我已经完成了大部分工作.但是,问题出在我的数学计算中.我希望Arrows(用户控件)旋转,使其在wpf中围绕画布“单击时”拖动时指向光标.
我已经弄清楚了如何计算弧度角.但是,当我应用该值时,它似乎无法按预期工作.
当前
目标
重点关注的主要代码段是…
private double Angle(Point origin, Point target)
{
//Calculate the distance from the square to the mouse's X and Y position
var radians = Math.Atan2(origin.Y - target.Y, origin.X - target.X);
var degrees = radians * (180 / Math.PI) - 90;
Console.WriteLine(target + "--" + origin + "--" + degrees);
return degrees;
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
var canvas = (Canvas)sender;
if (e.LeftButton == MouseButtonState.Pressed)
{
if (_followMouse)
{
// Get Cursor Position
Point _targetPoint = e.GetPosition(this);
// Follow mouse
foreach (UIElement element in canvas.Children)
{
Arrow arrow = (Arrow)element;
// example 1
double x = Canvas.GetTop(arrow) + arrow.ActualWidth / 2.0;
double y = Canvas.GetLeft(arrow) + arrow.ActualHeight / 2.0;
Point _originPoint = new Point(x,y);
arrow.rotateTransform.Angle = Angle(_originPoint, _targetPoint);
}
}
}
}
整个项目代码如下…
MainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WpfApplication1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
bool _followMouse;
private void Canvas_MouseDown(object sender, MouseButtonEventArgs e)
{
_followMouse = true;
}
private void Canvas_MouseUp(object sender, MouseButtonEventArgs e)
{
_followMouse = false;
}
private double Angle(Point origin, Point target)
{
//Calculate the distance from the square to the mouse's X and Y position
var radians = Math.Atan2(origin.Y - target.Y, origin.X - target.X);
var degrees = radians * (180 / Math.PI) - 90;
Console.WriteLine(target + "--" + origin + "--" + degrees);
return degrees;
}
private void Canvas_MouseMove(object sender, MouseEventArgs e)
{
var canvas = (Canvas)sender;
if (e.LeftButton == MouseButtonState.Pressed)
{
if (_followMouse)
{
// Get Cursor Position
Point _targetPoint = e.GetPosition(this);
// Follow mouse
foreach (UIElement element in canvas.Children)
{
Arrow arrow = (Arrow)element;
// example 1
double x = Canvas.GetTop(arrow) + arrow.ActualWidth / 2.0;
double y = Canvas.GetLeft(arrow) + arrow.ActualHeight / 2.0;
Point _originPoint = new Point(x,y);
arrow.rotateTransform.Angle = Angle(_originPoint, _targetPoint);
}
}
}
}
}
}
MainWindow.xaml
<Window x:Class="WpfApplication1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApplication1"
mc:Ignorable="d"
Title="MainWindow" Height="300" Width="300"
WindowStartupLocation="CenterScreen">
<Canvas
MouseDown="Canvas_MouseDown"
MouseUp="Canvas_MouseUp"
MouseMove="Canvas_MouseMove"
Background="LightBlue">
<local:Arrow Canvas.Left="158" Canvas.Top="43"/>
<local:Arrow Canvas.Left="38" Canvas.Top="108"/>
<local:Arrow Canvas.Left="158" Canvas.Top="170"/>
<local:Arrow Canvas.Left="78" Canvas.Top="158"/>
<local:Arrow Canvas.Left="196" Canvas.Top="108"/>
<local:Arrow Canvas.Left="78" Canvas.Top="53"/>
</Canvas>
</Window>
Arrow.xaml
<UserControl x:Class="WpfApplication1.Arrow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:WpfApplication1"
mc:Ignorable="d"
d:DesignHeight="50" d:DesignWidth="50">
<Grid>
<Path Data="M 0 4 L 4 0 L 8 4 Z" RenderTransformOrigin="0.5,0.5"
Width="50"
Height="50"
Stretch="Uniform"
Fill="Red">
<Path.RenderTransform>
<RotateTransform x:Name="rotateTransform"/>
</Path.RenderTransform>
</Path>
</Grid>
</UserControl>
解决方法:
从本质上讲,这个问题可以归结为找到两个向量之间的夹角,即向量在0角处(即(0,-1))和从箭头到点击点的向量.
acos(DotProduct(v1,v2))是非常简单的数学运算,因为这是一个非常关键的方程式,有很多关于为什么(http://www.wikihow.com/Find-the-Angle-Between-Two-Vectors)的资源.但是请注意,这在向量之间给出了无符号的角度.为了弄清楚符号,您应该将符号设置为等于vectorTo的DotProduct的符号,以及与0矢量正交的矢量.
简而言之,想象一下将旋转应用于钟表的臂,其中0角为12(并由向量(0,-1)表示).如果旋转正角度,则结果将具有正X值,因为手臂的尖端将位于时钟中心的右侧(3点钟为(0,1)).向左旋转将为您提供负值(9点钟将为(0,-1).因此,如果您知道所需的结果以右侧结尾(因为X值为正),则您知道了角度您旋转时应该为正,反之亦然,这基本上是上述数学的简化直观表示.
任何人-代码.
private double Angle(Point origin, Point target)
{
// Get the vector from origin->point
Vector vecTo = target - origin;
// Normalize the vector
vecTo.Normalize();
// 0-angle is pointing straight up, aligned with (0, -1).
// The equation for the angle between 2 vectors is acos(Dot(v1, v1))
// Our DotProduct is trivial, as know v1 is (0, -1). This exands
// 0 * v2.X + -1 * v2.Y
double dotAngle = -vecTo.Y;
double angle = Math.Acos(dotAngle);
// Convert to rad
angle = angle * 180 / Math.PI;
// ACos will always return a positive number, but because Cos is
// symmetric around 0 a -ve number is also valid, Figure out which
// is correct by taking the Dot vs (1, 0). If result is positive,
// then vecTo point in the same general direction as (1, 0), and
// the angle returned should also be positive. I've skipped
// all the actual math, but thats the idea.
if (vecTo.X > 0)
return angle;
else
return -angle;
}
不过,另一个问题是您的X&箭头的Y坐标颠倒了,应该是:
double y = Canvas.GetTop(arrow) + arrow.ActualWidth / 2.0;
double x = Canvas.GetLeft(arrow) + arrow.ActualHeight / 2.0;
Point _originPoint = new Point(x,y);
每当移动到新的图形程序包时,始终需要确定向上的方向和方向.对.如果找不到文档,只需在某处放置一个断点,然后单击左上角和右下角,查看出哪些坐标.