双线性用C和RGBA像素矢量重新调整大小

我试图通过使用我发现here的双线性技术重新调整图像大小,但除了黑色图像我什么也看不到.
所以,首先我用LodePNG解码我的图像,像素进入矢量< unsigned char>变量.它说它们存储为RGBARGBA但是当我尝试将图像应用到X11窗口时,我意识到它们存储为BGRABGRA.我不知道是否是更改顺序的X11 API或LodePNG解码器.无论如何,在任何事情之前,我将BGR转换为RGB:

// Here is where I have the pixels stored
vector<unsigned char> Image;

// Converting BGRA to RGBA, or vice-versa, I don't know, but it's how it is shown
// correctly on the window
unsigned char red, blue;
unsigned int i;
for(i=0; i<Image.size(); i+=4)
{
    red  = Image[i + 2];
    blue = Image[i];
    Image[i] = red;
    Image[i + 2] = blue;
}

所以,现在我尝试在将图像应用到窗口之前更改图像的大小.大小将是窗口的大小(拉伸它).
我首先尝试将RGBA转换为int值,如下所示:

vector<int> IntImage;
for(unsigned i=0; i<Image.size(); i+=4)
{
    IData.push_back(256*256*this->Data[i+2] + 256*this->Data[i+1] + this->Data[i]);
}

现在我从上面指定的链接中获得了这个函数,它应该进行插值:

vector<int> resizeBilinear(vector<int> pixels, int w, int h, int w2, int h2) {
    vector<int> temp(w2 * h2);
    int a, b, c, d, x, y, index ;
    float x_ratio = ((float)(w-1))/w2 ;
    float y_ratio = ((float)(h-1))/h2 ;
    float x_diff, y_diff, blue, red, green ;

    for (int i=0;i<h2;i++) {
        for (int j=0;j<w2;j++) {
            x = (int)(x_ratio * j) ;
            y = (int)(y_ratio * i) ;
            x_diff = (x_ratio * j) - x ;
            y_diff = (y_ratio * i) - y ;
            index = (y*w+x) ;                
            a = pixels[index] ;
            b = pixels[index+1] ;
            c = pixels[index+w] ;
            d = pixels[index+w+1] ;

            // blue element
            // Yb = Ab(1-w)(1-h) + Bb(w)(1-h) + Cb(h)(1-w) + Db(wh)
            blue = (a&0xff)*(1-x_diff)*(1-y_diff) + (b&0xff)*(x_diff)*(1-y_diff) +
                   (c&0xff)*(y_diff)*(1-x_diff)   + (d&0xff)*(x_diff*y_diff);

            // green element
            // Yg = Ag(1-w)(1-h) + Bg(w)(1-h) + Cg(h)(1-w) + Dg(wh)
            green = ((a>>8)&0xff)*(1-x_diff)*(1-y_diff) + ((b>>8)&0xff)*(x_diff)*(1-y_diff) +
                    ((c>>8)&0xff)*(y_diff)*(1-x_diff)   + ((d>>8)&0xff)*(x_diff*y_diff);

            // red element
            // Yr = Ar(1-w)(1-h) + Br(w)(1-h) + Cr(h)(1-w) + Dr(wh)
            red = ((a>>16)&0xff)*(1-x_diff)*(1-y_diff) + ((b>>16)&0xff)*(x_diff)*(1-y_diff) +
                  ((c>>16)&0xff)*(y_diff)*(1-x_diff)   + ((d>>16)&0xff)*(x_diff*y_diff);

            temp.push_back( 
                    ((((int)red)<<16)&0xff0000) |
                    ((((int)green)<<8)&0xff00) |
                    ((int)blue) |
                    0xff); // hardcode alpha ;
        }
    }
    return temp;
}

我这样使用它:

vector<int> NewImage = resizeBilinear(IntData, image_width, image_height, window_width, window_height);

应该返回重新调整大小的图像的RGBA矢量.现在我正在改回RGBA(来自int)

Image.clear();

for(unsigned i=0; i<NewImage.size(); i++)
{
    Image.push_back(NewImage[i] & 255);
    Image.push_back((NewImage[i] >> 8) & 255);
    Image.push_back((NewImage[i] >> 16) & 255);
    Image.push_back(0xff);
}

我得到的是一个黑色的窗口(默认的背景颜色),所以我不知道我错过了什么.如果我注释掉我获得新图像的行并且只是转换回RGBA IntImage我得到正确的值,所以我不知道它是否是混乱的RGBA / int<> INT / RGBA.我现在迷失了.我知道这可以优化/简化,但现在我只想让它工作.

解决方法:

您的代码中的数组访问不正确:

vector<int> temp(w2 * h2); // initializes the array to contain zeros
...
temp.push_back(...); // appends to the array, leaving the zeros unchanged

你应该覆盖而不是追加;为此,计算阵列位置:

temp[i * w2 + j] = ...;

或者,将数组初始化为空状态,并附加你的东西:

vector<int> temp;
temp.reserve(w2 * h2); // reserves some memory; array is still empty
...
temp.push_back(...); // appends to the array
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