前言:
自从步入初中以来,学习任务是越来越重,每周还要去训练,实在是有些劳累。在学校,没有电脑,没有手机,没有漫画......一切都是那么无聊,那么乏味。唯一的消遣,也就只是看一些课外书了。也许是我学过几年书法吧,对汉字有着不同的感情。看着书上的汉字,他们好像全都有了生命一般。一竖一横,仿佛在诉说一种文化的传承;一撇一捺,又似乎在展现文化的生命......我着实是对汉字着迷(感觉好假),于是就爆肝写出了这款游戏。
奉上代码:
#include <bits/stdc++.h>
#include <iostream>
#include <stdio.h>
#include <cstdlib>
#include <conio.h>
#include "windows.h"
using std::cout;
int h1=0;
const int row = 26;
const int col = 18;
bool flag=true;
bool flag2=true;
int x = 1;
int y = 11;
int u=0;
int u1=0;
int x2=1;
int y2=1;
void caidan_caihongmao() {
system("mode con cols=100 lines=100");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"你走进了山洞"<<"\n";
system("pause");
system("cls");
cout<<"里面竟然有..."<<"\n";
system("pause");
system("cls");
/*第0行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"解锁成就:山洞里有...彩虹猫?"<<"\n";
/*第1行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<" # # # # # # # # # # # # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<"~~~~~ ~~~~~ ~~~~~ "<<"\n";
/*第2行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<" # #";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"<<"\n";
/*第3行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<" # #";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<"~~~~~"<<"\n";
/*第4行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<" # #";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"<<"\n";
/*第5行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" ## ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"# ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"## ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"#";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
cout<<"~~~~~"<<"\n";
/*第6行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"# ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"# # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"#";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"~~~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"# #";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"~~~~~~~~~~~~~~~~~~~~"<<"\n";
/*第7行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # # # # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"#";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # # #";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
cout<<"~~~~~"<<"\n";
/*第8行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"# ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"#";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"~~~~~~~~~~~~~~~~~~~~"<<"\n";
/*第9行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"# # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"# ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"#";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # # #";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"~~~~~"<<"\n";
/*第10行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"#";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"<<"\n";
/*第11行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN|FOREGROUND_BLUE);
cout<<"|__|__| ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<"# ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"#";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"~~~~~";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE);
cout<<"~~~~~"<<"\n";
/*第12行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # # # # # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"# # # # # # # # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~"<<"\n";
/*第13行*/
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
cout<<" # # # # # # # # ";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"~~~~~ ~~~~~ ~~~~~"<<"\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE|FOREGROUND_GREEN);
system("pause");
system("cls");
system("mode con cols=60 lines=30");
}
int liangliang() {
system("cls");
for(int i=1; i<=12; i++)
printf("\n");
for(int i=1; i<=26; i++)
printf(" ");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
cout<<"你死了!"<<"\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
for(int i=1; i<=26; i++)
printf(" ");
system("pause");
h1=1;
return 0;
}
int tongguan() {
system("cls");
for(int i=1; i<=12; i++)
printf("\n");
for(int i=1; i<=26; i++)
printf(" ");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
cout<<"通关!"<<"\n";
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
for(int i=1; i<=26; i++)
printf(" ");
system("pause");
h1=1;
return 0;
}
int map[row][col] = {
{7,7,7,7,7,7,7,7,6,6,6,7,7,0,0,0,0,0},
{7,8,0,0,0,0,3,0,0,0,0,5,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,3,0,2,0,0,0,0,0},
{7,0,0,0,0,0,3,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,1,0,0,2,0,0,0,0,0},
{7,0,3,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,3,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,3,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,9,9,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,9,9,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,3,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,3,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,3,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0},
{7,7,7,7,7,7,7,7,7,7,7,7,7,0,0,0,0,0},
};
void draw() {
int i;
for (i = 0; i < row; i++) {
for (int j = 0; j < col; j++) {
switch (map[i][j]) {
case 0: {
printf(" ");
break;
}
case 1: {
printf("鸟");
break;
}
case 2: {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_BLUE|FOREGROUND_GREEN);
printf("河");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
break;
}
case 3: {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_GREEN);
printf("树");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
break;
}
case 5: {
if(flag)
printf("我");
if(!flag)
printf("鹅");
break;
}
case 6: {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
printf("洞");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
break;
}
case 7: {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_GREEN);
printf("山");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
break;
}
case 9: {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED);
printf("村");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
break;
}
case 8: {
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY|FOREGROUND_RED|FOREGROUND_BLUE);
printf("忍");
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),FOREGROUND_INTENSITY);
break;
}
}
}
printf("\n");
}
}
void rzmove() {
map[x2][y2] = u1;
if (x2>x&&map[x2-1][y2]!=3&&map[x2-1][y2]!=7&&map[x2-1][y2]!=1&&map[x2-1][y2]!=2) {
x2-=1;
}
if (x2<x&&map[x2+1][y2]!=3&&map[x2+1][y2]!=7&&map[x2+1][y2]!=1&&map[x2+1][y2]!=2) {
x2+=1;
}
if (y2<y&&map[x2][y2+1]!=3&&map[x2][y2+1]!=7&&map[x2][y2+1]!=1&&map[x2][y2+1]!=2) {
y2+=1;
}
if (y2>y&&map[x2][y2-1]!=3&&map[x2][y2-1]!=7&&map[x2][y2-1]!=1&&map[x2][y2-1]!=2) {
y2-=1;
}
u1=map[x2][y2];
if(map[x2][y2]==5)
liangliang();
map[x2][y2] = 8;
// draw();
}
void move(int _x, int _y) {
if (map[x + _x][y + _y] == 2 || map[x + _x][y + _y] == 5) {
if(flag)
return;
}
if (map[x + _x][y + _y] == 9 ) {
tongguan();
return ;
}
if (map[x + _x][y + _y] == 7 || map[x + _x][y + _y] == 5) {
return;
}
if(map[x+_x][y+_y]==3)
return;
if(map[x+_x][y+_y]==8)
liangliang();
if (map[x + _x][y + _y] == 1) {
if (map[x + 2 * _x][y + 2 * _y] == 2) {
return;
}
map[x + _x][y + _y] = 0;
flag=false;
move(_x, _y);
return;
}
if(map[x+_x][y+_y]==6)
caidan_caihongmao();
map[x][y] = u;
u=map[x+_x][y+_y];
x += _x;
y += _y;
map[x][y] = 5;
// draw();
}
void step(char o) {
switch (o) {
case 'w': {
move(-1, 0);
break;
}
case 's': {
move(1, 0);
break;
}
case 'd': {
move(0, 1);
break;
}
case 'a': {
move(0, -1);
break;
}
}
}
int main() {
system("mode con cols=60 lines=30");
for(int i=1; i<=12; i++)
printf("\n");
printf(" 欢迎来到汉字的世界\n");
system("pause");
system("cls");
for(int i=1; i<=12; i++)
printf("\n");
printf("旁白:你从汉字大师那里苦学六年本领,今天是你毕业的日子\n");
system("pause");
system("cls");
for(int i=1; i<=12; i++)
printf("\n");
printf("旁白:来到这条熟悉的河前面,你已经可以看到你的家乡——汉字村了\n");
system("pause");
system("cls");
for(int i=1; i<=12; i++)
printf("\n");
printf("旁白:突然,从远处杀出个忍者\n");
system("pause");
system("cls");
for(int i=1; i<=12; i++)
printf("\n");
printf("旁白:赶快过河回村\n");
system("pause");
system("cls");
for(int i=1; i<=12; i++)
printf("\n");
printf("提示:改变自己,会让你走得更远\n");
system("pause");
system("cls");
while (true) {
draw();
step(_getch());
rzmove();
system("cls");
if(h1)
return 0;
}
}
总结:
1.由于我使用课余时间写的此游戏,再加上本人技术一般般,所以游戏运行稍慢,还请见谅;
2.本人认为此游戏的难度一般,还请大家多多斧正;
3.本游戏有多个关卡,剧情连续,由于没有太多的时间所,以就只能一关一关来写(到寒假了,再 试着整合成一个代码);
最后:重要的事情说三遍:三连!三连!三连!