游戏代码分文件编写
1.测试文件:test.c
2.游戏代码实现:game.c
3.头文件:game.h
编译环境:vs2019
测试文件:test.c
#define _CRT_SECURE_NO_WARNINGS 1 #pragma warning(disable:6031) //测试三子棋游戏的逻辑 #include"game.h" void menu() { printf("****************************\n"); printf("******** 1. play ********\n"); printf("******** 0. exit ********\n"); printf("****************************\n"); } void game() { char ret = 0; //存放下棋的数据 char board[ROW][COL] = { 0 }; //初始化棋盘为空格 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); while (1) { //玩家下棋 player_move(board, ROW, COL); DisplayBoard(board, ROW, COL); //判断输赢 ret = is_win(board, ROW, COL); if (ret != 'C') { break; } //电脑下棋 computer_move(board, ROW, COL);//随机下棋 DisplayBoard(board, ROW, COL); //判断输赢 ret = is_win(board, ROW, COL); if (ret != 'C') { break; } } if (ret == '*') { printf("玩家赢了\n"); } else if (ret == '#') { printf("玩家赢了\n"); } else { printf("平局\n"); } } //什么情况下游戏结束 //玩家赢 - '*' //电脑赢 - '#' //平局 - 'Q' //继续 - 'C' void test() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game();//游戏 break; case 0: printf("退出游戏\n"); break; default: printf("选择错误\n"); break; } } while (input); } int main() { test(); return 0; }
游戏代码实现:game.c
#define _CRT_SECURE_NO_WARNINGS 1 #pragma warning(disable:6031) #include"game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } //void DisplayBoard(char board[ROW][COL], int row, int col) //{ // int i = 0; // for (i = 0; i < row; i++) // { // //打印数据 // printf(" %c | %c | %c \n", board[i][0], board[j][1], board[i][2]); // //打印分割的行 // if (i < row - 1) // { // printf("---|---|---\n"); // } // } //} void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //打印数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) { printf("|"); } } printf("\n"); //打印分割的行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) { printf("|"); } } printf("\n"); } } } void player_move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋\n"); while (1) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //下棋 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入\n"); } } else { printf("坐标非法,请重新输入\n"); } } } void computer_move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("电脑下棋\n"); while (1) { x = rand() % row;//0-2 y = rand() % row;//0-2 if (board[x][y] == ' ') { board[x][y] = '#'; break; } } } static int is_full(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { if (board[i][j] == ' ') { return 0; } } } return 1; } char is_win(char board[ROW][COL], int row, int col)//该部分已写死,只能判断三子琪 { int i = 0; //判断行 for (i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][1]; } } //判断列 for (i = 0; i < col; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[1][i]; } } //判断对角线 if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ') { return board[1][1]; } //判断平局 if (is_full(board, row, col) == 1) { return 'Q'; } //继续 return 'C'; }
头文件:game.h
#pragma once #include<stdio.h> #include<stdlib.h> #include<time.h> #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL], int row, int col); //判断输赢 char is_win(char board[ROW][COL], int row, int col);