参考了网上的一些例子,实验了基于bufferevent的开发。
首先是服务端:
#include <netinet/in.h>
#include <sys/socket.h>
#include <unistd.h> #include <stdio.h>
#include <string.h> #include <event.h>
#include <event2/listener.h>
#include <event2/bufferevent.h>
#include <event2/thread.h> using namespace std; void listener_cb(evconnlistener *listener, evutil_socket_t fd,
sockaddr *sock, int socklen, void *arg); void socket_read_cb(bufferevent *bev, void *arg); void socket_event_cb(bufferevent *bev, short events, void *arg); int main(int argc, char **argv) { sockaddr_in sin;
memset(&sin, , sizeof(sockaddr_in));
sin.sin_family = AF_INET;
sin.sin_port = htons(); event_base *base = event_base_new();
evconnlistener *listener
= evconnlistener_new_bind(base,
listener_cb, base,
LEV_OPT_REUSEABLE|LEV_OPT_CLOSE_ON_FREE,
, (sockaddr*)&sin, sizeof(sockaddr_in)); event_base_dispatch(base); evconnlistener_free(listener);
event_base_free(base); } void listener_cb(evconnlistener *listener, evutil_socket_t fd,
sockaddr *sock, int socklen, void *arg) { printf("accept a client %d\n", fd);
event_base *base = (event_base *) arg; bufferevent *bev = bufferevent_socket_new(base, fd, BEV_OPT_CLOSE_ON_FREE); bufferevent_setcb(bev, socket_read_cb, NULL, socket_event_cb, NULL);
bufferevent_enable(bev, EV_READ | EV_PERSIST); } void socket_read_cb(bufferevent *bev, void *arg) {
char msg[];
size_t len = bufferevent_read(bev, msg, sizeof(msg) - ); msg[len] = '\0';
printf("Server read the data: %s\n", msg); char reply[] = "I have read your data."; bufferevent_write(bev, reply, strlen(reply));
} void socket_event_cb(bufferevent *bev, short events, void *arg) {
if (events & BEV_EVENT_EOF) {
printf("connection closed\n");
}
else if (events & BEV_EVENT_ERROR) {
printf("some other error\n");
} bufferevent_free(bev);
}
编译命令:
g++ -o lserver lserver.cpp -I/usr/local/include -levent -L/usr/local/lib -Wl,-rpath=/usr/local/lib
2016.09.28
我把server和client编译的命令,整理成了新的Makefile文件:
CXX=/opt/compiler/gcc-4.8.2/bin/g++ INCPATH= \
/home/work/.jumbo/include/ DEP_LDFLAGS= \
-L/home/work/.jumbo/lib/ DEP_LDLIBS= \
-levent \
-lpthread TARGET= lserver lclient all : $(TARGET) lserver : lserver.cc
$(CXX) -o $@ $^ -I$(INCPATH) $(DEP_LDFLAGS) $(DEP_LDLIBS) lclient : lclient.cc
$(CXX) -o $@ $^ -I$(INCPATH) $(DEP_LDFLAGS) $(DEP_LDLIBS) .PHONY : all clean clean :
rm -rf $(TARGET)
然后是客户端:
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <errno.h>
#include <unistd.h> #include <stdio.h>
#include <string.h>
#include <stdlib.h> #include <event.h>
#include <event2/bufferevent.h>
#include <event2/buffer.h>
#include <event2/util.h> int tcp_connect_server(const char *server_ip, int port); void cmd_msg_cb(int fd, short events, void *arg); void server_msg_cb(bufferevent *bev, void *arg); void event_cb(bufferevent *bev, short event, void *arg); int main(int argc, char **argv) {
if (argc < ) {
printf("please input IP and port\n");
return ;
} event_base *base = event_base_new(); bufferevent *bev = bufferevent_socket_new(base, -, BEV_OPT_CLOSE_ON_FREE); event *ev_cmd = event_new(base, STDIN_FILENO,
EV_READ|EV_PERSIST,
cmd_msg_cb, (void *)bev); event_add(ev_cmd, NULL); sockaddr_in server_addr;
memset(&server_addr, , sizeof(server_addr)); server_addr.sin_family = AF_INET;
server_addr.sin_port = htons(atoi(argv[]));
inet_aton(argv[], &server_addr.sin_addr); bufferevent_socket_connect(bev, (sockaddr *)&server_addr, sizeof(server_addr)); bufferevent_setcb(bev, server_msg_cb, NULL, event_cb, (void *)ev_cmd);
bufferevent_enable(bev, EV_READ|EV_PERSIST); event_base_dispatch(base); printf("Finished\n");
return ; } void cmd_msg_cb(int fd, short events, void *arg) {
char msg[]; int ret = read(fd, msg, sizeof(msg));
if (ret < ) {
perror("read fail.\n");
exit();
} bufferevent *bev = (bufferevent *)arg;
bufferevent_write(bev, msg, ret);
} void server_msg_cb(bufferevent *bev, void *arg) {
char msg[]; size_t len = bufferevent_read(bev, msg, sizeof(msg)-);
msg[len] = '\0'; printf("Recv %s from server.\n", msg);
} void event_cb(bufferevent *bev, short event, void *arg) {
if (event & BEV_EVENT_EOF) {
printf("Connection closed.\n");
}
else if (event & BEV_EVENT_ERROR) {
printf("Some other error.\n");
}
else if (event & BEV_EVENT_CONNECTED) {
printf("Client has successfully cliented.\n");
return;
} bufferevent_free(bev); // free event_cmd
// need struct as event is defined as parameter
struct event *ev = (struct event *)arg;
event_free(ev);
}
编译命令:
g++ -o lclient lclient.cpp -I/usr/local/include -levent -L/usr/local/lib -Wl,-rpath=/usr/local/lib
运行服务器命令:
./lserver
运行客户端命令:
./lclient 127.0.0.1
多次交互之后的两边输出结果为:
[server]$ ./lserver
accept a client
Server read the data: aaa Server read the data: bbb Server read the data: ccc Server read the data: ddd Server read the data: eeeee
[client]$ ./lclient 127.0.0.1
Client has successfully cliented.
aaa
Recv I have read your data. from server.
bbb
Recv I have read your data. from server.
ccc
Recv I have read your data. from server.
ddd
Recv I have read your data. from server.
eeeee
Recv I have read your data. from server.
如果先关闭客户端(Ctrl-C,也就是SIGINT),服务器端会打印一条提示,但是仍然可以接受其他的请求。
[server]$ ./lserver
accept a client
Server read the data: aaa Server read the data: bbb Server read the data: ccc Server read the data: ddd Server read the data: eeeee connection closed
accept a client
Server read the data: ttt
如果先关闭服务器端(Ctrl-C,也就是SIGINT),客户端也会关闭:
[client]$ ./lclient 127.0.0.1
Client has successfully cliented.
ttt
Recv I have read your data. from server.
Connection closed.
Finished
这是因为在客户端上关联的event,包括socket的event(通过bufferevent_free关闭),和cmd的event(通过event_free关闭),都已经被关闭了。那么整个event_base_dispatch的循环就返回了。