一个仿3D的平面游戏页面

package com.totoo.TouhouMassLight;

import android.os.Bundle;
import android.view.MotionEvent;
import android.view.OrientationEventListener;
import android.view.View;
import android.widget.TextView; public class FullscreenActivity3d extends FullscreenActivity { private TextView HeathTextView;
View mContext; @Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
// WindowManager.LayoutParams.FLAG_FULLSCREEN);
// ȫ���ö�
prepare(0);
// if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) {
// gv.setRotationX(45);
// }
// mOrientationListener = new OrientationEventListener(this, SensorManager.SENSOR_DELAY_NORMAL) {
// @Override
// public void onOrientationChanged(int orientation) {
// // Log.v(DEBUG_TAG, "Orientation changed to " + orientation);
// prepare(0);
// }
// };
// if (mOrientationListener.canDetectOrientation()) {
// // Log.v(DEBUG_TAG, "Can detect orientation");
// mOrientationListener.enable();
// } else {
// // Log.v(DEBUG_TAG, "Cannot detect orientation");
// mOrientationListener.disable();
// }
new Thread(new GameThread()).start();
} @Override
public void prepare(int degare) {
initGameSource();
HeathTextView = initUI(_pixiv = 256);
startAnimate(degare, gv).startNow();
mHandler = new GameUIHandler(HeathTextView, FullscreenActivity3d.this, gv);
gv.getBoder(SW, SH, _pixiv);
// gv.flashThem();
} OrientationEventListener mOrientationListener; @Override
protected void onDestroy() {
super.onDestroy();
// mOrientationListener.disable();
} // void comfrimMap() {// ���µ؈D���
// if (null != mapCache) {
// WorldMap = mapCache;
// }
// } @Override
public boolean onTouchEvent(MotionEvent event) {// ���²�׽
int ia = event.getAction();
int x = (int) event.getX();
int y = (int) event.getY();
gv.TouchX = x;
gv.TouchY = y;
PressKey(x, y);
return super.onTouchEvent(event);
} @Override
boolean PressKey(int x, int y) {// ���I푑�
TouchArce();
return false;
} private void A() { } private void SC2() { } private void SC1() { } private void PU() {
// molisha.setDescription(3);// ����
// mapCache = molisha.moveUp(WorldMap, MapBodderX, MapBodderY);
// comfrimMap();
} private void PD() {
// molisha.setDescription(1);// ����
// mapCache = molisha.moveDown(WorldMap, MapBodderX, MapBodderY);
// comfrimMap();
} private void PL() {
// molisha.setDescription(2);// ���� // mapCache = molisha.moveLeft(WorldMap, MapBodderX, MapBodderY);
// comfrimMap();
} private void PR() {
// molisha.setDescription(0);// ����
// mapCache = molisha.moveRight(WorldMap, MapBodderX, MapBodderY);
// comfrimMap();
} private void PF() { } private void WSA() { } private void SSA() { } }
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