using ServiceStack.Redis;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace FeigeRedisDB
{
public class Student
{
public string id { get; set; }
public string name { get; set; }
}
class Program
{
static void Main(string[] args)
{
//在Redis中存储常用的5种数据类型:String,Hash,List,SetSorted set
RedisClient client = new RedisClient("127.0.0.1", 6379);
client.FlushAll();
#region string
client.Add<string>("StringValueTime", "我已设置过期时间噢10秒后会消失", DateTime.Now.AddMilliseconds(10000));
while (true)
{
if (client.ContainsKey("StringValueTime"))
{
Console.WriteLine("String.键:StringValue,值:{0} {1}", client.Get<string>("StringValueTime"), DateTime.Now);
Thread.Sleep(5000);
}
else
{
Console.WriteLine("键:StringValue,值:我已过期 {0}", DateTime.Now);
break;
}
}
client.Add<string>("StringValue", " String和Memcached操作方法差不多");
Console.WriteLine("数据类型为:String.键:StringValue,值:{0}", client.Get<string>("StringValue"));
Student stud = new Student() { id = "1001", name = "李四" };
client.Add<Student>("StringEntity", stud);
Student Get_stud = client.Get<Student>("StringEntity");
Console.WriteLine("数据类型为:String.键:StringEntity,值:{0} {1}", Get_stud.id, Get_stud.name);
#endregion
#region Hash
client.SetEntryInHash("HashID", "Name", "张三");
client.SetEntryInHash("HashID", "Age", "24");
client.SetEntryInHash("HashID", "Sex", "男");
client.SetEntryInHash("HashID", "Address", "上海市XX号XX室");
List<string> HaskKey = client.GetHashKeys("HashID");
foreach (string key in HaskKey)
{
Console.WriteLine("HashID--Key:{0}", key);
}
List<string> HaskValue = client.GetHashValues("HashID");
foreach (string value in HaskValue)
{
Console.WriteLine("HashID--Value:{0}", value);
}
List<string> AllKey = client.GetAllKeys(); //获取所有的key。
foreach (string Key in AllKey)
{
Console.WriteLine("AllKey--Key:{0}", Key);
}
#endregion
#region List
/*
* list是一个链表结构,主要功能是push,pop,获取一个范围的所有的值等,操作中key理解为链表名字。
* Redis的list类型其实就是一个每个子元素都是string类型的双向链表。我们可以通过push,pop操作从链表的头部或者尾部添加删除元素,
* 这样list既可以作为栈,又可以作为队列。Redis list的实现为一个双向链表,即可以支持反向查找和遍历,更方便操作,不过带来了部分额外的内存开销,
* Redis内部的很多实现,包括发送缓冲队列等也都是用的这个数据结构
*/
client.EnqueueItemOnList("QueueListId", "1.张三"); //入队
client.EnqueueItemOnList("QueueListId", "2.张四");
client.EnqueueItemOnList("QueueListId", "3.王五");
client.EnqueueItemOnList("QueueListId", "4.王麻子");
int q = client.GetListCount("QueueListId");
for (int i = 0; i < q; i++)
{
Console.WriteLine("QueueListId出队值:{0}", client.DequeueItemFromList("QueueListId")); //出队(队列先进先出)
}
client.PushItemToList("StackListId", "1.张三"); //入栈
client.PushItemToList("StackListId", "2.张四");
client.PushItemToList("StackListId", "3.王五");
client.PushItemToList("StackListId", "4.王麻子");
int p = client.GetListCount("StackListId");
for (int i = 0; i < p; i++)
{
Console.WriteLine("StackListId出栈值:{0}", client.PopItemFromList("StackListId")); //出栈(栈先进后出)
}
#endregion
#region Set无序集合
/*
它是string类型的无序集合。set是通过hash table实现的,添加,删除和查找,对集合我们可以取并集,交集,差集
*/
client.AddItemToSet("Set1001", "小A");
client.AddItemToSet("Set1001", "小B");
client.AddItemToSet("Set1001", "小C");
client.AddItemToSet("Set1001", "小D");
HashSet<string> hastsetA = client.GetAllItemsFromSet("Set1001");
foreach (string item in hastsetA)
{
Console.WriteLine("Set无序集合ValueA:{0}", item); //出来的结果是无须的
}
client.AddItemToSet("Set1002", "小K");
client.AddItemToSet("Set1002", "小C");
client.AddItemToSet("Set1002", "小A");
client.AddItemToSet("Set1002", "小J");
HashSet<string> hastsetB = client.GetAllItemsFromSet("Set1002");
foreach (string item in hastsetB)
{
Console.WriteLine("Set无序集合ValueB:{0}", item); //出来的结果是无须的
}
HashSet<string> hashUnion = client.GetUnionFromSets(new string[] { "Set1001", "Set1002" });
foreach (string item in hashUnion)
{
Console.WriteLine("求Set1001和Set1002的并集:{0}", item); //并集
}
HashSet<string> hashG = client.GetIntersectFromSets(new string[] { "Set1001", "Set1002" });
foreach (string item in hashG)
{
Console.WriteLine("求Set1001和Set1002的交集:{0}", item); //交集
}
HashSet<string> hashD = client.GetDifferencesFromSet("Set1001", new string[] { "Set1002" }); //[返回存在于第一个集合,但是不存在于其他集合的数据。差集]
foreach (string item in hashD)
{
Console.WriteLine("求Set1001和Set1002的差集:{0}", item); //差集
}
#endregion
#region SetSorted 有序集合
/*
sorted set 是set的一个升级版本,它在set的基础上增加了一个顺序的属性,这一属性在添加修改.元素的时候可以指定,
* 每次指定后,zset(表示有序集合)会自动重新按新的值调整顺序。可以理解为有列的表,一列存 value,一列存顺序。操作中key理解为zset的名字.
*/
client.AddItemToSortedSet("SetSorted1001", "1.刘仔");
client.AddItemToSortedSet("SetSorted1001", "2.星仔");
client.AddItemToSortedSet("SetSorted1001", "3.猪仔");
List<string> listSetSorted = client.GetAllItemsFromSortedSet("SetSorted1001");
foreach (string item in listSetSorted)
{
Console.WriteLine("SetSorted有序集合{0}", item);
}
#endregion
Console.ReadKey();
}
}
}