最近开始学Python,感觉挺好玩的,既有脚本语言的灵活性,又有丰富的类库与面向对象的特点,开发起来很方便。
游戏的规则和乒乓球一样,如果妙蛙种子掉地上了就算输,你可以用蓝色的跷跷板弹它,使他不落到地面上。
Game Over后可按任意键继续游戏或选择退出。
代码如下:
1 import sys, pygame 2 from random import * 3 from pygame.locals import * 4 from pygame.font import * 5 class MyPlayer(pygame.sprite.Sprite): 6 def __init__(self, image_file, location, speed): 7 pygame.sprite.Sprite.__init__(self) 8 self.image = pygame.image.load(image_file) 9 self.rect = self.image.get_rect() 10 self.rect.left, self.rect.top = location 11 self.speed = speed 12 self.status = True 13 def move(self): 14 self.rect = self.rect.move(self.speed) 15 if self.rect.left < 0 or self.rect.right > width: 16 self.speed[0] = -self.speed[0] 17 if self.rect.top < 0: 18 self.speed[1] = -self.speed[1] 19 if self.rect.bottom > height: 20 #Game over 21 self.status = False 22 class Reflector(pygame.sprite.Sprite): 23 def __init__(self, image_file, location, speed): 24 pygame.sprite.Sprite.__init__(self) 25 self.image = pygame.image.load(image_file) 26 self.rect = self.image.get_rect() 27 self.rect.left, self.rect.top = location 28 self.speed = speed 29 def move(self): 30 self.rect = self.rect.move(self.speed) 31 if self.rect.left < 0 or self.rect.right > width: 32 self.speed[0] = -self.speed[0] 33 if self.rect.top < 0 or self.rect.bottom > height: 34 self.speed[1] = -self.speed[1] 35 def animate(players): 36 screen.fill([255,255,255]) 37 for player in players: 38 player.move() 39 for player in players: 40 players.remove(player) 41 if pygame.sprite.spritecollide(player,players,False): 42 player.speed[0] = -player.speed[0] 43 player.speed[1] = -player.speed[1] 44 players.add(player) 45 player.move() 46 screen.blit(player.image,player.rect) 47 pygame.display.flip() 48 pygame.time.delay(10) 49 50 pygame.init() 51 size = width,height = 640,480 52 screen = pygame.display.set_mode(size) 53 screen.fill([255,255,255]) 54 pygame.display.set_caption("MiaoWa Game") 55 def play(): 56 img_player = "C:\Users\dswu\Desktop\player.png" 57 players = pygame.sprite.Group() 58 for row in range(0,1): 59 for column in range(0,1): 60 playerLocation = [column*250+10,row*250+10] 61 playerSpeed = [choice([-2,2]), choice([-2,2])] 62 player = MyPlayer(img_player, playerLocation, playerSpeed) 63 players.add(player) 64 img_ref_path = "C:\Users\dswu\Desktop\Reflector.png" 65 ref_pos = [0,464] 66 ref_speed = [0,0] 67 reflector = Reflector(img_ref_path, ref_pos, ref_speed) 68 players.add(reflector) 69 running = True 70 while running: 71 key_pressed = pygame.key.get_pressed() 72 for event in pygame.event.get(): 73 if event.type == pygame.QUIT: 74 game.quit() 75 if event.type == KEYDOWN: 76 if event.key == K_LEFT: 77 ref_speed[0] = -2 78 elif event.key == K_RIGHT: 79 ref_speed[0] = +2 80 animate(players) 81 if player.status == False: 82 running = False 83 final_text = "Game Over!" 84 ft_font = pygame.font.Font(None, 100) 85 ft_surf = ft_font.render(final_text, 1, (0,0,0)) 86 screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100]) 87 tip_text = "Type any key to continue" 88 tip_font = pygame.font.Font(None, 50) 89 tip_surf = tip_font.render(tip_text, 1, (0,0,0)) 90 screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200]) 91 pygame.display.flip() 92 keepOn = True 93 while keepOn: 94 key_pressed = pygame.key.get_pressed() 95 for event in pygame.event.get(): 96 if event.type == pygame.QUIT: 97 pygame.quit() 98 if event.type == KEYDOWN: 99 play() 100 play()
主要是通过pygame.sprite.Sprite类实现碰撞的监控,通过事件的捕捉及判断实现这种弹力球类的游戏,其中涉及到文字在界面上的显示,游戏中的循环控制,以及重新开始游戏等。
把上面这段代码贴到你的IDLE中,找到下面这两行替换成你机器中的图片路径,按F5就可以运行了。
img_player = "C:\Users\dswu\Desktop\player.png" img_ref_path = "C:\Users\dswu\Desktop\Reflector.png"
由于比较简单,看看代码运行一下应该就差不多明白了,如果有不明白的地方请给我留言,方便一起学习与进步。
平时都在线,欢迎交流。
Version2,增加score计分功能,结构有改动:
import sys, pygame from random import * from pygame.locals import * from pygame.font import * class MyPlayer(pygame.sprite.Sprite): def __init__(self, image_file, location, speed): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location self.speed = speed self.status = True def move(self): global score, score_font, score_surf self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > width: self.speed[0] = -self.speed[0] if self.rect.top < 0: self.speed[1] = -self.speed[1] score = score + 1 score_surf = score_font.render(str(score),1,(0,0,0)) if self.rect.bottom > height: #Game over self.status = False class Reflector(pygame.sprite.Sprite): def __init__(self, image_file, location, speed): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left, self.rect.top = location self.speed = speed def move(self): self.rect = self.rect.move(self.speed) if self.rect.left < 0 or self.rect.right > width: self.speed[0] = -self.speed[0] if self.rect.top < 0 or self.rect.bottom > height: self.speed[1] = -self.speed[1] def animate(players): screen.fill([255,255,255]) for player in players: player.move() for player in players: players.remove(player) if pygame.sprite.spritecollide(player,players,False): player.speed[0] = -player.speed[0] player.speed[1] = -player.speed[1] players.add(player) player.move() screen.blit(player.image,player.rect) pygame.display.flip() pygame.time.delay(10) def end(): #1 final_text = "Game Over!" ft_font = pygame.font.Font(None, 100) ft_surf = ft_font.render(final_text, 1, (0,0,0)) screen.blit(ft_surf, [screen.get_width()/2 - ft_surf.get_width()/2, 100]) #2 tip_text = "Type any key to continue" tip_font = pygame.font.Font(None, 50) tip_surf = tip_font.render(tip_text, 1, (0,0,0)) screen.blit(tip_surf, [screen.get_width()/2 - tip_surf.get_width()/2, 200]) #3 sc_text = "Your score is "+ str(score) sc_font = pygame.font.Font(None, 50) sc_surf = sc_font.render(sc_text, 1, (0,0,0)) screen.blit(sc_surf, [screen.get_width()/2 - sc_surf.get_width()/2, 300]) pygame.display.flip() pygame.init() size = width,height = 1000,500 screen = pygame.display.set_mode(size) screen.fill([255,255,255]) pygame.display.set_caption("MiaoWa Game") score = 0 score_pos = [10, 10] score_font = pygame.font.Font(None, 50) score_surf = score_font.render(str(score),1,(0,0,0)) img_player = "C:\Users\dswu\Desktop\player.png" playerSpeed = [choice([-2,2]), choice([-2,2])] player = MyPlayer(img_player, [10,10], playerSpeed) players = pygame.sprite.Group() players.add(player) img_ref_path = "C:\Users\dswu\Desktop\Reflector.png" ref_pos = [0,464] ref_speed = [0,0] reflector = Reflector(img_ref_path, ref_pos, ref_speed) players.add(reflector) running = True while running: key_pressed = pygame.key.get_pressed() for event in pygame.event.get(): if player.status == True: if event.type == pygame.QUIT: game.quit() if event.type == KEYDOWN: if event.key == K_LEFT: ref_speed[0] = -2 elif event.key == K_RIGHT: ref_speed[0] = +2 if player.status == False: if event.type == pygame.QUIT: pygame.quit() if event.type == KEYDOWN: player.rect.topleft = [50,50] player.status = True score = 0 score_surf = score_font.render(str(score),1,(0,0,0)) if player.status == True: animate(players) screen.blit(score_surf, score_pos) pygame.display.flip() if player.status == False: end()