idx = blockIdx.x * blockDim.x * + threadIdx.x; // convert global data pointer to the local pointer of this block
int *idata = g_idata + blockIdx.x * blockDim.x * ; // unrolling 8
if (idx + *blockDim.x < n) {
int a1 = g_idata[idx];
int a2 = g_idata[idx + blockDim.x];
int a3 = g_idata[idx + * blockDim.x];
int a4 = g_idata[idx + * blockDim.x];
int b1 = g_idata[idx + * blockDim.x];
int b2 = g_idata[idx + * blockDim.x];
int b3 = g_idata[idx + * blockDim.x];
int b4 = g_idata[idx + * blockDim.x];
g_idata[idx] = a1+a2+a3+a4+b1+b2+b3+b4;
}
__syncthreads(); // in-place reduction and complete unroll
if (iBlockSize>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); if (iBlockSize>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); if (iBlockSize>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); if (iBlockSize>= && tid < ) idata[tid] += idata[tid + ];
__syncthreads(); // unrolling warp
if (tid < ) {
volatile int *vsmem = idata;
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
vsmem[tid] += vsmem[tid + ];
} // write result for this block to global mem
if (tid == ) g_odata[blockIdx.x] = idata[];
}

对于if的条件,如果值为false,那么在编译时就会去掉该语句,这样效率更好。例如,如果调用kernel时的blocksize是256,那么,下面的语句将永远为false,编译器会将他移除不予执行:

IBlockSize>=1024 && tid < 512

这个kernel必须以一个switch-case来调用:

switch (blocksize) {
case :
reduceCompleteUnroll<><<<grid.x/, block>>>(d_idata, d_odata, size);
break;
case :
reduceCompleteUnroll<><<<grid.x/, block>>>(d_idata, d_odata, size);
break;
case :
reduceCompleteUnroll<><<<grid.x/, block>>>(d_idata, d_odata, size);
break;
case :
reduceCompleteUnroll<><<<grid.x/, block>>>(d_idata, d_odata, size);
break;
case :
reduceCompleteUnroll<><<<grid.x/, block>>>(d_idata, d_odata, size);
break;
}

各种情况下,执行后的结果为:

CUDA  ---- Branch Divergence and Unrolling Loop

$nvprof --metrics gld_efficiency,gst_efficiency ./reduceInteger

CUDA  ---- Branch Divergence and Unrolling Loop

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