cocos2d-实现读取.plist文件(使用数组CCArray)

学习札记之cocos2d-x2.1.1实现读取.plist文件(使用数组CCArray)

  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
  3. <plist version="1.0">
  4. <dict>
  5. <key>picture</key>
  6. <array>
  7. <string>1.png</string>
  8. <string>2.png</string>
  9. <string>3.png</string>
  10. </array>
  11. <key>point</key>
  12. <array>
  13. <string>{200,300}</string>
  14. <string>{500,300}</string>
  15. <string>{800,300}</string>
  16. </array>
  17. </dict>
  18. </plist>
  1. //////////////////////////////////////////////////////////////////////////
  2. //SmallTools2
  3. CCDictionary* plistDic = CCDictionary::createWithContentsOfFile("SmallTools2.plist");
  4. CCArray* picture_array = (CCArray*)plistDic->objectForKey("picture");
  5. CCArray* point_array = (CCArray*)plistDic->objectForKey("point");
  6. for (int i=0;i<picture_array->count();i++)
  7. {
  8. CCString* pi_string = (CCString*)picture_array->objectAtIndex(i);
  9. CCSprite* sprite = CCSprite::create(pi_string->getCString());
  10. CCString* point_string = (CCString*)point_array->objectAtIndex(i);
  11. CCPoint point = CCPointFromString(point_string->getCString());
  12. sprite->setPosition(ccp(point.x,point.y));
  13. this->addChild(sprite,1,++TagCount);
  14. }
  15. //////////////////////////////////////////////////////////////////////////
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