复数相加问题的普通做法:
#include<stdio.h>
class Complex
{
int a;
int b;
public:
Complex(int a = 0,int b = 0)
{
this-> a = a;
this-> b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
friend ComPlex Add(const Complex& p1,const Complex& p2);
};
ComPlex Add(const Complex& p1,const Complex& p2)//友元函数可直接访问私有成员
{
Complex ret;
ret.a = p1.a + p2.a;
ret.b = p1.b + p2.b;
return ret;
}
int main()
{
Complex c1 = (1,2);
Complex c2 = (3,4);
Complex c3 = Add(c1,c2);
printf("c3.a = %d,c3.b\n",c3.getA(),c3.getB());
return 0;
}
操作符重载
通过operator关键字可以定义特殊的函数
operator的本质是通过函数重载操作符
语法:
type operator Sign(const Type p1,const Type p2)
{
Type ret;
return ret;
}
//sign为系统预定义的操作符,+ - * /
友元下的操作符重载:
#include<stdio.h>
class Complex
{
int a;
int b;
public:
Complex(int a = 0,int b = 0)
{
this-> a = a;
this-> b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
friend ComPlex operator + (const Complex& p1,const Complex& p2);
};
ComPlex operator + (const Complex& p1,const Complex& p2)//友元函数可直接访问私有成员
{
Complex ret;
ret.a = p1.a + p2.a;
ret.b = p1.b + p2.b;
return ret;
}
int main()
{
Complex c1 = (1,2);
Complex c2 = (3,4);
Complex c3 = c1 + c2;//+操作符重载
printf("c3.a = %d,c3.b\n",c3.getA(),c3.getB());
return 0;
}
改进:可以将操作符重载函数定义为类的成员函数
比全局操作符重载函数少一个参数(左操作数)
不需要依赖友元就可以完成操作符重载
编译器优先在成员函数中寻找操作符重载函数
class Type
{
public:
Type operator Sign(const Type& p)
{
Type ret;
return ret;
}
};
#include<stdio.h>
class Complex
{
int a;
int b;
public:
Complex(int a = 0,int b = 0)
{
this-> a = a;
this-> b = b;
}
int getA()
{
return a;
}
int getB()
{
return b;
}
ComPlex operator + (const Complex& p)
{
Complex ret;
ret.a = this.a + p.a;
ret.b = this.b + p.b;
return ret;
}
};
int main()
{
Complex c1 = (1,2);
Complex c2 = (3,4);
Complex c3 = c1 + c2;//c1.operator + (c2)
printf("c3.a = %d,c3.b\n",c3.getA(),c3.getB());
return 0;
}