QuicKHit

public class Level {
private int levelNo;// 各级别编号
private int strLength;// 各级别一次输出字符串的长度
private int strTimes;// 各级别输出字符串的次数
private int timeLimit;// 各级别闯关的时间限制
private int perScore;// 各级别正确输入一次的得分 public int getLevelNo() {
return levelNo;
} public void setLevelNo(int levelNo) {
this.levelNo = levelNo;
} public int getStrLength() {
return strLength;
} public void setStrLength(int strLength) {
this.strLength = strLength;
} public int getStrTimes() {
return strTimes;
} public void setStrTimes(int strTimes) {
this.strTimes = strTimes;
} public int getTimeLimit() {
return timeLimit;
} public void setTimeLimit(int timeLimit) {
this.timeLimit = timeLimit;
} public int getPerScore() {
return perScore;
} public void setPerScore(int perScore) {
this.perScore = perScore;
} public Level() {
super();
} public Level(int levelNo, int strLength, int strTimes, int timeLimit,
int perScore) {
super();
this.levelNo = levelNo;
this.strLength = strLength;
this.strTimes = strTimes;
this.timeLimit = timeLimit;
this.perScore = perScore;
} }
import java.util.Scanner;

/**
* 玩家类
* @author accp
*
*/
public class Player {
private int levelNo; //等级
private int curScore; //积分
private int elapsedTime; //已用时间
private long startTime; //开始时间 public Player() { } public Player(int levelNo, int curScore, int elapsedTime, long startTime) { this.levelNo = levelNo;
this.curScore = curScore;
this.elapsedTime = elapsedTime;
this.startTime = startTime;
} public int getLevelNo() {
return levelNo;
}
public void setLevelNo(int levelNo) {
this.levelNo = levelNo;
}
public int getCurScore() {
return curScore;
}
public void setCurScore(int curScore) {
this.curScore = curScore;
}
public int getElapsedTime() {
return elapsedTime;
}
public void setElapsedTime(int elapsedTime) {
this.elapsedTime = elapsedTime;
}
public long getStartTime() {
return startTime;
}
public void setStartTime(long startTime) {
this.startTime = startTime;
} public void play()
{
Game game=new Game(this);//this代表已经创建了的对象引用player
//外层循环,循环一次级别进一级
for (int i = 0; i < LevelParam.levels.length; i++) {
this.levelNo+=1;
//晋级后,记时清零,积分清零
this.startTime=System.currentTimeMillis();
this.curScore=0;
//内层循环,循环一次完成一次字符串的输出,输入,比较。它的限制参数是输出字符串的次数
for (int j = 0; j <LevelParam.levels[levelNo-1].getStrTimes(); j++) {
String outstr=game.printStr();//游戏输出字符串
System.out.println(outstr);
Scanner input=new Scanner(System.in);
String instr=input.next();
game.printResult(outstr, instr);
} }
}
import java.util.Date;
import java.util.Random; /**
* 游戏类
* @author accp
*
*/ public class Game {
private Player player; public Game() { } public Game(Player player) {
this.player = player;
} public Player getPlayer() {
return player;
} public void setPlayer(Player player) {
this.player = player;
} //输出字符串用于和玩家的输入进行比较
public String printStr()
{
//获取当前玩家级别的字符串长度
int strLength=LevelParam.levels[player.getLevelNo()-1].getStrLength();
StringBuffer buffer=new StringBuffer();
Random random=new Random();
for (int i = 0; i < strLength; i++) {
int rand=random.nextInt(strLength);
switch (rand) {
case 0:
buffer.append(">");
break;
case 1:
buffer.append("<");
break;
case 2:
buffer.append("*");
break;
case 3:
buffer.append("&");
break;
case 4:
buffer.append("*");
break;
case 5:
buffer.append("#");
break;
default:
break;
} }
String result=buffer.toString();
return result;
}
//比较结果,输出相应信息
public void printResult(String out,String in)
{
if (out.equals(in)) {
//正确输入
Date date=new Date();
long currentTime=date.getTime();
//如果超时
long closeTime=LevelParam.levels[player.getLevelNo()-1].getTimeLimit();
if ((currentTime-player.getStartTime())/1000>closeTime) {
System.out.println("你输入的太慢了,已经超时,退出!");
System.exit(1);
}
else
{
//计算当前玩家积分
//所有的积分相加
player.setCurScore(player.getCurScore()+LevelParam.levels[player.getLevelNo()-1].getPerScore());
int score=player.getCurScore();//获取数组内的开始积分
int time=(int)(currentTime-player.getStartTime())/1000;//获取时间差
player.setElapsedTime(player.getElapsedTime()+time);
int alltime=player.getElapsedTime();
int no=player.getLevelNo();
System.out.println("输入正确,您的级别"+no+",您的积分"+score+",已用时间"+alltime+"");
}
}else{
System.out.println("输入错误 !!!,退出");
System.exit(1);
} }
}
public class LevelParam {
public final static Level levels[]=new Level[6];
static{
levels[0]=new Level(1,2,10,30,1);
levels[1]=new Level(2,3,9,26,2);
levels[2]=new Level(3,4,8,22,5);
levels[3]=new Level(4,5,7,18,8);
levels[4]=new Level(5,6,6,15,10);
levels[5]=new Level(6,7,5,12,15);
}
} public class Test { public static void main(String[] args) { Player player=new Player();
player.play();
}
}
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