Factory is a design pattern in common usage. Implement a ShapeFactory that can generate correct shape.
You can assume that we have only tree different shapes: Triangle, Square and Rectangle.
Example
ShapeFactory sf = new ShapeFactory();
Shape shape = sf.getShape("Square");
shape.draw();
>> ----
>> | |
>> | |
>> ----
shape = sf.getShape("Triangle");
shape.draw();
>> /\
>> / \
>> /____\
shape = sf.getShape("Rectangle");
shape.draw();
这道题让我们求形状工厂,实际上就是Factory pattern的一个典型应用,说得是有一个基类Shape,然后派生出矩形,正方形,和三角形类,每个派生类都有一个draw,重写基类中的draw,然后分别画出派生类中的各自的形状,然后在格式工厂类中提供一个派生类的字符串,然后可以新建对应的派生类的实例,没啥难度,就是考察基本的知识。
class Shape {
public:
virtual void draw() const=;
}; class Rectangle: public Shape {
public:
void draw() const {
cout << " ---- " << endl;
cout << "| |" << endl;
cout << " ---- " << endl;
}
}; class Square: public Shape {
public:
void draw() const {
cout << " ---- " << endl;
cout << "| |" << endl;
cout << "| |" << endl;
cout << " ---- " << endl;
}
}; class Triangle: public Shape {
public:
void draw() const {
cout << " /\\ " << endl;
cout << " / \\ " << endl;
cout << "/____\\ " << endl;
}
}; class ShapeFactory {
public:
/**
* @param shapeType a string
* @return Get object of type Shape
*/
Shape* getShape(string& shapeType) {
if (shapeType == "Square") return new Square();
else if (shapeType == "Triangle") return new Triangle();
else if (shapeType == "Rectangle") return new Rectangle();
else return NULL;
}
};