1、前端代码实现
1.1 原理见代码注析
<Grid MouseDown="Grid_MouseDown">
<Viewport3D>
<Viewport3D.Camera>
<!-- Position属性指定3D空间中摄像机的位置,LookDirection属性为摄像机方向 -->
<PerspectiveCamera Position="0 0 500" LookDirection="0 0 -1" />
</Viewport3D.Camera>
<Viewport3D.Children>
<ContainerUIElement3D>
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<!-- Positions属性表示绘制对象的点集合,TriangleIndices属性表示对象的正反面(WPF通过逆时针环绕表示正面),TextureCoordinates属性表示2D纹理映射到3D对象 -->
<!-- 一般通过3D建模工具推导得出 -->
<MeshGeometry3D Positions="-200 200 0 -200 -200 0 200 -200 0 200 200 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Visual>
<!-- 放置正面自定义用户控件 -->
<Page:Win1 Width="400" Height="400"/>
</Viewport2DVisual3D.Visual>
</Viewport2DVisual3D>
<Viewport2DVisual3D>
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="200 200 0 200 -200 0 -200 -200 0 -200 200 0" TriangleIndices="0 1 2 0 2 3" TextureCoordinates="0 0 0 1 1 1 1 0"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True"/>
</Viewport2DVisual3D.Material>
<Viewport2DVisual3D.Visual>
<!-- 放置反面自定义用户控件 -->
<Page:Win2 Width="400" Height="400"/>
</Viewport2DVisual3D.Visual>
</Viewport2DVisual3D>
<ContainerUIElement3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<!-- 设置旋转轴为对齐坐标系统的Y轴 -->
<AxisAngleRotation3D x:Name="aar" Angle="0" Axis="0 1 0"/>
</RotateTransform3D.Rotation>
</RotateTransform3D>
</ContainerUIElement3D.Transform>
</ContainerUIElement3D>
<ModelVisual3D>
<ModelVisual3D.Content>
<!-- 设置指定方向传播的平行光线填充场景 -->
<DirectionalLight Color="Transparent"/>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D.Children>
</Viewport3D>
</Grid>
2、后端代码实现
2.1 通过鼠标单击翻转动画180度显示对象反面,鼠标双击翻转动画0度显示对象正面。
private void Grid_MouseDown(object sender, MouseButtonEventArgs e)
{
DoubleAnimation da = new DoubleAnimation();
da.Duration = new Duration(TimeSpan.FromSeconds());
if (e.ClickCount == )
da.To = 0d;
else
da.To = 180d;
AxisAngleRotation3D aar = Application.Current.MainWindow.FindName("aar") as AxisAngleRotation3D;
aar.BeginAnimation(AxisAngleRotation3D.AngleProperty, da);
}
3、运行效果
3.1 效果图如下
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