嵌套暂时没法做,先做些常用的单独使用的动作组件
ActionRotate.js (拖到需要做该动作的节点上,不同类型的动作互不影响)
var ActionDurationRotate = cc.Class({ name: "ActionDurationRotate", properties: { delayTime: { default: 0, displayName: "延时", min: 0 }, duration: { default: 1, displayName: "时长", min: 0 }, rotation: { default: 0, displayName: "角度", }, callback: { default: null, type: cc.Component.EventHandler, displayName: "完成回调", } } }); cc.Class({ extends: cc.Component, properties: { auto: { default: false, displayName: "自动执行", tooltip: "如果false,则需要回调执行该脚本组件的begin方法" }, delayTime: { default: 0, displayName: "自动延迟执行时长", tooltip: "只有在自动执行模式下,这个延迟才会有效", min: 0 }, target: { default: null, type: cc.Node, displayName: "执行的节点", tooltip: "如果没有设置就默认 挂载该脚本的节点" }, startFromCurrent: { default: false, displayName: "从当前状态执行", tooltip: "勾上:从当前状态开始执行动作 不勾:从编辑的初始状态开始执行" }, times: { default: 1, type: cc.Integer, displayName: "执行次数", tooltip: "一套动作数组 执行的次数", min: 1 }, rotateToOrBy: { default: true, displayName: "转到or转了", tooltip: "勾上:转动到(绝对角度);不勾: 转动了(相对角度)" }, actionRotates: { default: [], type: ActionDurationRotate, displayName: "动作数组", tooltip: "暂时只支持到10个,超过了,自己进来扩写代码" }, allOverCallback: { default: true, displayName: "全部完成/每完成一次回调", tooltip: "勾上:全部完成才回调 不勾:每完成一次都回调,执行几次就调几遍回调" }, overCallbacks: { default: [], type: cc.Component.EventHandler, displayName: "完成回调数组" } }, // LIFE-CYCLE CALLBACKS: // onl oad () {}, start () { this.actionNode = this.target; if (this.actionNode == undefined || this.actionNode == null) { this.actionNode = this.node; } this.actionNode.srcRotattion = this.actionNode.rotation; if (this.auto) { this.scheduleOnce(function() { this.begin(); }, this.delayTime); } }, begin () { this.reset(); this.currentTime = this.times; this.action(); }, reset () { this.currentTime = 0; this.actionNode.stopActionByTag(111004); if (this.startFromCurrent) { } else { this.actionNode.rotation = this.actionNode.srcRotattion; } }, // update (dt) {}, action () { if (this.currentTime > 0) { this.currentTime--; } else { return; } if (this.rotateToOrBy) { if (this.actionRotates.length == 1) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 2) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 3) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 4) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateTo(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 5) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateTo(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateTo(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 6) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateTo(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateTo(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateTo(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 7) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateTo(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateTo(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateTo(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateTo(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 8) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateTo(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateTo(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateTo(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateTo(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.delayTime(this.actionRotates[7].delayTime), cc.rotateTo(this.actionRotates[7].duration, this.actionRotates[7].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[7].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 9) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateTo(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateTo(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateTo(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateTo(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.delayTime(this.actionRotates[7].delayTime), cc.rotateTo(this.actionRotates[7].duration, this.actionRotates[7].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[7].callback); }.bind(this)), cc.delayTime(this.actionRotates[8].delayTime), cc.rotateTo(this.actionRotates[8].duration, this.actionRotates[8].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[8].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 10) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateTo(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateTo(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateTo(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateTo(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateTo(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateTo(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateTo(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.delayTime(this.actionRotates[7].delayTime), cc.rotateTo(this.actionRotates[7].duration, this.actionRotates[7].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[7].callback); }.bind(this)), cc.delayTime(this.actionRotates[8].delayTime), cc.rotateTo(this.actionRotates[8].duration, this.actionRotates[8].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[8].callback); }.bind(this)), cc.delayTime(this.actionRotates[9].delayTime), cc.rotateTo(this.actionRotates[9].duration, this.actionRotates[9].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[9].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } } else { if (this.actionRotates.length == 1) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 2) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 3) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 4) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateBy(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 5) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateBy(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateBy(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 6) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateBy(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateBy(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateBy(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 7) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateBy(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateBy(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateBy(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateBy(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 8) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateBy(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateBy(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateBy(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateBy(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.delayTime(this.actionRotates[7].delayTime), cc.rotateBy(this.actionRotates[7].duration, this.actionRotates[7].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[7].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 9) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateBy(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateBy(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateBy(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateBy(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.delayTime(this.actionRotates[7].delayTime), cc.rotateBy(this.actionRotates[7].duration, this.actionRotates[7].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[7].callback); }.bind(this)), cc.delayTime(this.actionRotates[8].delayTime), cc.rotateBy(this.actionRotates[8].duration, this.actionRotates[8].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[8].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } else if (this.actionRotates.length == 10) { this.actionNode.runAction(this.actionID = cc.sequence( cc.delayTime(this.actionRotates[0].delayTime), cc.rotateBy(this.actionRotates[0].duration, this.actionRotates[0].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[0].callback); }.bind(this)), cc.delayTime(this.actionRotates[1].delayTime), cc.rotateBy(this.actionRotates[1].duration, this.actionRotates[1].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[1].callback); }.bind(this)), cc.delayTime(this.actionRotates[2].delayTime), cc.rotateBy(this.actionRotates[2].duration, this.actionRotates[2].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[2].callback); }.bind(this)), cc.delayTime(this.actionRotates[3].delayTime), cc.rotateBy(this.actionRotates[3].duration, this.actionRotates[3].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[3].callback); }.bind(this)), cc.delayTime(this.actionRotates[4].delayTime), cc.rotateBy(this.actionRotates[4].duration, this.actionRotates[4].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[4].callback); }.bind(this)), cc.delayTime(this.actionRotates[5].delayTime), cc.rotateBy(this.actionRotates[5].duration, this.actionRotates[5].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[5].callback); }.bind(this)), cc.delayTime(this.actionRotates[6].delayTime), cc.rotateBy(this.actionRotates[6].duration, this.actionRotates[6].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[6].callback); }.bind(this)), cc.delayTime(this.actionRotates[7].delayTime), cc.rotateBy(this.actionRotates[7].duration, this.actionRotates[7].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[7].callback); }.bind(this)), cc.delayTime(this.actionRotates[8].delayTime), cc.rotateBy(this.actionRotates[8].duration, this.actionRotates[8].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[8].callback); }.bind(this)), cc.delayTime(this.actionRotates[9].delayTime), cc.rotateBy(this.actionRotates[9].duration, this.actionRotates[9].rotation), cc.callFunc(function() { this.callEventHandler(this.actionRotates[9].callback); }.bind(this)), cc.callFunc(function() { this.action(); this.overCallback(); }.bind(this)))); } } this.actionID.setTag(111004); }, overCallback() { if (this.currentTime > 1) { if (this.allOverCallback) { for (let i = 0; i < this.overCallbacks.length; i++) { if (this.overCallbacks[i] != null && this.overCallbacks[i].target != null) { this.overCallbacks[i].emit([this, this.overCallbacks[i].customEventData]); } } } } else { for (let i = 0; i < this.overCallbacks.length; i++) { if (this.overCallbacks[i] != null && this.overCallbacks[i].target != null) { this.overCallbacks[i].emit([this, this.overCallbacks[i].customEventData]); } } } }, callEventHandler(eventHandler) { if (eventHandler && eventHandler.target) { eventHandler.emit([this]); } } });