利用环形渲染我们可以做到什么? 其实很多都是非常常见的,比如上一篇实现的帮帮糖效果, 彩色的热气球,比如这里要讲到的水波纹效果,或者也可以理解为扩散色渲染效果
首先看一下效果图:
轻触屏幕,即可看到对应的效果,可以看到,实现这种效果,利用RadialGradient ,只需简单几行代码:
MainActivity:
package com.tony.testshader; import android.os.Bundle;
import android.app.Activity;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.view.Menu;
import android.widget.SeekBar;
import android.widget.SeekBar.OnSeekBarChangeListener; public class MainActivity extends Activity implements OnSeekBarChangeListener{ private WaterRipplesView waterRipplesView; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); waterRipplesView = new WaterRipplesView(this);
setContentView(waterRipplesView);
} @Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.main, menu);
return true;
} }
WaterRipplesView:
package com.tony.testshader; import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.RadialGradient;
import android.graphics.Shader;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.ShapeDrawable;
import android.graphics.drawable.shapes.OvalShape;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.view.MotionEvent;
import android.view.View;
/**
* 水波纹效果
* @author tony
*
*/ public class WaterRipplesView extends View { Shader mBitmapShader = null;
Bitmap mBitmapPn = null;
Paint mPaint = null;
Shader mRadialGradient = null;
Canvas mCanvas = null;
ShapeDrawable mShapeDrawable = null; public WaterRipplesView(Context context) {
super(context); // 初始化工作
Bitmap bitmapTemp = ((BitmapDrawable) getResources().getDrawable(
R.drawable.leaf)).getBitmap();
DisplayMetrics dm = getResources().getDisplayMetrics();
// 创建与当前使用的设备窗口大小一致的图片
mBitmapPn = Bitmap.createScaledBitmap(bitmapTemp, dm.widthPixels,
dm.heightPixels, true);
// 创建BitmapShader object
mBitmapShader = new BitmapShader(mBitmapPn, Shader.TileMode.REPEAT,
Shader.TileMode.MIRROR);
mPaint = new Paint();
} public WaterRipplesView(Context context, AttributeSet attrs) {
super(context, attrs);
} @Override
protected void onDraw(Canvas canvas) {
// TODO Auto-generated method stub
super.onDraw(canvas); // 将图片裁剪为椭圆型
// 创建ShapeDrawable object,并定义形状为椭圆
mShapeDrawable = new ShapeDrawable(new OvalShape());// OvalShape:椭圆
// 设置要绘制的椭圆形的东西为ShapeDrawable图片
mShapeDrawable.getPaint().setShader(mBitmapShader);
// 设置显示区域
mShapeDrawable.setBounds(0, 0, mBitmapPn.getWidth(),
mBitmapPn.getHeight());
// 绘制ShapeDrawable
mShapeDrawable.draw(canvas);
if (mRadialGradient != null) {
mPaint.setShader(mRadialGradient);
canvas.drawCircle(0, 0, 1000, mPaint);
} } // @覆写触摸屏事件
public boolean onTouchEvent(MotionEvent event) {
// @设置alpha通道(透明度)
mPaint.setAlpha(400);
mRadialGradient = new RadialGradient(event.getX(), event.getY(), 48,
new int[] { Color.WHITE, Color.TRANSPARENT },null, Shader.TileMode.REPEAT);
// @重绘
postInvalidate();
return true;
} }