DirectFB 之 分段动画

动画动态配置

一套素材的目录结构一般如下:

DirectFB 之 分段动画

子目录中的图片名称都是以数字命名,比如,1,2, 3, 4,……

       而配置文件animation.cfg的格式如下:

#width height fps
960 540 10
#type isPlay startIndex endIndex maxTime partChildPath
png 1 1 1 4000 part0
png 1 1 12 25000 part1

上述配置文件中,有两类参数:

第一类参数,表示整个开机动画的参数

width height fps

width:图片的宽度;

height:图片的宽度,这里图片尺寸为960*540,宽为960,高为540;

fps:图片的切换速率,比如参数10,表示每一秒切换10张图片



第二类参数,表示该子目录下的图片的运行模式:

       type isPlay startIndex endIndex maxTime partChildPath

type:图片格式,比如png,jpg

isPlay:动画是否播放该子目录,0-不包括,1-不包括

startIndex:第一个显示的图片

endIndex:最后一个显示的图片

maxTime:最大运行时间

partChildPath:子目录的名称

数据结构 HeadNode

标识:head

类型:struct HeadNode

含义:用于标识动画所需图片的宽与高及其刷新频率。

Data Type

Data Item Definition

Data Item Description

int

fps

动画刷新频率

int

imgWidth

动画所用图片的宽

int

imgHeight

动画所用图片的高

struct Node *

next

动画是可以分段的,该节点标识一段动画的相关参数

标识数据结构Node

标识:Node

类型:struct Node

含义:标记一段开机动画的相关参数。

Data Type

Data Item Definition

Data Item Description

int

isPlay

动画是否播放该子目录,0-不包括,1-不包括

int

maxTime

该段动画最大运行时间

int

startIndex

第一个显示的图片

int

endIndex

最后一个显示的图片

char

type

图片格式,比如png,jpg;包含BA_IMGFORMAT_MAX_SIZE个字符;

char

path

存放该段动画图片的子目录

IDirectFBSurface *

imgSfc

BA_IMG_MAX_COUNT个surface描述符,在图片初始化时使用

struct Node *

next

动画是可以分段的,该节点标识一段动画的相关参数

动画组织结构图

DirectFB 之 分段动画

框架

DirectFB 之 分段动画

代码

/**********************************************
* Author: younger.liucn@hotmail.com
* File name: animation.c
* Description: animation
* Version, Desc
* 1.1 Created
* 1.2 add config
**********************************************/ #include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <string.h> #include <time.h>
#include <sys/time.h>
#include <directfb.h> #include "animation.h" /* config information */
#define ANIM_LINE_MAX_SIZE 128
#define ANIM_FILENAME_MAX_SIZE 128
#define ANIM_IMAGE_FORMAT_SIZE 8
#define ANIM_PARTNAME_MAX_SIZE 8
#define ANIM_IMAGES_MAX_COUNT 32
#define ANIM_IMG_DEFAULT_WIDTH 960
#define ANIM_IMG_DEFAULT_HEIGHT 540
#define ANIM_IMG_DEFAULT_FPS 10
#define ANIM_MAX_RUNNING_MTIME (20000) #define ANIM_BLACK_IMAGE "/home/younger/DFB/animApp/images/black.png"
#define ANIM_DEFAULT_LOGO_NAME "/home/younger/DFB/animApp/images/welcome.jpg"
#define ANIM_DEFAULT_LOGO_DIR "/home/younger/DFB/animApp/images/default" /*********************************************************
* log flags and func of debug and error infor.[Begin]
********************************************************/
//#define ANIM_SYS_LAYER
//#define _ANIM_DEBUG_ #ifdef _ANIM_DEBUG_
#define ANIM_DEBUG(format, ...) do { \
printf("[BootAnimation:%4dL]DEBUG: "format, __LINE__, ##__VA_ARGS__); \
} while (0)
#else
#define ANIM_DEBUG(format, ...) do {} while (0)
#endif #define ANIM_NOTICE(format, ...) do { \
printf("[BootAnimation:%4dL]INFO: "format, __LINE__, ##__VA_ARGS__); \
} while (0) #define ANIM_ERROR(format, ...) do { \
printf("[BootAnimation:%4dL]ERROR: "format, __LINE__, ##__VA_ARGS__); \
} while (0)
/*********************************************************
* log flags and func of debug and error infor.[End]
********************************************************/ /*********************************************************
* Data structure and Global variants [Begin]
********************************************************/
/* 使用directFB画图所需的四个DFB资源 */
struct AnimationDsc {
IDirectFB *dfb;
IDirectFBDisplayLayer *layer;
IDirectFBWindow *window;
IDirectFBSurface *surface;
};
static struct AnimationDsc badsc; /* 定义Animation part */
typedef struct HeadNode{
int fps;
int imgWidth;
int imgHeight;
struct Node *next;
}HeadNode; typedef struct Node{
int isPlay;
int maxTime;
int startIndex;
int endIndex;
char type[ANIM_IMAGE_FORMAT_SIZE];
char path[ANIM_PARTNAME_MAX_SIZE];
IDirectFBSurface *imgSfc[ANIM_IMAGES_MAX_COUNT];
struct Node *next;
}Node; static struct HeadNode head;
/*********************************************************
* Data structure and Global variants [End]
********************************************************/ /*********************************************************
* Some functions help animation [Begin]
********************************************************/
struct HeadNode *listAddNodeT(
struct HeadNode *pheadnode,
struct Node *node)
{
struct Node *L = NULL, *H = NULL;
if(NULL == node) {
ANIM_ERROR("Node is NULL!\n");
}
if (NULL == pheadnode->next) {
pheadnode->next = node;
return pheadnode;
} L = pheadnode->next;
H = L;
while(NULL != L->next) {
L = L->next;
}
L->next = node; pheadnode->next = H;
return pheadnode;
} static void listFreeNode(struct Node *phead)
{
struct Node *L = NULL; L = phead;
while (NULL != phead) {
L = phead->next;
free(phead);
phead = L;
} return ;
} /* if exist, return 1; otherwise, return 0. */
static inline int checkFileExist(const char *filename)
{
if((access(filename, R_OK)) != -1)
return 1; return 0;
}
/*********************************************************
* Some functions help animation [End]
********************************************************/
static int initConfig()
{
int ret = 0;
FILE *fp = NULL;
struct Node *node;
char strline[ANIM_LINE_MAX_SIZE];
char filename[ANIM_FILENAME_MAX_SIZE]; char type[ANIM_IMAGE_FORMAT_SIZE], path[ANIM_PARTNAME_MAX_SIZE];
int run = 0, fps = 0, maxtime = 0;
int startindex = 0, endindex = 0, width = 0, height = 0; head.fps = ANIM_IMG_DEFAULT_FPS;
head.imgWidth= ANIM_IMG_DEFAULT_WIDTH;
head.imgHeight = ANIM_IMG_DEFAULT_HEIGHT;
head.next = NULL;
memset(strline, 0x0, sizeof(strline));
memset(filename, 0x0, sizeof(filename));
snprintf(filename, ANIM_FILENAME_MAX_SIZE, "%s/%s", ANIM_DEFAULT_LOGO_DIR, "animation.cfg");
if(!checkFileExist(filename)) {
ANIM_ERROR("Can't find %s \n",filename);
ret = -1;
goto bail;
} fp = fopen(filename, "r");
if (NULL == fp) {
ANIM_ERROR("Open failed: %s\n", filename);
ret = -1;
goto bail;
} while(!feof(fp)) {
memset(type, 0x0, sizeof(type));
memset(path, 0x0, sizeof(path));
ANIM_DEBUG("Line: %s", strline);
if (sscanf(strline, "%d %d %d", &width, &height, &fps) == 3) {
head.fps = fps;
head.imgWidth = width;
head.imgHeight = height;
ANIM_DEBUG("Animation width: %d,height:%d,fps:%d\n", width, height, fps);
} else if ((sscanf(strline, "%s %d %d %d %d %s",
type, &run, &startindex, &endindex, &maxtime, path) == 6)
&& (0 != run)) {
node = (struct Node *)malloc(sizeof(struct Node));
if (NULL == node) {
ANIM_ERROR("Node malloc failed!\n");
ret = -1;
break;
}
ANIM_DEBUG("==Path:%s,typy:%s,isPlay:%d\n", path, type, run);
ANIM_DEBUG("==start:%d, end:%d, maxtime:%d\n", startindex, endindex, maxtime);
node->isPlay = run;
node->startIndex = startindex;
node->endIndex = endindex;
node->maxTime = maxtime;
strncpy(node->path, path, (strlen(path) + 1) > ANIM_PARTNAME_MAX_SIZE ?
(strlen(path) + 1) : ANIM_PARTNAME_MAX_SIZE);
strncpy(node->type, type, (strlen(type) + 1) > ANIM_IMAGE_FORMAT_SIZE ?
(strlen(type) + 1) : ANIM_IMAGE_FORMAT_SIZE);
node->next = NULL;
listAddNodeT(&head, node);
node = NULL;
}
fgets(strline, ANIM_LINE_MAX_SIZE, fp);
} fclose(fp); bail:
return ret;
}
static void freeConfig()
{
listFreeNode(head.next);
return ;
} void freeResources()
{
/* Release the window's surface. */
if(badsc.surface)
badsc.surface->Release(badsc.surface);
/* Release the window. */
if (badsc.window)
badsc.window->Release(badsc.window);
/* Release the layer. */
if (badsc.layer)
badsc.layer->Release(badsc.layer); badsc.dfb->Release(badsc.dfb); return ;
} static void initResources(int argc, char **argv)
{
DFBResult ret;
badsc.window = NULL;
badsc.surface = NULL;
badsc.dfb = NULL;
IDirectFB *dfb = NULL;
DFBWindowDescription desc;
DFBDisplayLayerConfig config; /* 初始化DirectFB */
DirectFBInit(&argc, &argv);
DirectFBCreate(&dfb);
if (!dfb) {
ANIM_ERROR("directfb interface is NULL\n");
return ;
}
badsc.dfb = dfb; /* 初始化 display layer:其中ANIM_LAYERID_USING设置为0.*/
ret = badsc.dfb->GetDisplayLayer(badsc.dfb, ANIM_LAYERID_USING, &(badsc.layer));
if(ret != (DFBResult)DFB_OK) {
ANIM_ERROR("Get layer(%d) failed!\n", ANIM_LAYERID_USING);
goto fail;
} else {
ANIM_DEBUG("Get layer(%d) independently.\n", ANIM_LAYERID_USING);
} /* 获取display layer的配置,. */
badsc.layer->GetConfiguration(badsc.layer, &config); /* 设置window参数,并创建Window */
desc.flags = (DFBWindowDescriptionFlags)(DWDESC_POSX | DWDESC_POSY | DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_CAPS | DWDESC_OPTIONS);
desc.posx = 0;
desc.posy = 0;
desc.width = config.width;
desc.height = config.height;
desc.caps = (DFBWindowCapabilities)(DWCAPS_NODECORATION);
desc.options = (DFBWindowOptions) (DWOP_GHOST);
ret = badsc.layer->CreateWindow(badsc.layer, &desc, &(badsc.window));
if(ret != (DFBResult)DFB_OK) {
ANIM_ERROR("Create window failed!\n");
goto fail;
} /* 设置透明度 */
ret = badsc.window->SetOpacity(badsc.window, 0xFF);
if(ret != (DFBResult)DFB_OK) {
ANIM_ERROR("SetOpacity failed!\n");
goto fail;
} /* 获取window的surface. */
ret = badsc.window->GetSurface(badsc.window, &(badsc.surface));
if(ret != (DFBResult)DFB_OK) {
ANIM_ERROR("SetOpacity failed!\n");
goto fail;
} return ;
fail:
freeResources();
return ;
} static int doLoadImg(const char *filename,
IDirectFBSurface **surface,
unsigned int *width,
unsigned int *height)
{
int ret;
IDirectFB *dfb = badsc.dfb;
DFBSurfaceDescription img_dsc;
IDirectFBImageProvider *provider = NULL; if(NULL == surface || NULL == filename) {
ANIM_ERROR("doLoadImg() failed for %d.\n", -EINVAL);
return -EINVAL;
} ANIM_DEBUG("doLoadImg() entry:%s .\n", filename);
if(!checkFileExist(filename)) {
ANIM_ERROR("file %s does not exist.\n", filename);
return -EINVAL;
} /* 将要显示的图片及其相关信息保存在一个image provider中 */
ret = dfb->CreateImageProvider(dfb, filename, &provider);
if(ret) {
ANIM_ERROR("CreateImageProvider() for %s failed %d.\n", filename, ret);
return ret;
} /* 将保存在provider中的图片信息提取出来,存于surface description中 */
ret = provider->GetSurfaceDescription(provider, &img_dsc);
if(ret) {
ANIM_ERROR("GetSurfaceDescription() for %s failed %d.\n",
filename, ret);
provider->Release(provider);
return ret;
} /* 根据surface description创建surface,尺寸与图片大小完全一致 */
ret = dfb->CreateSurface(dfb, &img_dsc, surface);
if(ret) {
ANIM_ERROR("CreateSurface() for %s failed %d.\n", filename, ret);
provider->Release(provider);
return ret;
} /* 将图片呈递给刚才建立的logo平面,如果大小不一致,则进行缩放 */
ret = provider->RenderTo(provider, *surface, NULL);
if(ret) {
ANIM_ERROR("RenderTo() for %s failed %d.\n", filename, ret);
(*surface)->Release(*surface);
provider->Release(provider);
return ret;
} /* Return width / height? */
if(width) {
*width = img_dsc.width;
}
if(height){
*height = img_dsc.height;
} /* release provider */
provider->Release(provider); ANIM_DEBUG("doLoadImg() exit.\n");
return ret;
} /* free images */
static void deinitImages()
{
int i = 0;
struct Node *part = NULL; part = head.next;
while(part) {
for (i = 0; i <= ANIM_IMAGES_MAX_COUNT; i++) {
if (part->imgSfc[i]) {
part->imgSfc[i]->Release(part->imgSfc[i]);
} else {
break;
}
}
part = part->next;
} return ;
} static int initImages()
{
int ret = 0, i = 0;
char filename[ANIM_FILENAME_MAX_SIZE];
IDirectFBSurface *tmp_sfc = NULL; struct Node *part = NULL; part = head.next;
while(part) {
for (i = 0; i < ANIM_IMAGES_MAX_COUNT; i++) {
part->imgSfc[i] = NULL;
} for (i = part->startIndex; i <= part->endIndex; i++) {
tmp_sfc = NULL;
memset(filename, 0x0, sizeof(filename));
snprintf(filename, ANIM_FILENAME_MAX_SIZE, "%s/%s/%d.%s",
ANIM_DEFAULT_LOGO_DIR, part->path, i, part->type);
ret = doLoadImg(filename, &tmp_sfc, NULL, NULL);
if (ret != 0) {
goto bail;
}
part->imgSfc[i - part->startIndex] = tmp_sfc;
}
part = part->next;
} return 0;
bail:
deinitImages();
return -1;
} static void fillDFBSurface(
IDirectFBSurface *primary_sfc,
IDirectFBSurface *img_sfc,
int x, int y)
{
primary_sfc->Clear(primary_sfc, 0, 0, 0, 255);
/*
* blit即将两张位图(即thiz和source)按拉操作的方法组合成一张图片。
* 在DirectFB中,其定义的动作也是合理的:将img_sfc blit到primary_sfc上去,
* 两个平面上的内容会产生叠加
*/
primary_sfc->Blit(primary_sfc, img_sfc, NULL, x, y);
/* 变换、更新surface buffer */
primary_sfc->Flip(primary_sfc, NULL, DSFLIP_WAITFORSYNC); return ;
} /* 计算两个时刻的时间差(b-a),单位毫秒 (From kernel) */
static unsigned long deltaMsecs(struct timespec *a,
struct timespec *b)
{
long delta_secs = 0, delta_msecs = 0; if(a->tv_sec < b->tv_sec ||
(a->tv_sec == b->tv_sec && a->tv_nsec < b->tv_nsec)) {
return 0;
} delta_secs = a->tv_sec - b->tv_sec;
delta_msecs = (a->tv_nsec - b->tv_nsec) / 1000000;
while(delta_msecs < 0) {
delta_secs--;
delta_msecs += 1000;
} return delta_secs * 1000 + delta_msecs;
} static void doMovie()
{
int ret = 0, i = 0;
int width = 0, height = 0;
struct timespec before_draw, after_draw;
unsigned long elapsed_msec = 0, total_msec = 0;
IDirectFBSurface *primary = badsc.surface;
IDirectFBSurface *bg_sfc = NULL;
unsigned long interval = (1000 / head.fps);
struct Node *part = NULL; primary->GetSize(primary, &width, &height);
primary->SetColor(primary, 0, 0, 0, 255);
primary->Clear(primary, 0, 0, 0, 255);
primary->Flip(primary, NULL, DSFLIP_WAITFORSYNC); ANIM_NOTICE("Animation start ...\n");
part = head.next;
while(part) {
i = part->startIndex;
do {
if(i >= part->endIndex) {
i = 0;
} clock_gettime(CLOCK_MONOTONIC, &before_draw);
fillDFBSurface(primary, part->imgSfc[i],
(width - head.imgWidth) / 2,(height - head.imgHeight) / 2);
clock_gettime(CLOCK_MONOTONIC, &after_draw); elapsed_msec = deltaMsecs(&after_draw, &before_draw);
if(elapsed_msec < interval) {
usleep((interval - elapsed_msec) * 1000);
total_msec += interval;
} else {
total_msec += elapsed_msec;
}
ANIM_DEBUG("elapsed %lu ms \n",
elapsed_msec < interval ? interval : elapsed_msec); if(total_msec >= part->maxTime) {
ANIM_NOTICE("Stopped by Timeout(%lu).\n", total_msec);
break;
} i++;
} while(1);
part = part->next;
} out:
primary->SetColor(primary, 0, 0, 0, 0);
primary->Clear(primary, 0, 0, 0, 0);
primary->Flip(primary, NULL, DSFLIP_WAITFORSYNC);
ANIM_NOTICE("Animation exit with black screen...\n"); return ;
} static void doAnimation()
{
int ret = 0; ret = initConfig();
if(ret) {
return ;
} ret = initImages();
if(ret) {
ANIM_ERROR("Init images failed!\n");
goto out;
} doMovie();
deinitImages(); out:
freeConfig();
return ;
} int main(int argc, char **argv)
{
ANIM_NOTICE("Animation entry.\n");
initResources(argc, argv);
doAnimation();
freeResources(); ANIM_NOTICE("Animation exit.\n");
return 0;
}

作者:Younger Liu,

本作品采用知识共享署名-非商业性使用-相同方式共享 3.0 未本地化版本许可协议进行许可。

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